|
Things i Would like help with
(Preview)
:0 Hi all, i am struggling to find a relevant topic/ thread area to post questions about stuff ... Hopefully here will be acceptable. So here are a few questions: [spoiler]do members here still play ut3/ut2004/ut99? [etc]if so ... where and when ?, {server/ timezones} Z-Brush:Does anyone have k...
|
TKBS
|
26
|
18147
|
|
|
|
Blender Help Thread
(Preview)
As to not spam the Blender Practice thread with questions that one might have, I created this thread. Feel free to post any questions/issues related to Blender and the modelling workflow here to discuss them with your fellow UOF members!
|
Sly.
|
16
|
4962
|
|
|
|
UT99 to UT3
(Preview)
Does anyone know how to convert UT99 models/skins to UT3 I would like to convert the abbey models but need instructions on how step by step lol thanks
|
Dragon
|
4
|
3923
|
|
|
|
problems with the Potal pathing
(Preview)
Uploaded with ImageShack.us Hello guys. When a bot is in this room, it runs around in circles, refusing to use the portal. i builded the paths in differents ways but it don´t work. what i can do? -- Edited by Noob_Zaibot on Monday 28th of October 2013 12:14:19 AM
|
Noob_Zaibot
|
10
|
4586
|
|
|
|
Windows buggy into UnrealEd
(Preview)
Helllooo there ! I 've got a problem with my unrealEd Interface. Some buttons are displaced in the textures properties windows. So i can't use them Look that pict. I have the same problem with surface properties windows or the terrain windows. I know to fixe these both problems I changed the values i...
|
Heimdallr
|
2
|
2595
|
|
|
|
UnrealEd Importing Problems
(Preview)
Need Help ASAP! I am a 3d modeler who is jsut getting into map making in UnrealED with my friend Broski270. And whenver I import a model I get: ASE Importer Error: Did you forget to include geometry AND materials in the export? and it cannont have textures applied to it. I use Pro engineer to make the mod...
|
AssassinMonLV
|
8
|
4949
|
|
|
|
Extruding Brushes, UGH!
(Preview)
Just for the sake of my Advanced BSP tut which I'm currently working on, while finishing my CTF-Rising map (Which is actually finished now with some sweat on my forehead..), I have encountered some BSP errors, and I was wondering if you guys have ever encountered similiar issues with Extruding speci...
|
DarK
|
7
|
3927
|
|
|
|
UIScene in Kismet Scene
(Preview)
Apologies for all the questions after each other, but hope ya'll can help me haha My CTF-Rising map is finished (Will post Beta soon!) So I was messing around with some CameraActors in the Kismet and made a cool scene with a purpose to play in the "Waiting for match to start" screen. Its ju...
|
DarK
|
2
|
3417
|
|
|
|
Delay on MIC's
(Preview)
Bros, For a new map im working on, Im trying to find out how to make a smooth transition on a Material Instant Constant. The map is build out of Cubes only, but I'm still aiming for a HOLP map. Trying to see how this will work out.. Anyway, my MIC is working through a Spawn Indicator event. Turning all the R...
|
DarK
|
6
|
4110
|
|
|
|
FOR NOVA's CRASHING ISSUE!
(Preview)
I might have found something that might work. It seems your C++ is outdated / corrupted. From the Epic forums. You might try this out: New computer running Windows 7 64-bit. Installed UT3 + patch 5 and the Titans pack. Getting the Visual C++ runtime errors and game would not even start. Tried a few...
|
DarK
|
5
|
4450
|
|
|
|
Custom Jumppads
(Preview)
How do I make 'em ;o ? I know its with the use of a custom emitter? *End of knowledge on this subject* - Can somebody guide me through how to make one? Or pinpoint me a good tut on that? Would be great to have something like that in Animus, Scorn and Orion later. -- Edited by DarK on Tuesday 18th of December 2012...
|
DarK
|
11
|
4309
|
|
|
|
Enemy pointing material (through Kismet?)
(Preview)
Just an idea, This might be really hard, but bear with me here, and its just an idea. Hoping somebody can help me out. 1. A material like a bright orange emissive that would have an black arrow walking through the material and follows the enemy, and yourself as player. 2. Lets say I have one small 32x 32x 32...
|
DarK
|
3
|
3453
|
|
|
|
Messed Up a Single File UT2004
(Preview)
A little while back my perfectionist side took over and I was attempting to permanently fix the issue of the lightning gun transparency (I don't know why but it bugs the crap out of me). It was late and I was tired and I wasn't thinking about the fact that I wouldn't be able to get online after this.... and a...
|
broski270
|
4
|
2647
|
|
|
|
Warfare question! Cut-off Node in Kismet?
(Preview)
Is it possible to have a cut-off node in your setup with for example the kismet? Let me example this: For instance: You have Node A, B, C, D, which all need to be linked in order for the Core to become exposed. Lets say, I wanna have a new node next to that, called C2, which if captured, cuts off the node setup f...
|
DarK
|
3
|
5593
|
|
|
|
UT3 + mapmixer crash at menu return
(Preview)
Since 2 days, each time I play a map with mapmixer (installed since many time without any trouble until theses days), at the end of a match, when I clic on "back on menu" button, the game crash. this is a part of the log : Critical: appError called: Critical: MapMixer_ImageTimer UTFrontEnd_...
|
NOVA
|
2
|
3250
|
|
|
|
¿how change the sound of a texture?
(Preview)
Helllo guys! I know it's probably something very basic, but I do not know how to change the sound of a custom texture, Precisely i want to put a metal sound to a custom texture, I hope someone can help me, thanks for the attention.
|
Noob_Zaibot
|
3
|
2484
|
|
|
|
Sly.'s help thread
(Preview)
Thought that it would be nice if I could make a thread regarding help for all the stuff I'm working on so I don't have to open 23,167 threads. Starting with the first question: LPS, I examined your Vortex Rikers remake and your kismet stuff, but I couldn't find anything related to the music. How can I togg...
|
Sly.
|
4
|
3282
|
|
|
|
UT3 UP help thread (4 solved, 1 to go)
(Preview)
May as well turn this into a thread with all of my troubles, as there will be many to come. The thread title lets people know if something they read last week has been solved this week, or if there are new issues. Help is welcome if you have the time or have done something similar to what I'm talking about, or...
|
Winter Dragon
|
24
|
13886
|
|
|
|
first person arms for UT3 (solved)
(Preview)
Update: Ok, the thing that caught me out was ActorX and the setup of my scene file. Because I had the gun and arm in the same scene from animating, ActorX was counting the bones of both hierachys thinking they were one. Even though I only selected the arm or the gun, ActorX was saving everything. This caus...
|
Winter Dragon
|
6
|
6329
|
|
|
|
BSP material alignment
(Preview)
Hey bro's, just a small question. Is there any option within UE3 that kind of auto-aligns [URL=http://imageshack.us/photo/my-images/844/screenshot155qv.jpg/][IMG]http://img844.imag...
|
DarK
|
5
|
5080
|
|
|
|
UT MP spawn issue
(Preview)
I have installed UNREAL ANTHOLOGY and I cannot work out how to spawn when I join a multiplayer game. Ive set up my preferences etc. Usually its as simple as hitting "Fire" using mouse 1 but it doesnt seem to work. Can anyone tell me how Im supposed to spawn?
|
GnrlSpecific
|
2
|
2775
|
|
|
|
HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(Preview)
Nah I was just kidding :P Just wanted to wish the Unreal Old Friends community a happy 2012 transition :) Everybody keep up the good work with the mapping :) Don't do drunk mapping. You might end up with something awesome! Also, can someone put this in a proper section? :P Thanks,
|
DarK
|
7
|
3831
|
|
|
|
PS3 cook map custom textures fail on dedi?
(Preview)
Me and my buddy Rico (Rico_is_FnA, you will probably have heard of him somewhere) where on the go for some maps and we got into a discussion about the custom textures. He said he uses stock textures only because otherwise the map will fail on dedi PS3 servers. The question came, what is required for a ded...
|
DarK
|
5
|
4265
|
|
|
|
Epic 100% CPU usage -.-
(Preview)
Ok, I was working on CTF-Venom today, which is my primary map project from now. As we speak I did the following just a hour ago: 1. I just imported 130 custom textures. Nothing wrong after that. Saved the package in my documents folder. Nothing is wrong. 2. I had a made a simple square room from around 120...
|
DarK
|
7
|
4697
|
|
|
|
double sided material
(Preview)
hi mates , currently working on a DM-Insidious remake i have a simple problem/question: i found a nice "grid" material in the deimos package but no luck it s one sided material only what is the simplest way to duplicate (& modify) this material to add the "doublesided" pro...
|
Bl!tz
|
10
|
3927
|
|
|
|
normal map material
(Preview)
hi mates i often convert maps from previous UT editions and i noticed that "normal maps"( i probably use wrong naming ...the blue texture with /for 3d brillance & relief) are always missing.....and all look way better with some "relief" is there a simple way to build th...
|
Bl!tz
|
8
|
3143
|
|
|
|
Fading a particle emitter in and out [Solved]
(Preview)
I've been trying to think of a method for fading a particle in and out of scene gradully i.e. without using a toggle. The specific example I'm thinking of is P_Water_Mist2. I initially thougtht there would be some controls in like Vector Material Parameters which you can poll in Matinaee. But all I f...
|
Achernar
|
2
|
5941
|
|
|
|
Sound effects and being killed.
(Preview)
[URL=http://imageshack.us/photo/my-images/845/shot00006to.jpg/][IMG]http://img845.imagesh...
|
Bane the Zergling
|
7
|
2988
|
|
|
|
Inconsistent lighting problem
(Preview)
Do you guys see how my floor tiles are coming out different shades even though the texture is the same? It has to do with the BSP. Is there a way to fix this without changing the BSP?
|
IzziTheLizard
|
8
|
3832
|
|
|
|
help with custom textures (part1...) xD
(Preview)
hi guys im triying of make some "basics" customs textures but im having textures too dark, and i want the same original color of the texture that i import, i hope a answer, and ty for r atention :)
|
Noob_Zaibot
|
12
|
4090
|
|
|