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Tutorial - UEd3: How to fix the AmbientLighting on Static Meshes
(Preview)
How to fix the AmbientLighting on Static Meshes You have to know the basics of the Unreal Editor 3 to be able to follow this tutorial. Step 1: Preparation Well, what do we need?We will need a raw example-map that contains at least one static mesh and (if possible) no light actors (this will help you to see...
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Sly.
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8
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7377
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Compiling and modifying scripts in UT3
(Preview)
I dug up some old working out for using Uscript. These instructions show how to compile scripts found else where and changing the properties of objects in the game. The example I will show is extending the properties of the Flack Cannon to increase its ammo count. To explore other items you may wish to...
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Achernar
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7
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13141
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Blender Animations into Unreal (UT3)
(Preview)
Creating basic Blender Animations and exporting into UT3! (UDK) Here's a long very rough tutorial of how to perform some, rather basic, animation within Blender and export it into Unreal engine. (in this case UT3!!) Notes before reading!! I'm a complete novice in using Blender! The following t...
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Lord_PorkSword
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5
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4887
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collision problems
(Preview)
I run the postal babe on my server but they seem to go into the walls and things like that I think that's a collision problem Is there anyway to fix that?
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Dragon
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6
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3974
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UT3 Flashing/Pulsing lights
(Preview)
A tutorial for creating flashing and pulsing lights where the static mesh also reflects the lighting change! 1. - First thing we need is to create a Material Instance Constant (MIC). SO create a new blank one in your map file and go find a material to base it on. For simplicitys sake with this tutorial...
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Lord_PorkSword
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23
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25657
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Clock Tutorial
(Preview)
- Just for fun effects; i know its simple but i thought i would post it; if only for reference. - Thank the Mirror's Edge people; its the only place i ever saw a clock like this Update Here are some values for the Rotator: R * Centr...
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TKBS
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3
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2999
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Trimming tut.
(Preview)
http://darkn3xs.wordpress.com/tutorials/bsp-trimming-basic-info-and-how-to/-- Edited by DarK on Monday 31st of...
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DarK
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7
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4353
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universal-soundbank
(Preview)
UNIVERSAL SOUNDBANK French Version: http://www.universal-soundbank.com/ English Version: http://eng.universal-soundbank.com/ a huge "sounds and noises" database; really usefull to add new feelings to your map with sounds importations....;) http://www.freesound.org/ ...
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Bl!tz
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13
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5765
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BSP Brushes / Tools
(Preview)
I was wondering what you guys are using for your BSP work? Google Sketchup?, Blender? Maya, etc. I know the editor has limited capabilities as far as BSP; some of the really cool brush trim, shapes I'm seeing is obviously designed in something else I assume, I just wanted to get some opinions from guys o...
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1xTrEmE
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7
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4176
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Tutorial Creating DOM Maps
(Preview)
Creating Domination Maps Just a quik tutorial about converting maps to the DOM gametype! First of all download the latest version (v5) of UT3DOM Here and install it! Make sure you also say OK to install the 'unpublished files' for use with the editor! Without these files you will not be able to cook D...
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Lord_PorkSword
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26
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8477
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UT3 High-Res Textures
(Preview)
I was always wondering why textures in UT3 look so blurry compared to other games or even the UDK. The answer is as simple as appalling. The vast majority of UT3 textures have a LOD Bias of 1 by default. Which forces them to always use the first MipMap at a close distance. What this means is that each textu...
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mAlkAv!An
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6
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7499
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Creating background using Spacescape
(Preview)
Came across and interesting tool for creating space backgrounds called Spacescape. The tool works by building up a scene using a layer system which you can tweak to create a lot of variation in your stars and nebular. The output is to a 6 images for creating a cube map. With a little bit of patience one ca...
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Achernar
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7
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10862
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[How-To] use ambient occlusion maps for materials (UE3)
(Preview)
[How-To] use ambient occlusion maps for materials (UE3) Ambient Occlusion is a feature which is supported by nearly all up to date game engines. However this is a global effect and will only affect real existing geometry. If you have a material that is faking geometry, by using bumpoffset or parall...
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mAlkAv!An
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3
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10726
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Modelling tool: Delgine editor (DelEd) now for free
(Preview)
Hello All, didn't really know where to post this, But I've Just stumble on this. http://www.delgine.com/ Could be usefull, to model staticmeshes for UT. (For those who don't like blender) Also all plugins for Deled are free. Hope this is usefull for you guys/girls/"ehm..."/etc. Let me...
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MDK1311
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0
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2962
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Lens Flares in UT3
(Preview)
There are stock lens flares in UT3. Two ways to do it; First is to use a fogsheet than go into "FX_Lensflares" and add a lens flare material to it. Second is to add a lensflare source to ya map. Go into "FX_Lensflares" (making sure that you can see 'lens flare' objects) and find the...
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Lord_PorkSword
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12
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7393
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Animated sky/cloud shader
(Preview)
So recently I made a animated cloud shader for DM-Edge I figured I would write up a quick tutorial about it as I was asked a few times just from early screenshots how it was made. You can check it out here (I have also included the textures for it too) http://cr4zyb4st4rd.co.uk/SkyShader.html Works fin...
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Cr4zy
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3
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3393
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Animating Skeletal Meshes
(Preview)
A quik tutorial for Animating a Skeletal Mesh! 1. - Add your Skeletal Mesh to your map! (don't forget to enable 'Light Environment') 2. While the Skeletal Mesh is selected create a Matinee. 3. Add a Skeletal Mesh Group. (as shown below) 4. Go into the Generic Browser and selet the animation set that you...
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Lord_PorkSword
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10
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7013
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UDK/UE3 Tutorial Index
(Preview)
I found a bunch of Tutorial links on UDN. They're mainly for UDK but some of the stuff should work fine in UE3! UDN Tutorial Links!
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Lord_PorkSword
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2
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4640
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Stopping Hoverboard use
(Preview)
Create a trigger volume around the area that you don't want the Hoverboard to be used in. Create a Kismet sequence as shown below! Note the setting highlighted in bold!
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Lord_PorkSword
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0
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3008
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Lifts for AI
(Preview)
Here's a quik titorial for creating lifts. I'll skip the lift/kizmit part creation itself and concentrate on setting lifts up for the AI. 1. Have your lift setup. Either as a touch event, on a mesh, or a trigger volume. 2. Goto the Generic browser under NavigationPoint and select LiftCenter. P...
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Lord_PorkSword
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1
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3959
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Material Instance Constant
(Preview)
Open the generic browser and click on your map package. In the grey area right click and select 'New MaterialConstant'. Give it a name and confirm that it's going into your map package. Group is optional! The properties window for the MIC(Material InstanceConstant) should open automatically look...
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Lord_PorkSword
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4
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5540
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1 Teleporter to multiple locations!
(Preview)
Just some instructions on how to setup a teleporter that teleports players/items to multiple locations. Credits go to NickG on the Epic forums! 1. Setup a trigger volume where you want your teleporter to be located. 2. Open Kismet and copy the following code into the Kismet window. (don't copy the ==...
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Lord_PorkSword
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7
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5547
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Tutorial - How to include custom music
(Preview)
Hi, I made this tutorial because I wanted to add my own music track that also include the right stingers. By using this method you'll be sure stingers are set right. Not that you can't make your own music file but by using a stock music arrangement as a base guarantees that stingers are all set up properly...
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stevelois
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7
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4268
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Duplicate custom content from uncooked map to another
(Preview)
So you want this cool custom mesh (in our case the fog sheet) from an uncooked map on your own map, but how ? 1-Open the generic browser and check the box "Show All Resource Type" 2-find the map package where is stocked the mesh and its material (in our case, the map is named DM-Tuto-Duplicate...
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NOVA
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3
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3942
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UT3 Editor Tips & Keys
(Preview)
u can find thoses infos here C:\Unreal Tournament 3\Engine\Localization\INT\EditorTips.int i tryed to make the page more clean ;) : 1)Want to see what your level will look like as you play? Use "G" to toggle visibility of all non-game actors. 2)Want a quick radiosity type bounce ligh...
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Bl!tz
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1
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5985
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Hiding/Grouping Assets in the editor
(Preview)
While working in the editor it is possible to hide assets that you aren't currently working on, which can make it easier to work on the map as you can hide areas/assets to allow you a clear view of the area you're working on. It can also improve performance within the editor as it's not drawing all the map a...
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Lord_PorkSword
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11
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5671
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Directional Jump Pad Squares
(Preview)
Since I just learned how to use Cascade to create/edit particles/emitters, I decide to make a directional emitter package to replace the stock jump pad emitter. While there is no way to over ride it, you can hide the jump pad and place the new emitter and a static mesh of the jump pad. Check out this Epic...
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Odedge
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16
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5842
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BASICS:Stars SkySphere
(Preview)
To have a clean skysphere with an "homogen population" of stars : -open S_UN_Sky package and add the S_UN_Sky_SM_StarSphere01 ("A") to your map -addapt the scaling of the mesh...
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Bl!tz
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0
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3191
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Small Tutorial - better looking spacerings
(Preview)
When I made CTF-Thermostate, I noticed that the texture used for the spacerings showed a white line in the outer edges of the mesh. It's only a minor issue but it's very simple to fix. So if you have this problem, here's the solution! First, download the texture here [url]http://www.mediafire.com/?...
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Thrallala
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2
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3511
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learning to map
(Preview)
I swore I wasn't going to do this :( But, looking at the great maps you guys manage to construct and being in the right place it seems for a bit of friendly advice etc, I think it's time I at least learnt the basics. Apart from the mapping tutorials on the Epic site any suggetstions for other places to look f...
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TIPPER
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4
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1932
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