i often convert maps from previous UT editions and i noticed that "normal maps"( i probably use wrong naming ...the blue texture with /for 3d brillance & relief) are always missing.....and all look way better with some "relief"
is there a simple way to build that from the original texture?
advices,link or easy tuto are welcome....thx in advance
I haven't checked the "new topics" in a few weeks, so I am a bit late.
The normal maps I made for my DeReZ map was made from the "original' textures. GIMP has a plug-in (you have to download it). which allows you to convert a standard texture into a normal map.
It's best if you use a grey scale texture though as it will see the white areas as the parts "sticking out" towards the player, while the black ones are "going away" from the player.