Members Login
Username 
 
Password 
    Remember Me  
Post Info TOPIC: Open Licence Assets


Amateur UT mapper

Status: Offline
Posts: 736
Date:
Open Licence Assets
Permalink  
 


Open Licence Assets Thread

Nobiax's: Static Meshes Converted to ASE for UT3 / UDK

Original Author:Nobiax @ Deviantart


I created this pack to give prominence to open source artist Nobiax.  I converted meshes to .ase format adding light mapping and collision support.  This will help map makers who are not familiar with 3D Modeling packages make full use of his work.  These Meshes are offered gratis under Creative Commons License V3

Warning: These are ASE files only!  Please visit the authors site to get texture maps.  Links are provided below preview shots and in read me.htm


Instructions for use:
1. Download texture maps - see preview shot or Read Me.htm for details
2. Import both .ase and texture maps into the editor (conversion to .bmp or .tga may be required). Create corresponding Material with set up of your choice.
3. Under the static mesh editor add the material you created to the mesh under LODinfo > [0] > Elements [0] > Material
4. Under "LightMapCoordinateIndex" Change for 0 to 1 and "LightMapResolution" to 32 or higher

The content of the pack include:

nobiax1.jpg
Wood Barrels, Fuel Barrel, Fuel Can,Metal Barrel

 


nobiax2.jpg
Pallet v2, Gaz Tank, Weapon Box, Ammo Box

nobiax3.jpg
Plastic Explosive, Magnetic Bomb, Card Board Boxes, Grass v1


nobiax4.jpg
Grass v2, Grass v3, Fern v2, Palm Plant


nobiax5.jpg
Palm Tree, Parviflora, Tropical Plant 1, Tropical Plant 2


Download:

Nobiax ASE Pack v1.2

Free 3D plants textures 01  +  Plants Textures 01_Meshes
Free 3D plants textures 02
Free 3D plants textures 03
Free 3D plants textures 04

Nobiax Textures Packs

(defuse / Specular / Opacity /Normal)

3D Textures Pack 01
3D Textures Pack 02
3D Textures Pack 03
3D Textures Pack 04
3D Textures Pack 05
3D Textures Pack 06
3D Textures Pack 07
3D Textures Pack 08
3D Textures Pack 09
3D Textures Pack 11
3D Textures Pack 12
3D Textures Pack 13
3D Textures Pack 14
3D Textures Pack 15
3D Textures Pack 16
3D Textures Pack 17

 

Spiral Graphics Gas Tank Model


As seen on his site: Spiral Blog The author of Genetica software.

Download: Gas Tank  &  Model Converted to ASE

The author asks:

If you've appreciated this resource, you can support us by clicking the Like button on our Facebook page.

Stevelois DeviantART collection

Link

For sources of assets (Meshes & Textures sections) and inspiration as seen on Deviantart.

Modular Urban Static Mesh Pack - by Sneaky_Ferret

Forum Pics: Link

Download: Link



-- Edited by Achernar on Sunday 23rd of October 2011 07:10:53 AM

__________________


...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
RE: Asset pack
Permalink  
 


héhé ...thx for sharing
D/L....will try that asap smile.gif

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



French cat under acid

Status: Offline
Posts: 1614
Date:
Permalink  
 

Hey thx for sharing, cool stuffs here ;)

About Blender, I think Odedge can help you (I'm using 3DS max).


__________________

Specs: Intel i7 7700 - Msi X3 - MSI GTX 970 - 16Go

UT3, UT2k4 & Swat4 final maps : check my portfolio - Some music by me, it's here



Level Designer

Status: Offline
Posts: 931
Date:
Permalink  
 

checked the Deviantart gallery, some really nice textures there and also a couple of very useful meshes. Thanks for sharing!

__________________

czapnikdesign.com



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Wow, what a nice collection of assets !!!

I like many of them, muchas gratias for sharing bud :D !

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

I dwn like 450 MB of assets & I can see many meshes are in OBJ & FBX format. I dunno if it can be import yet but I'll mess around with that later.

The textures in the other hand are truly awesome & in a TGA format which is ok to import in UE.

THX again for sharing buddy ;)

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.



Level Designer

Status: Offline
Posts: 931
Date:
Permalink  
 

3dsmax can import .obj and .fbx (requires a plugin iirc) and can export to .ase (supported by UnrealEd). I could probably do it if you'd like, the computers at my school has 3dsmax, though I won't be able to convert .fbx files (can't install plugins at the school computers ;) ).

__________________

czapnikdesign.com



French cat under acid

Status: Offline
Posts: 1614
Date:
Permalink  
 

Thrallala wrote:
3dsmax can import .obj and .fbx (requires a plugin iirc) and can export to .ase (supported by UnrealEd).


yes, those assets made by nobiax are importable on ut3 via 3dsmax, I have make the test ;)

 



__________________

Specs: Intel i7 7700 - Msi X3 - MSI GTX 970 - 16Go

UT3, UT2k4 & Swat4 final maps : check my portfolio - Some music by me, it's here



Drinker of too much beer

Status: Offline
Posts: 742
Date:
Permalink  
 

Nice post Seb.

I could use that blue barrell if you could convert to ASE. for me.biggrin


__________________


French cat under acid

Status: Offline
Posts: 1614
Date:
Permalink  
 

Diesalot wrote:
I could use that blue barrell if you could convert to ASE. for me.biggrin


ok I will do and post a link to it ;)


edit : it's here

 



-- Edited by NOVA on Tuesday 26th of October 2010 07:51:38 PM

__________________

Specs: Intel i7 7700 - Msi X3 - MSI GTX 970 - 16Go

UT3, UT2k4 & Swat4 final maps : check my portfolio - Some music by me, it's here



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

I really like most of the SM he made.

I started to make a textures pack yesterday so I can use them in my next techy map.

The only thing that bother me is that I only have 9 materials & the pack size as reach almost 100 MB !

Also, I simply can't import some textures even if they are in 1024*1024 ?????? I get the message "BMP uses an unsupported format (1/32)"

I must say it was PNG files that I saved in BMP ?

-- Edited by stevelois on Tuesday 26th of October 2010 09:02:46 PM

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.



Drinker of too much beer

Status: Offline
Posts: 742
Date:
Permalink  
 

Thanks Seb.
Much appretiated old mate.


__________________


French cat under acid

Status: Offline
Posts: 1614
Date:
Permalink  
 

stevelois wrote:
Also, I simply can't import some textures even if they are in 1024*1024 ?????? I get the message "BMP uses an unsupported format (1/32)"


I must say it was PNG files that I saved in BMP ?



It's because Ued don't allow BMP in 32 bits of resolution.

You have to be sure to have the BMP setting to 24 bits before make your conversions.


 



__________________

Specs: Intel i7 7700 - Msi X3 - MSI GTX 970 - 16Go

UT3, UT2k4 & Swat4 final maps : check my portfolio - Some music by me, it's here



French cat under acid

Status: Offline
Posts: 1614
Date:
Permalink  
 

Diesalot wrote:
Thanks Seb.

Much appretiated old mate.



it's done, you're welcome bro ;)

 



__________________

Specs: Intel i7 7700 - Msi X3 - MSI GTX 970 - 16Go

UT3, UT2k4 & Swat4 final maps : check my portfolio - Some music by me, it's here



Drinker of too much beer

Status: Offline
Posts: 742
Date:
Permalink  
 

I dont like it too much Ingame, but thanks Seb mate.
Since your a 3d max dude, make me a good one?

__________________


Amateur UT mapper

Status: Offline
Posts: 736
Date:
Permalink  
 

@stevelois
Those models come in both obj & fbx. The idea of this was for me to make a upk for the engine, So many of those files had already been converted see the Download link. Looks like making that pack with you guys in mind was a real waste of time.

Oh well your welcome for the find.







__________________


Drinker of too much beer

Status: Offline
Posts: 742
Date:
Permalink  
 

@Achernar
I damm sure forgot to give you credit before i bitched about the assets.

Dies is bowing down to your participation in this old fart forum.

Thanks mate and i apologise.

__________________


French cat under acid

Status: Offline
Posts: 1614
Date:
Permalink  
 

Diesalot wrote:
I dont like it too much Ingame, but thanks Seb mate.

Since your a 3d max dude, make me a good one?



answered by PM ;)

 



__________________

Specs: Intel i7 7700 - Msi X3 - MSI GTX 970 - 16Go

UT3, UT2k4 & Swat4 final maps : check my portfolio - Some music by me, it's here



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Achernar wrote:

@stevelois
Those models come in both obj & fbx. The idea of this was for me to make a upk for the engine, So many of those files had already been converted see the Download link. Looks like making that pack with you guys in mind was a real waste of time.

Oh well your welcome for the find.




Damn, sorry about that, I misread the first post ashamed

 

And there is no waste dude. Remember that many of us aren't English in the first place so we do our best to make ourselves understand but something, things like that happen !

It would be cool to have 1 pack that include everything. That is what I started to do earlier.

I comment on the author homepage about a complete pack, I'll see what will be is answer so we won't need to do the job.



__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

yeah lol the pack open fine in the ed and it s not a big deal to import all in your maps...i was trying to understand where was the problem since 2 hours
glad that it s only a translation misunderstanding problem

btw all that looks really nice in the ed :p

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Amateur UT mapper

Status: Offline
Posts: 736
Date:
Permalink  
 

I guess I need to be more careful how I describe things.

I'm not sure the author would be is interested in making an aggregate of all his assets or combining them into a engine specific file, but you might get lucky. I couldn't find your post on his page. He did give the go ahead to make the .upk if thats what your asking?

@Bl!tz Seem Im not the only one who gets confused!

Glad its just a translation issue :)

__________________


...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Yeah, it is strange my post isn't visible ?

But I post another time & it is still visible.

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.



Feedback-Master ..

Status: Offline
Posts: 1767
Date:
Permalink  
 

Thanks for the find Achernar. I will add these to my site and check them out at a later date.

If you wanted to learn about multiple materials in blender, check this tutorial out. Also, check out this Blender section I have. All of these are focused on version 2.49.

I did learn the basics with Blender and was able to do the required stuff to make a mesh and import it into the editor.  What I found was that I needed to be able to make my own textures/materials as well to really use it.

So that's what I am doing now.  Hopefully version 2.5X will be released 'soon' and they will have an .ase exporter.  Then, I will give it another go and hopefully build a map with a lot of custom assets, that I have created.

Sorrry for getting off topic. hmm

-- Edited by Odedge on Thursday 28th of October 2010 06:42:20 PM

-- Edited by Odedge on Thursday 28th of October 2010 06:42:51 PM

__________________


Amateur UT mapper

Status: Offline
Posts: 736
Date:
Permalink  
 

Your welcome Odedge!

The tutorial you point to is a The Ball review, did you mean This. which I found in your blender section. Im using the 2.5 Beta 4 version coz the interface is so much better. But I think your list will help alot, Thanks! worship.gif

My current purpose is to import those meshes into a the engine to distribute as a .upk just need to figure out how to configure the mesh for 2UV slots.

That sounds awesome dude, learning how to make meshes can be very liberating!smile.gif

__________________


Feedback-Master ..

Status: Offline
Posts: 1767
Date:
Permalink  
 

Achernar wrote:

Your welcome Odedge!

The tutorial you point to is a The Ball review, did you mean This. which I found in your blender section.

disbelief<-- Odedge's linking skills.  Yes, that's the one.

Im using the 2.5 Beta 4 version coz the interface is so much better. But I think your list will help alot, Thanks! worship.gif


My current purpose is to import those meshes into a the engine to distribute as a .upk just need to figure out how to configure the mesh for 2UV slots.

In 2.49, as I remember, it was as imple as just creating a second UV map and doing a basic UV layout.  Since you are not aligning a specific texture to the mesh, you just need to make sure your UV islands (is that the correct name?) don't overlap or maybe even touch.

In this section of my tutorial list, there are a few tuts that deal with the subject, but they don't cover Blender.

That sounds awesome dude, learning how to make meshes can be very liberating!smile.gif

I agree.  As I found out, you also need to be able to "create" custom textures though since UV mapping is hard to do with out the texture in the modeling program.

I don't know what your ultimate goal is with Blender 2.5X, but you are more than welcome to help me create a "Portal" for it.  I should start work on it once my current map is done.

By the way, is there a way to get a model from Blender 2.5X to UT 3 editor?  Last time I checked, there was no default or user made export script for .ase files.





__________________


Drinker of too much beer

Status: Offline
Posts: 742
Date:
Permalink  
 

Odedge wrote:

So that's what I am doing now.  Hopefully version 2.5X will be released 'soon' and they will have an .ase exporter.  Then, I will give it another go and hopefully build a map with a lot of custom assets, that I have created


I have created custom stuff in the Ed.
I would love to have the time for a model program.biggrin

 



__________________


Amateur UT mapper

Status: Offline
Posts: 736
Date:
Permalink  
 

In 2.49, as I remember, it was as imple as just creating a second UV map and doing a basic UV layout. Since you are not aligning a specific texture to the mesh, you just need to make sure your UV islands (is that the correct name?) don't overlap or maybe even touch.

In this section of my tutorial list, there are a few tuts that deal with the subject, but they don't cover Blender.

Yeah I had a go trying to interconvert between your tutorial and 2.5 but I couldn't figure it out. I guess that happens when you try to jump to the final step without understanding what your doing will have to go and learn it from the ground up. Thanks for your link resource, I got alot of reading to do ;).

That sounds awesome dude, learning how to make meshes can be very liberating!smile.gif

I agree. As I found out, you also need to be able to "create" custom textures though since UV mapping is hard to do with out the texture in the modeling program.

Sounds tricky, at the moment those textures have already been created.

I don't know what your ultimate goal is with Blender 2.5X, but you are more than welcome to help me create a "Portal" for it. I should start work on it once my current map is done.

Sure thing dude. I noticed that KatsBits seems good Thats were I'm starting.

By the way, is there a way to get a model from Blender 2.5X to UT 3 editor? Last time I checked, there was no default or user made export script for .ase files.

The one I'm using is form KatsBits site Here



-- Edited by Achernar on Friday 29th of October 2010 03:15:32 AM

__________________


Feedback-Master ..

Status: Offline
Posts: 1767
Date:
Permalink  
 

@ Diesalot
I create basic sheet meshes in the editor and have created more complex ones in Raven Shield inside the editor. I would like to be able to create "basic" models in Blender as you can do more complex shapes (curved walls) that should look better.

But, I wish UV mapping was simpler in modeling programs. I was going to make a simple map entirely from Blender, but found that applying a texture to a big wall isn't as easy as applying it to a BSP face.

@ Achernar

If you are going to be using stock materials for your custom meshes, it will be a challenge to align them properly (scaling mostly). There is a way to get the base texture from the game, but it's a small process. You could then import this into Blender and use it to align your UV maps.

KatsBits is a good resource for Blender, but he doesn't focus on UT 3 enough, which is cool. I will check that page out later.

For the 2.5X Blender Portal, it will be similar to my original one. I don't want to create tutorials that area already on the web. The biggest goal is to bridge the gap of information between Blender and UT 3 (and maybe even UDK, though I am not using that).

__________________


Amateur UT mapper

Status: Offline
Posts: 736
Date:
Permalink  
 

If you are going to be using stock materials for your custom meshes, it will be a challenge to align them properly (scaling mostly). There is a way to get the base texture from the game, but it's a small process. You could then import this into Blender and use it to align your UV maps.

Thanks for the heads up on the material alignment. My current aim is just to use the alreay crated UV maps so I'm avoiding that thorny area for now.

For the 2.5X Blender Portal, it will be similar to my original one. I don't want to create tutorials that area already on the web. The biggest goal is to bridge the gap of information between Blender and UT 3 (and maybe even UDK, though I am not using that).

Good luck with the portal, if I find any good tutorials dealing with the UT3 angle I'll let ya know.


__________________


Amateur UT mapper

Status: Offline
Posts: 736
Date:
RE: Open Licence Assets
Permalink  
 


Free Gas Tank Model


As seen on his site: Spiral Blog The author of Genetica software.

Download: Gas Tank & Model Converted to ASE

The author asks:

If you've appreciated this resource, you can support us by clicking the Like button on our Facebook page.



__________________


Unreal Old Friend

Status: Offline
Posts: 1022
Date:
Permalink  
 

This may sound weird, but I don't have Facebook and don't intend to ever have it. Makes it kinda hard to use the like button for me. :S

__________________


Amateur UT mapper

Status: Offline
Posts: 736
Date:
Permalink  
 

Thats fine, I don't either. As usual if you like the asset just attribute the author with a link to his blog. Its just a freebie to promote his software as far as I can tell.

__________________


...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Very good find m8 biggrin

THX for sharing !

BTW, I'm on Facebook (Steve Loiselle) in case you want to add me in your friends list wink



__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

yup, thx for the link achernar, i clicked the "like" button

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Amateur UT mapper

Status: Offline
Posts: 736
Date:
Permalink  
 

@stevelosis
Your always welcome.

I'm not a facebook user, but I appreciate your offer. I put xfire on the other day, so I might find some more servers to test out how bad I am at UT3.  Alas Southern-hemispherians arn't very well represented.  I wouldn't mind playing you guys but the high ping would make me a too easy target. aww

@Bl!tz

No worries.  It's not mandatory I'm sure, but the author will be grateful.wink

_~_

Another resource that is has growing fairly steadily is Blender Swap.  All are in Blender format and some are less friendly for games than others (high poly).  But I don't mind converting them to .ase format if you find something you like. smile



__________________


Feedback-Master ..

Status: Offline
Posts: 1767
Date:
Permalink  
 

Achernar wrote:
Another resource that is has growing fairly steadily is Blender Swap.  All are in Blender format and some are less friendly for games than others (high poly).  But I don't mind converting them to .ase format if you find something you like. smile

 I actually downloaded some "animals" for DM-Temple.  I was able to get most of a T-Rex (except the eyes), becaue the author used a 1024x1024 texture.

Good site.



__________________


...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Ho, I forgot to say THX for the Spiral Graphics Gas Tank Model in ASE biggrin

Nobiax release another plants textures pack, it would be grweat to also have them in ASE aww

I'm looking at some Blender sites, damn, so much awesome stuff as been made !!!!



__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.



Amateur UT mapper

Status: Offline
Posts: 736
Date:
Permalink  
 

Oh, No worries Steve :)

I will do on those new textures, should be ready in a day or so. And don't hesitate to ask if find something you like on that blender swap. ;)

__________________


Amateur UT mapper

Status: Offline
Posts: 736
Date:
Permalink  
 

As promised:

2 meshes for plant pack 01  (Single and Crossed)

Updated: 16/09

Collision removed, Thx Odedge wink

Nobiax_Plains_plant pack Ed



-- Edited by Achernar on Friday 16th of September 2011 11:30:33 AM

__________________


...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Great !!!

THX m8 :D

Some of his latest plants textures include a mask withing the diffuse texture. I'll give it a try later (I'm beginning my day at work lol).


__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.



calculating Pi by hand

Status: Offline
Posts: 768
Date:
Permalink  
 

stevelois wrote:

Some of his latest plants textures include a mask withing the diffuse texture. I'll give it a try later (I'm beginning my day at work lol).


 Yup, they are stored in the diffuse textures alpha channel.



__________________

Blog

Nichts wäret ewiglich, nur die Natur bleibt bestehen.



Amateur UT mapper

Status: Offline
Posts: 736
Date:
Permalink  
 

Opps, force of habit: tick compression no alpha. confuse

But I wonder is it better to create a serperate texture with 3 maskes (one per channel) rather than using the alpha channel as the alpha has such bad compression compared to rgb channels.



__________________


Feedback-Master ..

Status: Offline
Posts: 1767
Date:
Permalink  
 

Achernar wrote:

Caveat: The meshes have a collision volume!  So you need to remember to remove before placing in game (current exporter for blender requires a collision box). 


 Are you using the 1.3.0 MCampagnini ASE exporter?  I don't think it requires a collision box at all.



__________________


Amateur UT mapper

Status: Offline
Posts: 736
Date:
Permalink  
 

Arh had a lot of trouble with his exporter initially, spending alot of time following his tutorial to the letter. But this was corrected after a small update. so I guess that assumption was a carry over form that experience.

Thx for pointing me in the right direction. ;)

I've updated my post with new plains that don't have any guff.

__________________


...

Status: Offline
Posts: 4235
Date:
Permalink  
 

I've add the last plant SM in Amissa, it look very nice, THX Achernar :D

As for plant collision, you must set them off anyway, so it's no big deal ;)

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Heu... for future use, where is the plant link in the first post, I'm I blind, I don't see it anymore ???

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.



Amateur UT mapper

Status: Offline
Posts: 736
Date:
Permalink  
 

@Stevelois
Your always welcome ;)

Sry M8 been a bit lazy. First post updated, all fixed now :)

__________________


...

Status: Offline
Posts: 4235
Date:
Permalink  
 

THX m8 :D

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.



Feedback-Master ..

Status: Offline
Posts: 1767
Date:
Permalink  
 

Achernar wrote:
Free 3D plants textures 01  +  Plants Textures 01_Meshes  

 These links go to the same page... a bit confusing.



__________________


Amateur UT mapper

Status: Offline
Posts: 736
Date:
Permalink  
 

Pills I need my pills!

Link corrected, thx.

__________________
1 2  >  Last»  | Page of 2  sorted by
 
Quick Reply

Please log in to post quick replies.



Create your own FREE Forum
Report Abuse
Powered by ActiveBoard