Made sure flak shard spawn locations are always valid, not embedded in geometry.
Lightning Rifle
Fixed lightning rifle projectile collision.
Lightning Rifle max ammo 28->24.
Movement
Fixed being pushed away from dead teammates.
HUD and Scoreboard
Don't alpha out damage numbers as fast, and slightly increased minimum size of damage numbers.
Tweaks to end of match XP display.
Show clan names in spectator slideout.
Fixed HUD kickback on translocator alt with no disk out.
Updated minimap armor icons.
Fixed link pull indicator left on after running out of ammo.
Rocket lock indicators scaled by resolution.
Hubs
When returning from a hub, go to the hub menu instead of the main menu.
Fixed rules for competitive CTF and Duel Showdown rulesets so can start with bots if desired.
Removed Duel Showdown from default rulesets in hubs.
No join option for in progress competitive matches in hubs.
Fixed Hub menu does not include scroll bar in the right panel when more than 7 games are active.
Deathmatch default ruleset now has max 6 players.
Fixed idle kick notification not appearing when getting kicked back to hub.
Improved the delay when leaving a hub instance.
Fixed Player unable to exit Blitz hub instance match during an Instant Replay.
Host Controlled Start
Improved host start messaging for matches controlled by a host (hub instances and LAN servers).
Host control of match start now respects "match must be full" checkbox.
Fixed centering of host controlled warmup message.
Effects and Rendering
Updated 1st person UDamage effects - Tweaked placement, counts, offsets, and material properties.
New lightning rifle primary fire projectile effects.
Added respawn effects for pickups.
Increased gib threshold for flak shards
Fixed grenade primary trail color in non team games.
Update to muzzle flash position for lightning rifle 3rd person.
Made blood effect brighter.
Made red team player armor effect brighter.
Sounds
New Flak Cannon sounds
Play low ammo sound when switch to weapon that has low ammo.
Mod Support
Fixed replay support for matches using custom content.
Added -altpak which causes servers to look for pak files in the main game's location so that local lan servers can pick up installed content of the main game.
Added a path for the game mode and mutators to restrict or change say/teamsay messages.
Added support for more than one material ID override for Generic_Lift, updated preview material and added custom color/opacity settings.
Quickplay
Redraft quickplay teams on map transition.
Allow team changes in Quickplay before match starts.
Removed 3v5 coop Blitz Quickplay option.
Reduced auto-adjust skill levels for Quickplay bots.
Fixed what maps are available for co-op vs AI Blitz quickmatch
Blitz
Team doors that are controlled by a rally point now show capture progress via progress bar,
Added directional and location indicators for the first front for defenders at the beginning of a blitz round.
Added Delivery Point text to delivery point beacon.
Fixed scoring display when defense wins early on last Blitz round.
Reduced time for pre match intro.
Reduced Blitz intermission time in standalone matches.
Show combat icon on rally indicator if rally is hot.
Only show pre match Blitz objective text in training game.
Display Out of lives message when terminated and spectating.
Added base mesh to rally points.
Warm Up
Bots participate in warm up, to give players someone to fight while waiting for warm up to end.
Esc will not close interactive scoreboard before match starts.
Spectators don't have scoreboard up during warm up if viewing players.
Tutorials
Basic training bots no longer adjust their skill above their starting difficulty.
DM training starting difficulty now 2.
Reduced DM training time limit to 5 minutes.
Return to main menu, not training menu, from the initial DM tutorial.
Fixed starting with armor in training.
Updated duel tutorial, added overtime change.
First Person Weapon Meshes and Animations
Added first person dodge animations
Networking
Improved game clock synchronization between client and server.
Fixed weapon desync issue in network games when run out of ammo on a shock combo and continue to hold down fire.
Apply small impulse to character when he fires a redeemer to make sure a location update is replicated to the formerly owning player.
Spawn Selection
New playerstart selection algorithm to improve randomness, use of all available spawns.
Fixed potential for two players dead at the same time during Duel picking the same spawn.
Announcements
Added callout for when player drops the udamage.
Show player name for last man standing and terminated messages.
Instant replay announcement.
Fixed prioritization of "x stars ending" announcements.
Misc. Gameplay
Fixed Mercy Score calculations in team games and Duel.
Block feigning death in the middle of ragdoll recovery.
Force standing during 3rd person taunt so crouching cylinder isn't used.
Fixed ragdoll exploits.
With friendly fire on, hitscan is blocked by teammates.
Fixed some issues with death cams.
Fixed countdown camera.
Powerups tick at full speed when dropped.
No default leader hats.
Ranked matches are now gated on having played 10 matches instead of viewing tutorials.
Fixed supporting large bot counts in LAN games.
Parties
Party members see full match information when searching for a quickmatch.
Don’t provide join option for players in ranked matches.
Fixed party joining a private match started by party leader.
Fixed joining Duel in progress by joining party.
Server Admins
Fixed the game not unpausing when the admin pauser leaves the game.
Added "Admin:" to admin messages.
Fixed various admin panel issues.
Engine
Removed Win32 version. Added support burden and almost no one using it.
Fixed various crashes.
Don't allow framerate capping below 30 fps.
UI
Fixed “Connecting to instance” dialog is opening behind the menu.
Moved the “change team” button back to the top menu after the match starts.
Fixed Country Flag drop down menu can get into a broken state if player clicks out of menu.
Fixed "Number of Round" Text is missing within the Game Settings option for Showdown Game modes.
Fixed Ranked Matchmaking buttons do not appear on the main menu after leaving a Quickplay game.
Fixed Menu music stops playing when exiting offline matches using top UI bar.