"The escaped prisoners have emerged from the crashed Vortex Rikers fighting over the limited supplies salvaged from the crash. The thundering sound of the legendary Ny Leve's Falls dominates their ears as they battle amidst the alien landscape."
Nyleve's Legacy is the second map for my Legacy UT3 mod. The purpose of Legacy is to remake the maps from the original Unreal game but modernize them visually with my style! This map stays somewhat true to the original layout with a few changes to accomodate the Multiplayer gametypes!
CREDITS/Thanks:
I would like to thank all my fellow modders here at Unreal Old Friends and at Old Unreal for their help, inspiration and support throughout development of this map!
A special thanks goes to mAlkAv!An (UoF) for all his help with materials, models, especially the grass and that superb Nali Hut! Without your help this map would not have turned out the way it has! Cheers M8!
Full credits to Iman Shabani for the alt-fire coding on the Dispersion Pistol! He was able to do what I never could!
Also thankyou to Achernar (UoF), Winter Dragon (UoF), nELsOn (CBP3) and Nobiax (Deviant Art) for use of their assets! Winter Dragon has re-created some of the original game assets which used in this mod!
Big thanks to Yuri (FaithMax) for re-writing the original music with modern instruments!
Huge thanx to Juan Pancho Eekels for creating the original NyLeve's Falls level. I can still remember the first time I emerged from Vortex Rikers into this alien landscape many years ago being filled with wonder and awe!
Features/Notes (before you play!):
***MultiPlayer Version 1.1a changes:
This new version contains new music! Yuri (FaithMax at Unreal Old Friends) has re-written the original music with modern instruments to go nicely with the modernized visuals of this remake! Superb job on this Yuri! :)
MultiPlayer Version 1.1 changes:
This map no longer uses nELsOn's Fruit pickup which means there's no file conflict anymore! You can now have both his and my maps installed together!
The maps contain the Dispersion Pistol and AutoMag pickups! You do not need a mutator to enable them, they are included as part of the map! Read DP notes below please!!
Single Player Version:
The new version (1.01) now uses FaithMax's music!
Select Team Deathmatch and set player count to 1!
Contains all the original Universal translator messages.
All enemies are just pawns.
Use the E key to activate translator messages and switches!
There are a few problems with the map but I feel it's ready for you guys to look at!
Dispersion Pistol notes:
There is a bug with the DP. If you are changing to the DP don't hold down Alt-Fire, otherwise you'll get stuck in a firing loop. Use another weapons alt-fire to stop the looping!
The animations aren't the best...blame my novice animating skillz for that!
The Multiplayer version of the DP uses ammo pickups and a different colour for the alt-fire projectile...the single player version version doesn't!
-=-=-=-=-
My version is roughly 40% bigger than the original map! They layout is somewhat true to the original. One area is missing in the Multiplayer version as it's not required!!
Comes in DM/TDM and the 2 Domination Gametypes. Domination uses 5 Control Points!!
Original score Dusk Horizon for music! Map also contains custom sounds (from the original game), custom materials, meshes and emitters!
All land based medium health pickups are Nali fruit!
This map is large enough to easily accomodate 32 players! There are LOTS of pickups!!
This map requires a decent PC to sustain good framerates! There has been some optimization but it was intended for modern PC's!
NOTE: It may take a while to load when you first run it!!
There are probably bugs like floating grass etc...I've hopefully eliminated everything that could be gamebreaking!! I am only an amatuer mapper and also a just a puny mortal human!
The Multiplayer variants of this map were originally part of a new UOF MapPack! Hence the UOF4 designation on the map name!! These talented folk are still keeping UT3 alive!
There is still one working lift from the Single Player version functioning on the map! The 'E' key will activate it...if you feel the need to use it!
Last but not least...please pester Epic to make another Single Player Unreal game! Preferably taking us back to Na Pali!!
Feedback welcome!!
Last but not least...sadly this is the last release from me for UT3. I'm moving onto greener UE4 pastures. I intend to continue Legacy in the new UT if Epic allow it!
I've updated the maps to fix the missing fire in the upper Nali hut! (thanks for pointing that out Sly!) If you feel the need to have this missing fire re-download...otherwise enjoy!
Cheers for the publicity Steve!
-- Edited by Lord_PorkSword on Sunday 21st of April 2013 01:07:28 AM
i ran a small test without bots + with exporting the rocks and the textures used to re-scale them in 3ds max [quickly]- and i could whoop-ass, but honestly- you did a great job - looks really good. - i have not found any boots yet- but im hoping to jump up and look down on the butterflies and water [cmd: ghost - might have to do a sneaky cheat :)].
- i have minor issues with Jump pads and air control, the very weird approach to DOF in the water and entrances/ exits- not liking it and i swear my eyes see everything tinted green- even my character/bot ** oh and damn i hate how some rocks have hard edges where textures and not Fing scaled!! - but i can forgive - eventually:)
- Honestly i thought this would be a bit weird- but it felt natural like playing an epic map. - People should know by now ... if not, i prefer a different kind of mapping to holp. I like that big openness feeling / look with great pickup placements and reasons to be in those cool spots! both visually and mechanically - **i tried to keep my bias out of this opinion, due to my love for old skool and my style of caverns and openness and this being right up my street so here is the verdict:
- Great job, looks and feels both natural and unreal- in every sense -
p.s [edit]
- It loaded ok - took about 1 minute - but thats not becuase of something you did wrong, map is well built [afaik]- its just because its a 32bit Program
- although changing my settings to stream textures always before start might help the inital popping-
-- Edited by TKBS on Wednesday 1st of May 2013 12:17:21 AM
It's been a looooong time coming and I've finally released revised versions of the Multiplayer versions and the Single Player version is now available! See first post for info...and enjoy!
-- Edited by Lord_PorkSword on Wednesday 28th of May 2014 11:58:29 AM
A single player version of your map?! It's like christmas!!! Thank you very much for this one! Really appreciate it! Gonna play it over and over again. I would love to see more remakes like this one, maybe in Unreal Engine 4 and the upcoming Unreal Tournament, aye. Anyway, keep up the good work! :)
I've updated the Single Player and DM versions of the map with new music! Unfortunately due to crashing issues in the editor I am unable to update the DOM version!
FaithMax here at UoF has re-written the original music for Ny Leve's but is using modern instruments/sounds. He's done a superb job of it and I'm honoured that he asked me if I'd like to include his re-mixes in my maps! The first post in this thread contains the updated versions of the maps!
FaithMax has also written music for my Vortex Rikers remake but unfortunately I cannot update that map due to crashing issues. Look in the future for this cool track in my UE4 map "Lost to Memory"!
Enjoy folks!
-- Edited by Lord_PorkSword on Tuesday 29th of July 2014 11:11:38 AM
héhé....that will be a nice test for my new SSD (should arrive theses days)
thanks for your work mate...oh.....is it possible to listen the revamped Ny Leve's music ? i mean is there a link somewhere or is it "exclusive" or not free ?