- i am finding it very difficult to get the time required to meet personal targets and deadlines in udk atm. - i seem to have forgotten all the key elements, thus a simple 1mesh job is becoming an annoying challenge of time
- my main focus remains with code + implementations of ideas, but my brain is not capable of coding - - it would be much appreciated if people would share some of this HQ content [credits where credit is due- i would offer monies but at the moment i do not feel comfortabel with the project direction, so until its compiled and working in udk there is no hope for ios; - but the aim is to release]
Not sure if this is the right thread to ask for this tkbs but I'm working on a mesh package (urban props, check the blender thread) that will be free to use.
Regarding the topic, no progress lately. Though I just got texture atlases working for UE3 (tileable textures, like on terrains). Here's a preview screen: