|
Texture Resources
(Preview)
Hi Guys I'm at it again searching and stumbling across the net for resources, so no packs this time just the raw materials. I'll add sites as I find them. Ofc your welcome to as well Ready for Game - Tileable Textures for the Source Engine in Valve Texture Format T...
|
Achernar
|
25
|
16115
|
|
|
|
[How-To] use Photshop/GIMP normalmap filter plugins
(Preview)
The following screenshots were made in Photoshop but the tutorial works the exact same way with Gimp. 1. Open a texture 2. Desaturate the texture and duplicate the existing layer 2-4 times. Each of these layers will re...
|
mAlkAv!An
|
7
|
7080
|
|
|
|
Tree Models
(Preview)
Hi mates, I just want to recommend you a nice little tool, called tree[d]. It's an easy to handle alternative to speedtree. The feature set is limited of course but it has a major advantage over speedtree: tree models are real static meshes and therefore not as performance heavy as speedtrees, and you...
|
mAlkAv!An
|
15
|
6965
|
|
|
|
Custom Meshes & Models
(Preview)
We have already the blender WIP thread, which is very nice, but I thought some guys may be using different progs or just want to show off some nice meshes here. Since blender is satisfying but not optimal for sculpting I gave Mudbox (Demo 2009) a go. I've ended up with these: part of a steep cost (highpo...
|
mAlkAv!An
|
27
|
7763
|
|
|
|
3D MAX 2014
(Preview)
I just downloaded 3D MAX 2014 student version I am new to this and want to learn how to do my own charactors etc. etc. but I need the book for 3D MAX 2014 .
|
Dragon
|
0
|
2307
|
|
|
|
converting models/skins
(Preview)
I want to convert some ut99 models to ut3, like a character, anyone know how to do that? Is ther some program that I could use thanks
|
Dragon
|
4
|
2474
|
|
|
|
malk's corner
(
1 2
)
(Preview)
________________________________________________________Assets: 3 Fern Models + Material / Download Free Model - Conrete Barrie...
|
mAlkAv!An
|
97
|
25415
|
|
|
|
TerreSculptor
(Preview)
Hi all, I just want to recommend TerreSculptor, a terrain creating/editing software. It does support various file formats, including unreal g16 which allows to import heightmaps for UT3 terrains. Homepage: http://www.lilchips.com/hmes.htm Download: http://www.lilchips.com/hmesbet...
|
mAlkAv!An
|
4
|
5136
|
|
|
|
UT Armor Spawntime Indicator HUD for Unreal 3
(Preview)
I recently started in UnrealScript, to discover what I can do on there. I kind of got the basics now. I tried to figure out how I could create a new HUD that indicates when armor spawns in the map. Just like they had the UT Armorspawntime mod in UT2k4. I have not found any mod in UT3 in which already somebody...
|
DarK
|
4
|
4125
|
|
|
|
Converted Textures for UED
(Preview)
Hey mappers, photoshoppers and fellow UT'ers,Im currently converting and optimizing the .utx textures from www.unrealtexture.com for use in the Unreal Editor 3 and Unreal Development Kit. All credits for the creation of the textures go to them!I am only converting and optimizing these. H...
|
DarK
|
12
|
7173
|
|
|
|
Winter Dragon's content (updated Sep 04, 2012)
(Preview)
Unreal Pickups (UT3) v1.0 /!\ Unreal Tournament 3 use only. This is the first lot of items I've made for Unreal Tournament 3. The items need to be set up with Kismet or have scripts made for them, I tried to get things working with scripts but didn't get very far. I would prefer people duplicate the items f...
|
Winter Dragon
|
28
|
7188
|
|
|
|
Animated mesh (ut2k4)
(Preview)
I need help. I wanna make a animated mesh for my last work (a map for UT2k4) It 's just for the deco. I wanna make an animated tentacle of a squid (or a octopus). I tryed to do something with Blender. That's not easy because i am discovering. Mb, it's not a good way. But i could see there are bones (or squeleton...
|
Heimdallr
|
10
|
3764
|
|
|
|
Hubble Textures
(Preview)
Here's a collection of 34 Hubble images for mappers to use in their maps! Textures are generated from the higest rez pics on hubblesite.org so they should enlarge with no visual problems in-game. Almost all textures are 2048x2048 in size with the occasional one being 1024x1024! JPG instructio...
|
Lord_PorkSword
|
33
|
8826
|
|
|
|
Open Licence Assets
(
1 2
)
(Preview)
Open Licence Assets Thread Nobiax's: Static Meshes Converted to ASE for UT3 / UDK Original Author:Nobiax @ Deviantart I created this pack to give prominence to open source artist Nobiax. I converted meshes to .ase format adding light mapping and collision support. This will help map makers who a...
|
Achernar
|
80
|
22350
|
|
|
|
Tileable Maps (Stone #1)
(Preview)
http://oliverm-h.blogspot.com/2011/10/tileable-maps-stone-1.html
|
mAlkAv!An
|
13
|
4349
|
|
|
|
UT SoundTracks & Musics
(Preview)
some links to UT original & remixed soundtracks & music and to some others music with the UT athmosphere; all converted in wav format(ready to import :p) some are zipped but it dont present anykind of size reduction so i have upload the majority in unzipped format: UT99Originals: Epic Games...
|
Bl!tz
|
30
|
10282
|
|
|
|
Custom Textures & Materials
(Preview)
Hi guys and girls :) Since some of you are creating custom content I thought it might be interesting to show (and potentially share) your own textures and/or materials. I made my first tileable texture (cobblestone ground) with photoshop some weeks ago, digi cam shot (8MP, 4:3): [url=http://www...
|
mAlkAv!An
|
25
|
6200
|
|
|
|
[Textures!] Techy sci-fi + some meshes
(Preview)
http://cr4zyb4st4rd.co.uk/textures.html So along with a ton of other awesome in DM-Edge. I spent hours learning how to create textures. There are diffuse, specular, normals and in some cases masks. I figured why not release them, so I have. The pack c...
|
Cr4zy
|
3
|
7189
|
|
|
|
question for Blender/3dsmax users
(Preview)
take a look : (A) is the texture I want apply on the mesh (B) Go back to 3ds max, so I have my Arch and I put the texture on it, But after several tries with the uv'mapping options, I can't find a way to apply and deform a texture along an arc. Do you know how make that with blender or Max ? the result would be someth...
|
NOVA
|
4
|
3167
|
|
|
|
Ground Fog Volumetric
(Preview)
Hi mates, just to show you what I'm working on. I alway find the stock height fog not enough realistic so I have try to obtain a better result and I think I'm close to what I want, I have create a sheet under 3dsmax, put a deformation on it, create a fog material and this is the result so far : Of course, all that...
|
NOVA
|
5
|
4443
|
|
|