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Post Info TOPIC: DM- ScraperDeck


Unreal Old Friend

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DM- ScraperDeck
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How it turned out:

highres_screenshot_00000-2.jpg?w=614scraperdeck-wip_01.jpg?w=614

 

Use the Downloads on my wordpress// Most of My Stuff: https://unrealbyfusilade.wordpress.com/pc-gaming/ut3/

Old Links: Deprecated - no need to use this.

Spoiler

Original Post:

Spoiler



-- Edited by TKBS on Friday 5th of March 2021 12:47:55 PM

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...

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ScraperDeck [Free Content]
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Like the mix of white / orange & it look very nice overall :D

Wall metal meshes & decals look very cool too :)



-- Edited by stevelois on Monday 8th of April 2013 11:28:20 PM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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yeah the techy stuff is nice, but now the car looks....ehhhh....terrible ;)

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Unreal Old Friend

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DM- ScraperDeck [MediaFire03]
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Deprecated:
 

Spoiler

 



-- Edited by TKBS on Friday 5th of March 2021 11:48:13 AM

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Checkmate mate.

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RE: ScraperDeck [Free Content]
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I dont know if this is based on a realistic floorplan yes or no, but this is coming from the pictures:

Your meshes look good, although either the specular feels just a tiny bit too bright and normal feels abit to strengthened in comparison to the brick texture on the walls.

I also like the decals. Nice job on those. The orange arrow seems too bright to not be lighted by a light source though. A somehow smaller amount of emissive would somehow help its purpose to act like a Decal.

Not much to notice further then some small texture misalignments (Check spot on the open ceiling just above the Level 1A Decal. A vertical line in the BSP source is visible)

Looks like a nice and cool map, but I wont play it until a definite beta. Just for the sake of not destroying the purpose of a WIP :)



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Unreal Old Friend

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Thanks to all so far for the tests.

-[OLD STUFF]

Spoiler

* Remember everything you see... is either Mirror's Edge content - or a complete replica/ remake, whether it be textures, mesh, or shadows. Stock ut3 mesh [like the arrow] will be improved i promise.

- sometimes i have completely remade a texture from scratch- also alot of content is still the ME stuff with only minor changes
- Credit is only due to me for the immense amount of time and effort it takes to replicate this stuff and hopefully improve/ integrate it correctly into UT3 -[which sadly- may not be good enough i fear]



-- Edited by TKBS on Monday 29th of April 2013 08:04:32 PM



-- Edited by TKBS on Friday 7th of June 2013 11:45:09 PM

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...

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RE: ScraperDeck [Free Content]
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Sorry, I didn't had the time to play the map yet no It's on my "to do list" smile

But keep it up m8, it's on the good way, no doubt biggrin



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Unreal Old Friend

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DM- ScraperDeck [MediaFire03]
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Spoiler



-- Edited by TKBS on Friday 5th of March 2021 11:48:48 AM

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...

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RE: DM- ScraperDeck
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Really lke the update !

Sorry I didn't play the map yet, it is on my hdd but didn't had the time to open the map yet (I barely have the time to work on my own stuff).

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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the sky is insane!! top job

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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DM- ScraperDeck Beta 01
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got message error while trying to D/L it with both IE and firefox....

 

fferror.JPG

 

ieerror.JPG



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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still not working.....even with google chrome....i hope the 7 times download count arent my trys....never mind i ll try again tommorow



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Level Designer

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Doesn't work for me either

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Checkmate mate.

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Yup same here.. Tried with IE9, Chrome, Firefox but all not working. Hence you upload it somewhere else. Like Mediafire or something.

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Unreal Old Friend

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DM- ScraperDeck [MediaFire]
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Thanks for the reports, the map downloaded for some people, not for everyone, i cannot explain this.

Spoiler



-- Edited by TKBS on Friday 7th of June 2013 11:45:41 PM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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DM- ScraperDeck Beta 01
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common dude*! please upload it somewhere else (mediafire or so) or you ll not get too much feedback...

GAMEFRONT SUXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX !!!!

*: if u allow me to call you so of course....muhahaha



-- Edited by Bl!tz on Friday 17th of May 2013 03:27:55 PM

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Unreal Old Friend

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DM- ScraperDeck [MediaFire03]
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Love your enthusiasm & appreciate it :)/

 

Deprecated info:

Spoiler



-- Edited by TKBS on Friday 5th of March 2021 11:52:57 AM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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thanks for the new link, D/Led it in a blink

just tryed it, mixed feelings about the gameplay though, this kind of layout remind me games like fear and others shooters
i liked some of your ideas and others less
i found very fun to jump on the trucks then i asked to me why i did it as there was nothing to collect there...same reflexion when i was Inside em....
as in some place u have too long alignements of health vials perhaps can u dispatch em in and on the trucks to make the climb more attractive...
i dont like too much toses vials alignements, it s quite unbalancing the match ...espacially when u add a helmet near them (overpowered places+ easy spot to camp and kill @ the end of the corridors with the portal)

some shadowing are very nice (the shadows on the cars through thoses grids is superb)

i was surprised with the lifts...they dont work (or i didnt find the way to get em working)

some détails i didnt like:

here wood on one side tiling on the other...without triming....
sd1.JPG

sd4.JPG
classic glasses would fit better imo

sd2.JPG

ROFL: how did u succed to drive that truck there? some magic?
sd3.JPG

nice map u ve got there, if u succed to organize a lil more the gameplay (item placement mainly and more z-axis imo)



texturing is original and add something new to this old UT3, thanks for your work and for sharing, keep it up



-- Edited by Bl!tz on Saturday 18th of May 2013 03:58:14 PM

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Unreal Old Friend

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lol @ your last image- { i realized that a long time ago and hoped no-one would notice- LOL}

Spoiler

Thanks alot Bl!tz - map is alot better after putting in all the stuff u said :)



-- Edited by TKBS on Friday 7th of June 2013 11:46:19 PM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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haha...sorry about the lift, E is my rocket launcher key....i use F to activate things....my fault...i need to read deeper and to take my pills in time +.+

sure i ll can post some ideas about weapons placement, will do later asap ....kind of familial surbooking today

by more Z-Axe i wasnt expecting from you to revamp the whole map....hopefully....but just to add some details like things to collect on the trucks or on this famous orange trim for example.....and to get the lift working....of course....aye, the geometry wasnt done for flying monkeys

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Unreal Old Friend

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DM- ScraperDeck [MediaFire03]
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  • So Beta_02 for you guys is my personal Beta_03;
  • - i drop a beta back without releasing so that i can ensure improvements.
  • - i think the only aspects i lack atm are atmospheric [additional ambience, sounds, cascade's etc]. but this is np as i have a million maps to take c+p from].
  • - Thanks in advance to anyone who tries and comments,
    Sorry about the jumppads, i will have to come up with a better method of traversing heights

[Thread purged :)]



-- Edited by TKBS on Friday 5th of March 2021 11:51:17 AM

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Unreal Old Friend

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A warehouse map that needs author and recommended player load in preview shot (fixed at 2-8, but I think 4-10 works a lot better). The orange, blues and white go well in this warehouse and nice shadows and lighting. This map has fitting and good music and WOW, what an awesome skybox! Is it day? Is it night? Is it an aurora or an apocalyse? The gameplay is decent but some awkward jumps and bots could be a lot better at engaging.

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Unreal Old Friend

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DM- ScraperDeck
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Not sure why i never finished this post, But i just updated it lol

, And now i am using it as an excuse to ask:

Spoiler

The UDK archive i made years ago, and now a UT3 Archive in the works...

  • https://archive.org/details/@ue_archive

Send a PM if a user can help with the archive, do not use this thread. thanks



-- Edited by TKBS on Friday 5th of March 2021 12:48:54 PM

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