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Post Info TOPIC: Lens Flares in UT3


Connoisseur of Bourbon!

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Lens Flares in UT3
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There are stock lens flares in UT3.

Two ways to do it;
First is to use a fogsheet than go into "FX_Lensflares" and add a lens flare material to it.

Second is to add a lensflare source to ya map. 
Go into "FX_Lensflares" (making sure that you can see 'lens flare' objects) and find the one you want.  The lens flares are contained within yellow boxes and have a red triangle in one corner.



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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very usefull one m8...thx:)

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THX Lord :D

Good thing you mention it because I don't have to keep the Epic PM you send me ;)

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Feedback-Master ..

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I tried the first option and worked well. Hopefully this will make the sun look a bit better (in addition to the other stuff I did) so Steve won't think my sky dome is so naked.

Good info.

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Level Designer

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I'm using some lens flares in my map CTF-Eternity, used Stevelois method of duplicating Epic content to your own package and then I could make the changes I wanted from there.

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Odedge wrote:

I tried the first option and worked well. Hopefully this will make the sun look a bit better (in addition to the other stuff I did) so Steve won't think my sky dome is so naked.

Good info.




You made me smile mate on that wink

It will add something more for sure biggrin



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French cat under acid

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Lord_PorkSword wrote:

 

There are stock lens flares in UT3.

Two ways to do it;
First is to use a fogsheet than go into "FX_Lensflares" and add a lens flare material to it.

Second is to add a lensflare source to ya map. 
Go into "FX_Lensflares" (making sure that you can see 'lens flare' objects) and find the one you want.  The lens flares are contained within yellow boxes and have a red triangle in one corner.

 



Thx for the info ;)

 



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Connoisseur of Bourbon!

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No probs M8!
Happy to help! biggrin

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French cat under acid

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Just a question Lord,
when you said "fog sheet", is it a special actor or just a simple sheet mesh?

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Connoisseur of Bourbon!

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You'll find the fogsheet under the package "EngineVolumetrics\Fogsheet\Mesh" It's named 'S_EV_FogSheet_01'

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French cat under acid

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Ok thx ;)

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Unreal Old Friend

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Had to dig out this thread. I'm currently trying to add a lens flare to my sun but the size is way too small, the lens flare is only as big as the sun. I use the LensFlareSource method since the other one didn't seem to work as I wanted it to and scaling up the Drawscale only changes the Emitter symbol, increasing the values in Scale in PrimitiveComponent doesn't seem to do anything. Any ideas? I couldn't find anything on the internet.

I'd be thankful if anybody had a good tutorial on emitters as well, things changed, adding an emitter directly into the map doesn't seem to work like back then and I heard the method of creating it through the properties window isn't possible anymore.

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Amateur UT mapper

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Hey Sly,

I haven't sorted out all inner workings of lens flares but you can bring up the Lens Flare Editor by going inside the Properties window and under >LensFlareSource >LensFlareComponent >Template > click on the magnifying glass to bring up the generic browser, by opening the flare that should expose the editor with all of properties. Just a matter of playing around a little.

If you can't find it that way, one can always create it in the geneic browser by selecting "New LensFlare" and building from scratch.

Hope that helps.



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