Well I don't like dirty texture that much and I thought I might try texturing them so I started with a ut2004 map DM-DG-The Pod this is for my personal use so I don't think I need promission for this.
The chrom effect I think came out great didn't like that boring grey black texture plus I think it fits eith the organic feel.
Full view of the map.
Hell shiny those Deinonychus are going to be sliding.
Anyhow I done the texture after 2 damn hours rebuit it to make sure. I started the game this morning and I have this stupid problem of been killed for no reason mostly on the stairs going up the upper floors. The bots also have this problem.
Another thing how do you change the sound effects for the types of texures u use like grass, dirt and metal?
I really hope you don't change default and custom texture packages since this can lead to online incompatibility. Also you should rename the map before you change it or you will have a version mismatch if you join a server that runs it ;) When you want to edit default textures of custom one you should myLevel them first. If the custom ones are already in myLevel, nvm. Then you right click on the texture you want to edit in the texture browser and open its properties. There you can find this option to change the surface type to Rock, Plant, Grass, etc.
EDIT: About the being killed part: If you get killed on BSP it's most likely a BSP error or a hole that produces the HoM effect - or you are below KillZ (the kill zone, red line in 2D viewports). If you can see the Hall of Mirrors effect it's a BSP hole. Actually I'm quite sure that (if you changed the BSP architecture of the map) you created an error. It can be fixed by removing the change. However, if it was present in the original version too, then it's the mappers fault. Sometimes these errors can be solved by moving the whole map a little bit.
-- Edited by Sly on Thursday 9th of June 2011 02:15:09 AM
No, you're not allowed to create and save a myLevel.utx since this package is individual for each map! Creating such a file would break many maps! The myLevel package is part of a map and when assets that you imported into it are in use and you save the map then the package will be saved within the map. This is quite confusing, I know. This package is actually non-existent. You save textures directly in your map thanks to this.
I'll write a tutorial regarding setting surface types and "myLevel-ing" textures and static meshes this weekend. I'll start tomorrow!
-- Edited by Sly on Friday 10th of June 2011 02:01:17 AM