Recruited by Mako Inc. for your skills and the quick adapting in the tournaments organized in CTF-Mako, you now find yourself at level 2. You must now, once again, prove your skills. Whether it is a close or a long ranged battle, you will need to give everything you got in this small level by winning fights in DM mode in 1on1 or as a team in 2vs2! Good luck!
Recruté par Mako Inc pour vos habiletés et votre capacité d'adaptation lors des tournois organisés dans CTF-Mako, vous passez maintenant au niveau 2. Vous devez encore une fois démontrer vos habiletés. Que ce soit des affrontements à proximité ou très distancés, il s'agit de gagner les tournois de type DM en mode 1 contre 1 ou en équipe à 2 contre 2. Bonne chance !
Extract the archive into “My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps” directory. If this folder is not currently on your system, you can safely create it. The archive contains :
For this map, I inspire myself from the UT99 level DM-Backup by Quillion. I have made many changes so flow and gameplay are very different. Except the basic layout, everything is completely different from the original and all was made from scratch. This is my second level to use Cr4zy's assets, hence the map name and story. Enjoy
Features:
- The map use a clean-industrial-techy look built from 100% custom materials which I’ve made all from scratch coming from custom textures - The map as been optimized for TDM
Note: This level was supposed to be release exclusively with UOF Map Pack 5. I've finished the map in November 2013 but sadly, UOF Map Pack 5 for UT3 as been canceled. This is the standalone release of the map. Enjoy
-- Edited by stevelois on Tuesday 22nd of July 2014 12:58:42 AM
__________________
Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
Okeydokey, played this map for some time last night and I gotta say, I really like this one. The CTF version of this map is already a lot of fun. Of course, it is a small map, 4 players are more than enough, because there is always action, but this map looks and feels magnificent. However, maybe here and there you could say that map is pretty saturated, but hell I love it that way. Who doesn't love intense colours, as long as your eyes don't start to hurt, hehe. As I said before, this map looks magnificent, textures are nicely done and the whole map design of this one is great. In point of gameplay, well last night I had some lovely matches and there were many badass shock combos! This map seems to be something for close combat and you might be right, but there is still enough room to get and have the typical Unreal feeling! Wonderful job there buddy, keep up the good work and thank you very much!
If somebody thinks this appears weird, please let me know. ;D
-- Edited by VaLkyR_Anubis on Thursday 24th of July 2014 10:38:13 AM
This new DM version is just as good if not better than CTF version being colorful, bright, has a skybox, piping and great custom textures/meshes. It’s a relatively tight map, but it’s fun once you figure it out. I like the generators and trim/designs and weapon/powerup locations. I like other features of the map as well as including the indicator sonar sound for the belt, lighting, decals, lensflare, theme, connectivity, flow and layout. The bots can put up a good fight at times in this one, but tend to not do too well. This map is best as 2on2 TDM, but I can see 3on3 working also. Just noticed at end of one of my last battle the interesting location for the enforcer for dual enforcers. Also, the flak cannon is the way to go in here!
__________________
InsiteReviews: [url=http://web.archive.org/web/20110105142835/http://insite.beyondunreal.com/]right here in the web archive[/url]