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Post Info TOPIC: DM-Aly Night Edition FPS is now available for UOF members


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DM-Aly Night Edition FPS is now available for UOF members
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The map is published only here on UOF so all of you, my UOF friends are the first one to play it wink

I switch all pickups around. Odedge was kind enough to make some suggestions about pickups placement smile

Recent pic :

This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

Mediafire download link

Change log :

. Remove all dynamic lights and replace them with regular static lights
. Remove all fire / smoke emitters
. Remove all fire sounds
. Remove all physicsvolume used to inflict damage associated to fire emitters
. Switch all pickups around except Bezerk to obtain a new gameplay
. Reduce sky material complexity



-- Edited by stevelois on Friday 19th of February 2010 01:48:58 AM

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Level Designer

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RE: DM-Aly Night Edition FPS
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I will download Aly Night and give it a try when I get home, unfortunately still no f**king internet and it's driving me INSANE so I won't be able to give you any feedback until I get internet, will probably be another week.

What I can say now is that if I were you I wouldn't have included any dynamic lighting at all, it's really not worth dragging down an entire map to the unplayable fps numbers imo :P

Map looks nice though, I've always liked night theme more than day theme. More interesting lighting, shadows etc. wonderful :D

oh and yeah, I pity the fool who doesn't have internet!, without Wolfenstein2009 single player campaign I probably wouldn't have made this week :P, gonna get Arkham Asylum going for the next week.

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LOL

The Internet is so much present in our life that 1 day or more without it is indeed very bad :p

Well, the regular NE is playable on my rig without any prob but I wanted the map to look "that way" & it cost performances. That is why I'm making the FPS version so I have both version. Anyway, the FPS version will be very fun also and feedback will be need later.

But there is no rush, I don't need any feedback for the NE now that it's final but your overall appreciation will be much appreciated.

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95% done with this version.

Hope the pic isn't to crappy with the fixed lights.

84 FPS instead of 49 FPS, low end machine will be ok with this "castrated" version. This is the change list :

. Remove all dynamic lights and replace them with regular static lights
. Remove all fire / smoke emitters
. Remove all fire sounds
. Remove all physicsvolume used to inflict damage associated to fire emitters
. Switch all pickups around except Bezerk to obtain a new gameplay
. Reduce sky material complexity

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RE: DM-Aly Night Edition FPS, now available !
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Hey dudes, the FPS is now here smile See first post.

2 things concern me :

1 - Tell me what you think about the new pickup placement, I'm open to any suggestions. Something is not right & other opinion would be appreciated.
2- Tell me about your FPS please.

THX dudes biggrin


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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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RE: DM-Aly Night Edition FPS is now available for UOF members
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1 test:
frames:3823
time:60s
min:23fps
max:140fps
avg:63.717fps

2test:
frames:3405
time:60s
min:20fps
max:107fps
avg:56.750fps

srry steve but no real benefice on fps from the non fps version

i still thinking that the low fps have no relation with emitters but with that king of dof/fog/pp that makes all troubble( nope!... i havent drink anything haha^^)
i have such low results only with this type of fog/dof/pp (dunno what it is exactly lol but i m sure it s that!)

shame because this map is trully an asskick, dunno exactly what u changed but it play better now (in term of fun and gameplay)
imo try to remoove what i mentionned before and u ll have a true fps version...and i m sure u ll be abble to keep the flames emitters (i missed em here :(...)

anyway it s your choice bro and u did a solid map (for solid rigs :p) keep it up

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Damn..............

I was hoping you can get more FPS than that ashamed

How come you don't get more FPS while I have a gain of almost 40, it doesn't make sense confuse unless your using v-sync which cap the FPS at ±60 confuse Try to play in the editor instead of ingame so it will be a more accurate result.

What I change is listed in the first post & the flame is to much demanding, that is why the torches are much brighter to compensate. You can't have anything bro lol  wink

But you like the gameplay, don't you think something isn't right confuse

THX for the fast testing m8 biggrin


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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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default settings ...no vsync

the gameplay seem fine to me but honnestly i need more fps to be comfortable in some places it was fine but in others 20....ouch

-- Edited by Bl!tz on Friday 19th of February 2010 03:57:05 AM

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Feedback-Master ..

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stevelois wrote:

Damn..............

I was hoping you can get more FPS than that ashamed


As for the item placement, I think it works, but maybe you can't trust my opinion this time.  As I mentioned before, having it different than the original is refreshing no matter how you reorganize all the stuff.  But it seems like it's still balanced and has some variety to it compared to the original.

On the FPS issue, I wrote down what I got in 2 different places on all 3 version (not the 1.1 NE though).

Standing on the sniper area (original sniper weapon location) looking straight across the map.

Day=62
NE=39
NE FPS=61

Standing next to the lift right next to "my room" looking at the pool of water.

Day=56
NE=32
NE FPS=58

So in general, you have it about the same as the original, which is good imo.  For what it's worth, my computers always seem to under achieve.

I have also noticed in some games, changing certain setting doesn't make a difference a big difference.  I think this happens when your video card can easily handle the game, but it's your CPU/RAM/MOBO that's the choke point.

For what it's worth, I appreciate this version as it's one I will play.  The NE will have to wait until I upgrade my video card.


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@blitz

Is your low FPS was at the same spots as Odedge mention confuse If yes, it's normal because you render ±800 000 polys, which is a lot.

@odedge,

So I'm happy then because the goal of this version is to have the same FPS as the day version but on a night theme.

Looking at the Odedge numbers, it shows exactly what I was aiming for.

Ironically, when I did my comparison, I place myself at the same spot (sniper on top & building lower room looking straight in front).

All the pickup changes are for the most part ok. It's the stinger / flak placement I'm not to sure confuse Item placement was to obvious but I followed my player feelings to balance all of them & bots spectating was also ok. The thing is when I feel something is wrong, there is something that is "annoy" me but I can't get my hand on it damn it bleh


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Monster Hunter

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I will DL the map tonight and test tomorrow. If I don't gain fps no-one will. After all I have the most "average" pc of all of us so I really need to test.

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my low fps was everywhere:
more far through the map i was abble to watch... more low was my fps; each time my vision was crossing all the map from one side to the other --->fps drop down
it s why i was suspecting the dof/fog/pp....but as/if u are satisfed, np for me

i havent notice special places and in all ways it depend a lot of the "action" and it localisation
in some place u have 70 fps and if action & firing bots are coming the 70 flys away

i want to be honnest mate and i m not gonna play your map often(even the fps version); i hate to have such rendering slow downs;The map looks good....very good.....it play good ...very good... but ....not on my pc; i have to accept the true: my pc cant have decent fps on a FPS edition....omg.....time to upgrade again :p

lol ;)

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@rath

I intent to publish the final only next w-e so you have plenty of time to play with it.

@blitz

I'm sorry you don't get any better FPS my blitz. The worst is that there is nothing that much demanding that can slow down your rig to that point. Even with my old GF9800 GT I have 39 FPS. I use a very limited amount of bloom & dof & only 1 heightfog actor for all the map instead of 3 like in the day version.

I don't know how to say it in English & I hope people understand that I leave the map as her lowest visual quality with all the things I remove & I can't go under that for my own satisfaction. This edition as reach my minimum level of satisfaction. I'm truly deceive for you my cousin & I hope rathalos will gain some FPS but I do like the map the way it is.

I truly appreciate your honesty my dear cousin. As you, I better behave honest with others ;)

And now, upgrade your GPU :p

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I have played 3 rounds on NE-FPS and I have the results.

I played with everything at max at 720p

I averaged 25-30 fps and the lowest it got was around 20. In the tighter areas of the map I could get 40fps if no action was happening. Trust me that I say this is good result.

the FPS version played only slightly lower than the day version of Aly

The day version ran at about 30-35 fps avg 20fps min. and again about 40fps in tighter areas of the map.


I have to say well done amigo! For me 25fps and above is good so be happy!

My only real complaint is that the torch meshes look out of place without fire. They are just sticks on the wall lol.

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Oh I forgot to mention the regular Aly-NE fps. This way we can compare.

Original NE I had avg of 10 fps (OUCH!) with a max of about 20. It was terrible for my rig but the new version is playable so job well done!

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Well, that's good news then :D

The fire emitter is great but is to much demanding. The torches aren't on fire but they're damn hoy at least the light source & lighting is plausible. If I put the fire emitter back, it won't be a FPS version anymore.

I think some kind of candle would be better but there isn't any stock one & I'm not aware of some custom one.

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Monster Hunter

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I can excuse the sticks on the walls lol since they help performance.

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LOL

Yeah, it's all about performance reason :)

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Feedback-Master ..

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stevelois wrote:

LOL

Yeah, it's all about performance reason :)



For what it's worth, I like them.  Granted it doesn't make sense they are giving off so much light, but I think it still relates to the NE and it helps performance as well.



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THX Odedge wink

I know players will complaint about "not being realistic" but they will complain also if I add to much stuff so FPS will be slower. People always complain anyway no

BTW, the day version will have a bit of the NE. At last the lighting is gonna look the way I wanted in the first place biggrin


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with AV on gaming settings:

frames:7486
time:60s
min:79
max:152
avg:124.767


good job...:p

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Cool & THX Blitz biggrin

But, what do you think could be better gameplay wise confuse



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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haha... i have nothing to add on gameplay; it s perfect to me on both versions...in fact in that kind of maps i m often comfortable with item placement ( if nothing is totally stupid of course) it s a fast moove map(nothing is really far from u and is easy to grab) ,it play with fluidity ;nothing break mooves and health collect is homogen...and what proove that it s fine to me is that nothing wrong jump to eyes
no special preference on gameplay between thoses versions....but in a eyecandyway as i said my vote is to the dayversion 2nd ed^^

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Ah, that's cool then biggrin

I'll try to work a bit more on the heightfog to see if I can make it look better (less blurry if you like). I promise nothing but I'll try wink



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A quick note to say that I'm still working on it.

I put back the flame emitters but there are less of them comparing with the regular NE.

The real FPS killer it the dynamic lighting. I do my best to add some flame emitters without impacting FPS to much.

I'm having some trouble with the damn fog. I want to make the horizon look different from the NE but no matter what I try it look like crap.

Anyway. I'm making progress.

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Drinker of too much beer

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Elder Uncle.

You should try a FogVolumeConstantDensityInfo. Then you have nice fog and a clear backdrop or horizonbiggrin

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THX for the suggestion Dies, I'll try it for sure wink


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Drinker of too much beer

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No problem Elder uncle.

Do you know how to make them work.

Make a material and asign a mesh etc. You probably do, thought id check and i can show you if not.

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Well, I already use fogvolume on various spots.

But I manage to found & modify the rock material outside the play area & also adjust the fog.

I THX you m8 but don't bother to show me since the result is good anyway. Also, I think Hourrence as a tut for that.

I took a day off today so I'm progressing on this version making few changes again lol.

-- Edited by stevelois on Thursday 18th of March 2010 04:39:30 PM

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Drinker of too much beer

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Cool mate.biggrin
Horences does have a tut. It may improve your fps too as your not fogging the entire area.

Not sure on that though, but it would make sense to me.confusesmile

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Well, for what I know, you can have like 4 heightfog actors without impacting to much performances but it depend on the settings you use.

I know that Bazzwanno use 2-4 fog actor in his maps & it does run quite nicely :)

In my case I only have 1. It's just that it was looking crappy but now I think it's ok. At least decent for me.

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I'm uploading the final right now.

My homepage will be updated withing 1 hour smile

After, I'll add the map in the NE thread here & on Epic.

THX all who had provide me constructive feedback & as always, I credit you in the readme biggrin


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Connoisseur of Bourbon!

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I didn't test this myself M8 as your full version runs fine on my rig. wink

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That's good to ear m8 smile

Still, the FPS is even more challenging hehe wink I get my ass kick on adept level damn it ashamed

I publish the final in the final thread so for those interested, enjoy biggrin


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