. Remove all dynamic lights and replace them with regular static lights . Remove all fire / smoke emitters . Remove all fire sounds . Remove all physicsvolume used to inflict damage associated to fire emitters . Switch all pickups around except Bezerk to obtain a new gameplay . Reduce sky material complexity
-- Edited by stevelois on Friday 19th of February 2010 01:48:58 AM
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
I will download Aly Night and give it a try when I get home, unfortunately still no f**king internet and it's driving me INSANE so I won't be able to give you any feedback until I get internet, will probably be another week.
What I can say now is that if I were you I wouldn't have included any dynamic lighting at all, it's really not worth dragging down an entire map to the unplayable fps numbers imo :P
Map looks nice though, I've always liked night theme more than day theme. More interesting lighting, shadows etc. wonderful :D
oh and yeah, I pity the fool who doesn't have internet!, without Wolfenstein2009 single player campaign I probably wouldn't have made this week :P, gonna get Arkham Asylum going for the next week.
The Internet is so much present in our life that 1 day or more without it is indeed very bad :p
Well, the regular NE is playable on my rig without any prob but I wanted the map to look "that way" & it cost performances. That is why I'm making the FPS version so I have both version. Anyway, the FPS version will be very fun also and feedback will be need later.
But there is no rush, I don't need any feedback for the NE now that it's final but your overall appreciation will be much appreciated.
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
Hope the pic isn't to crappy with the fixed lights.
84 FPS instead of 49 FPS, low end machine will be ok with this "castrated" version. This is the change list :
. Remove all dynamic lights and replace them with regular static lights . Remove all fire / smoke emitters . Remove all fire sounds . Remove all physicsvolume used to inflict damage associated to fire emitters . Switch all pickups around except Bezerk to obtain a new gameplay . Reduce sky material complexity
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
1 - Tell me what you think about the new pickup placement, I'm open to any suggestions. Something is not right & other opinion would be appreciated. 2- Tell me about your FPS please.
THX dudes
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
srry steve but no real benefice on fps from the non fps version
i still thinking that the low fps have no relation with emitters but with that king of dof/fog/pp that makes all troubble( nope!... i havent drink anything haha^^) i have such low results only with this type of fog/dof/pp (dunno what it is exactly lol but i m sure it s that!)
shame because this map is trully an asskick, dunno exactly what u changed but it play better now (in term of fun and gameplay) imo try to remoove what i mentionned before and u ll have a true fps version...and i m sure u ll be abble to keep the flames emitters (i missed em here :(...)
anyway it s your choice bro and u did a solid map (for solid rigs :p) keep it up
How come you don't get more FPS while I have a gain of almost 40, it doesn't make sense unless your using v-sync which cap the FPS at ±60 Try to play in the editor instead of ingame so it will be a more accurate result.
What I change is listed in the first post & the flame is to much demanding, that is why the torches are much brighter to compensate. You can't have anything bro lol
But you like the gameplay, don't you think something isn't right
THX for the fast testing m8
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
As for the item placement, I think it works, but maybe you can't trust my opinion this time. As I mentioned before, having it different than the original is refreshing no matter how you reorganize all the stuff. But it seems like it's still balanced and has some variety to it compared to the original.
On the FPS issue, I wrote down what I got in 2 different places on all 3 version (not the 1.1 NE though).
Standing on the sniper area (original sniper weapon location) looking straight across the map.
Day=62
NE=39
NE FPS=61
Standing next to the lift right next to "my room" looking at the pool of water.
Day=56
NE=32
NE FPS=58
So in general, you have it about the same as the original, which is good imo. For what it's worth, my computers always seem to under achieve.
I have also noticed in some games, changing certain setting doesn't make a difference a big difference. I think this happens when your video card can easily handle the game, but it's your CPU/RAM/MOBO that's the choke point.
For what it's worth, I appreciate this version as it's one I will play. The NE will have to wait until I upgrade my video card.
Is your low FPS was at the same spots as Odedge mention If yes, it's normal because you render ±800 000 polys, which is a lot.
@odedge,
So I'm happy then because the goal of this version is to have the same FPS as the day version but on a night theme.
Looking at the Odedge numbers, it shows exactly what I was aiming for.
Ironically, when I did my comparison, I place myself at the same spot (sniper on top & building lower room looking straight in front).
All the pickup changes are for the most part ok. It's the stinger / flak placement I'm not to sure Item placement was to obvious but I followed my player feelings to balance all of them & bots spectating was also ok. The thing is when I feel something is wrong, there is something that is "annoy" me but I can't get my hand on it damn it
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
I will DL the map tonight and test tomorrow. If I don't gain fps no-one will. After all I have the most "average" pc of all of us so I really need to test.
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"There is a fine line between Sanity and Insanity. Luckily I have White-Out."
my low fps was everywhere: more far through the map i was abble to watch... more low was my fps; each time my vision was crossing all the map from one side to the other --->fps drop down it s why i was suspecting the dof/fog/pp....but as/if u are satisfed, np for me
i havent notice special places and in all ways it depend a lot of the "action" and it localisation in some place u have 70 fps and if action & firing bots are coming the 70 flys away
i want to be honnest mate and i m not gonna play your map often(even the fps version); i hate to have such rendering slow downs;The map looks good....very good.....it play good ...very good... but ....not on my pc; i have to accept the true: my pc cant have decent fps on a FPS edition....omg.....time to upgrade again :p
I intent to publish the final only next w-e so you have plenty of time to play with it.
@blitz
I'm sorry you don't get any better FPS my blitz. The worst is that there is nothing that much demanding that can slow down your rig to that point. Even with my old GF9800 GT I have 39 FPS. I use a very limited amount of bloom & dof & only 1 heightfog actor for all the map instead of 3 like in the day version.
I don't know how to say it in English & I hope people understand that I leave the map as her lowest visual quality with all the things I remove & I can't go under that for my own satisfaction. This edition as reach my minimum level of satisfaction. I'm truly deceive for you my cousin & I hope rathalos will gain some FPS but I do like the map the way it is.
I truly appreciate your honesty my dear cousin. As you, I better behave honest with others ;)
And now, upgrade your GPU :p
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
I have played 3 rounds on NE-FPS and I have the results.
I played with everything at max at 720p
I averaged 25-30 fps and the lowest it got was around 20. In the tighter areas of the map I could get 40fps if no action was happening. Trust me that I say this is good result.
the FPS version played only slightly lower than the day version of Aly
The day version ran at about 30-35 fps avg 20fps min. and again about 40fps in tighter areas of the map.
I have to say well done amigo! For me 25fps and above is good so be happy!
My only real complaint is that the torch meshes look out of place without fire. They are just sticks on the wall lol.
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"There is a fine line between Sanity and Insanity. Luckily I have White-Out."
The fire emitter is great but is to much demanding. The torches aren't on fire but they're damn hoy at least the light source & lighting is plausible. If I put the fire emitter back, it won't be a FPS version anymore.
I think some kind of candle would be better but there isn't any stock one & I'm not aware of some custom one.
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
For what it's worth, I like them. Granted it doesn't make sense they are giving off so much light, but I think it still relates to the NE and it helps performance as well.
I know players will complaint about "not being realistic" but they will complain also if I add to much stuff so FPS will be slower. People always complain anyway
BTW, the day version will have a bit of the NE. At last the lighting is gonna look the way I wanted in the first place
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
haha... i have nothing to add on gameplay; it s perfect to me on both versions...in fact in that kind of maps i m often comfortable with item placement ( if nothing is totally stupid of course) it s a fast moove map(nothing is really far from u and is easy to grab) ,it play with fluidity ;nothing break mooves and health collect is homogen...and what proove that it s fine to me is that nothing wrong jump to eyes no special preference on gameplay between thoses versions....but in a eyecandyway as i said my vote is to the dayversion 2nd ed^^