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Post Info TOPIC: Epic 100% CPU usage -.-


Checkmate mate.

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Epic 100% CPU usage -.-
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Ok, I was working on CTF-Venom today, which is my primary map project from now.
As we speak I did the following just a hour ago:

 

1. I just imported 130 custom textures. Nothing wrong after that. Saved the package in my documents folder. Nothing is wrong.

2. I had a made a simple square room from around 1200z x 2000y x 2000x i think. I used the Geometry tool to cut each wall in 8 pieces for some texture variation. I did the same for the floor,

and here it went wrong. After that, my CPU went nuts. I couldnt even reach the last 2 geometry splits >.< As im writing this my RAM is doing okay and is still steady around 3GB. Im trying to build my map but my CPU goes 100% all the time and I think my editor froze from that point.

And idea's? Could this be because of the geometry splits?
It happens every time when I build the map. There are no hard lightmapps, NO static meshes, just a few textures on the wall 

For the record, I added the room brush first as a complete brush, then edited the blue brush with the Geometry tool.

I have an AMD 3.0 GhZ processor, 4 GB RAM DDR3, Run Windows 7 Ultimate 64 bits and a pretty crappy Nvidia Geforce 8400GT graphics card 


 



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Checkmate mate.

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Think I fixed the problem.

Seems like there was a process called "Windows Media Player Network Sharing service"
which sucks up about 52% of my CPU -.- wtf. Probably after the latest WMP update from yesterday.
Immediatly uninstalled WMP after that.

omw to test it now.

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Checkmate mate.

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Darkn3sSx wrote:

Think I fixed the problem.

Seems like there was a process called "Windows Media Player Network Sharing service"
which sucks up about 52% of my CPU -.- wtf. Probably after the latest WMP update from yesterday.
Immediatly uninstalled WMP after that.

omw to test it now.


 Nope, it DIDNT work. I repeat. It did not work..
 My CPU still goes nuts when I enter Geometry mode on that specific brush ... strange...  



-- Edited by Darkn3sSx on Thursday 24th of November 2011 08:38:55 PM

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Checkmate mate.

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Ok, I might have figured it out.

Everything runs fast, EXCEPT for the Geometry mode. When I select an another brush everything is all good again.
I might take a long time for my editor to process all the splits in a brush, that should make sense lol. I never did this before actually.

Does anyone know a solution for this?
Is there a setting for this I can lower? :)

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calculating Pi by hand

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The WMI service is known to make such problems. You have to set it from 'automatic' to 'manual' (not disable) in the windows services menu.
control panel -> administative tools -> services


cheers

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Checkmate mate.

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mAlkAv!An wrote:

The WMI service is known to make such problems. You have to set it from 'automatic' to 'manual' (not disable) in the windows services menu.
control panel -> administative tools -> services


cheers


 Thanks, yeah. I never use WMP, so I downgraded it to an earlier version, killing this service and disable any updates from it.

Still, My Geometry mode doesnt like +30 splits in one brush or something. It goes nuts. Perhaps its just the editor



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Connoisseur of Bourbon!

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Maybe try splitting that main chunk into smaller chunks of BSP so you're not making as many cuts to a single BSP piece.

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Checkmate mate.

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Lord_PorkSword wrote:

Maybe try splitting that main chunk into smaller chunks of BSP so you're not making as many cuts to a single BSP piece.


 Thanks, yeah that would make sense.



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