Extract the archive into “My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps” directory. If this folder is not currently on your system, you can safely create it. The archive contains :
Finally...finally I took the time to take a closer look at your latest map! I know, your map has been out for a couple of weeks, but I was too busy with playing Unreal games, Borderlands TPS and reading news. Nevertheless, let's jump right in and allow me to do a little bit of "talking", so to speak.
First of all, you know, that I'm a big fan of your maps and you always kind of "push the limits", which makes your maps unique and awesome. Totally off the charts! Despite that, DM-Retreat is really a good map, not only by having a nice and clear visual style, but also in point of game play, this map is very enjoyable and the music fits perfectly to the whole style of this one, but more on that later.
Let's talk a little bit about the visual quality and style. In general, this map looks beautiful! I mean, the lighting is well saturated and not too dark or bright, it is perfect. Regarding this, you did also a good job on using Bloom, because I'm not a fan of ridiculous use of the Bloom effect, like it is in many nowadays games, especially when Bloom blocks the view and detail. Despite that "Bloomy business", I really love this industrial, futuristic and spacey look of your map, because it is just exactly my style. Regarding this, you also used a lot of custom textures, which look very good, nice resolution and great quality and by using these textures, you achieved a wonderful visual ambience.
Enough of visual stuff, let's talk about game play and the layout. First of all, I love Death Match, still remember the first time when I played DM in UT, it was marvellous. Good memories. Anyway, I did some matches with a different amount of bots, in order to figure out, what might be "normal" or to "chaotic". If you play with 1-5 bots, it is actually pretty relaxing, but with 6-8 bots (more than 8 bots equals madness), there can be a lot of respawn killing and it can be a little bit chaotic, but that's just my impression. Also, I played with average bots, because playing versus masterful bots all day long, oh well, sometimes I like to relax. If you consider the layout of DM-Retreat, you realise there is not that wide open area/movement available. This map consists of many narrow corridors and halls, only the Flak Cannon area is a little bit bigger and provides more room for movement, but that's no negative aspect of this map. Actually by having such a narrow map, game play can be quite interesting and funny. I mean, it's easier to kill someone with a Rocket Launcher, Flak Cannon or Shock combo, but at least in theory. In reality, it is of course more complicated. However, you should also consider the fact of not having problems with narrow areas. I mean, someone who suffers from claustrophobia, won't be enjoying this map so much, even when this is a good one, but that's just some trash-talking.
All in all, you really did a good job on this map and I really enjoy your latest map and it is the same thing about all your maps. Kinda sad to see this is your last map for your UT3, but that's life. However, I hope to see you soon in the Unreal world again, because you got talent and you know the drill.
Also I took the liberty to take some lovely screenshots of your map, because I like this one very much. The most enjoyable part of your map is that skybox/sphere/heaven, whatever you want to call it. I love watching at the stars, dreaming and imagining things.
By the way, why didn't you finish this map? Just wondering.
Keep up the good work and stay healthy!
-- Edited by VaLkyR_Anubis on Sunday 16th of November 2014 10:30:22 AM
I delete the text so the post will be shorter to read...
Hé hé, you know, your my greatest fan
I sincerely appreciate your taking the time to talk about the map and to leave detailed, lengthy feedback
But sadly, I do't have any motivation to continue mapping. Its not in my future plan
I THX you very very much to provide such support, encouragement through all my final release. I'm very happy to know that your having some good times playing with my maps !!!!!!!!
For now on, I'm following the dev of UT4
The additional pics are very cool too
By the way, why didn't you finish this map? Just wondering.
Keep up the good work and stay healthy!
I've decided to cancel this map. Do you know that you're the only one on the planet who ask me about it lol.
Take care & have fun bud
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
I delete the text so the post will be shorter to read...
Hé hé, you know, your my greatest fan
I sincerely appreciate your taking the time to talk about the map and to leave detailed, lengthy feedback
But sadly, I do't have any motivation to continue mapping. Its not in my future plan
I THX you very very much to provide such support, encouragement through all my final release. I'm very happy to know that your having some good times playing with my maps !!!!!!!!
I've decided to cancel this map. Do you know that you're the only one on the planet who ask me about it lol.
Take care & have fun bud
Anubis 'Shadowgod' wrote:
You're welcome and thank you very much for your kind words! It was a lot of fun writing this all and I would do it again, because it was and is totally worth it! If you would continue mapping in the Unreal World, people would really like that and I would love this idea. Of course, the Unreal community is not the same like in the old days, but hey in the end, it is your decision. Whether you continue or you don't continue mapping, I can accept that, because whatever floats your boat, aye.
Despite everything, thank you very much for your awesome work! It was a good ride and you nailed it!
I'm following the progress of the Unreal Tournament project as well! Kinda interesting to see how everything get made, designed and shaped and can't wait to see the final game (gonna take some time of course).
Seriously?! Am I really the only person, who asked you about this lava map?! That's kinda odd, because this map has potential. However, I'm gonna enjoy the hell out of this map, hehe!
Anyway, take care, stay healthy and have a good time! See you on Na Pali!
-- Edited by VaLkyR_Anubis on Thursday 4th of December 2014 03:23:17 PM
Back from WOTs World back to the UT Universe and probably to stay. I should post some reviews of these maps in the near future. What's going on at the Epic forums these days?
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InsiteReviews: [url=http://web.archive.org/web/20110105142835/http://insite.beyondunreal.com/]right here in the web archive[/url]
Looks like this could be fun with the tech atmosphere at night with nice custom music and love the lighting/tex/meshes (always a clear and crisp look to these). It’s tight as a tick in here and I think 2on2 TDM works fine and bots are good (actually 3on3 could work also). I like the layout, connectivity, flow and general gameplay. Oh no! Not your last map…..thanks Fortnite.:(
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InsiteReviews: [url=http://web.archive.org/web/20110105142835/http://insite.beyondunreal.com/]right here in the web archive[/url]