According to Liandri records, Amyrade is a space station built by a very intelligent & very technologically advanced unknown race. There is no explanation why this race got rid of their station? Today, it is used by Liandri who advertise deadly tournaments! However, despite the many tournaments, Liandri robots remain to this day the ultimate winners. These robots are the pride of Liandri which some of their top fighters are displayed on few digital monitors. Are you ready to face them?
Selon les archives de Liandri, Amyrade est une station spatiale construite par une race méconnue très intelligente puis technologiquement très avancée. Il ni a pas d’explication à savoir pourquoi cette race s’est dépourvue de leur station ? De nos jours, Liandri y tient des tournois mortels ! Toutefois, malgré les multiples tournois qui y sévissent, les robots de Liandri demeurent à ce jour les ultimes vainqueurs. Ces robots sont la fierté de Liandri puis on peut, par le fait même, apercevoir des images des meilleurs combattants sur les moniteurs digitaux. Êtes-vous prêt à les affronter ?
“My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps” directory. If this folder is not currently on your system, you can safely create it. The archive contains :
This is a small size, simple map which I focus on having fun with brushes. By making this map, I impose myself some restrictions to see what I can possibly achieve. Those restrictions are :
- The map must be 100% made of brushes. This is a first for me after few, heavy meshed finals maps! Total brush count is 3 129!!! - No static meshes allowed except pickups, jumpads, movers & teleporters - No terrain allowed - A skydome OR a skysphere is mandatory (which is the unique deco static mesh) - All materials must meet UT3 visuals. I mean, using materials based on HD textures with normal maps + detail normal maps - Everything like PostProcessing effects, particles, emitters, heightfog, decals, etc can be use to add dept & atmosphere
The features:
- The map use a sci-fi, techy theme with 100% custom materials which I made all from scratch coming from mostly custom textures - Custom music, the track is ‘CrashTC’ coming from my UT99 GOTY edition - A techy female announcer announce the Bezerk availability - The map as been optimized for TDM
-- Edited by stevelois on Tuesday 11th of December 2012 03:33:11 AM
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
Steve - Good work! - does anyone post on Epic any more or are besides me? or is it too quiet over there,
Personally I think we should try to support the Epic site as well for the sake of our love for the UT series.
Part of the original problem with the Epic forums is ... (well a couple of points)
1. There are still and have always been many lurkers (people who are there reading but hardly post) - I know because i've checked users / friends lately and I see there date of last activity was today, or a few days ago; yet they never post.
2. From the start the community was fragmented / split because of BU! - the reason the GOW community does so well (besides all the console geek kiddies) because it only has the main site; there is no secondary / third site where many of the hard-core or diehards can go. Unlike UT3 with Beyond Unreal ... (UOF) etc. see my point?
3. There are still hundreds if not thousands of people who leach off the community and never say thanks - I checked some mirrors for my CTF-Maelstrom map recently and there have been hundreds and hundreds of downloads. Yet you guys and a few friends are the only ones who bothered saying a single thank you at the only official post. I even gave Odedge some special credit and a hint that I had found an easter egg in the editor with "mud" foot step sounds and used it in the map, he never even stopped in the thread to say one word .. lol - no biggy just say'n to make a point.
Aight Steve ... hope ya don't mind me explaining some things (about me posting 2 times to you tonight in 2 different places on this map!) ROFL ..
-- Edited by 1xTrEmE on Saturday 20th of October 2012 08:19:10 AM
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#uck the laser pointer .. I use a stinger mini-gun .......
One thing is sure: this map is damn awesome! Not only by the fabulous design, it also feels great and it makes a lot of fun to play this one. Perhaps the map can be a little bit dark from time to time, but hell I love it (once again)! Anyway, keep up the good work and I'm personally very happy this one is finally done, because I like this kind of map design! :)
One thing is sure: this map is damn awesome! Not only by the fabulous design, it also feels great and it makes a lot of fun to play this one. Perhaps the map can be a little bit dark from time to time, but hell I love it (once again)! Anyway, keep up the good work and I'm personally very happy this one is finally done, because I like this kind of map design! :)
Ha ha
THX & I'm happy you like it
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
Great work as usual Steve. It's cool that you choose to "limit" yourself in some ways by only using BSP (except when you have to use a mesh). I think this helps creativity a lot.
While DM-Itarion was nice that you kept it simple, DM-Amyrade is nice because you didn't and you pushed your "detailed oriented" way of mapping using only BSP (and apparently not creating any BSP errors!!!).
I probably won't post on Epic as it seems a bit redundant, but you never know.
Looking forward to more goodies in the future.
p.s. Any chance of a DM inspred Greed version for us weirdos that like that game mode (or maybe a domination version?) In due time of course...
-- Edited by Odedge on Tuesday 23rd of October 2012 05:35:17 AM
Great work as usual Steve. It's cool that you choose to "limit" yourself in some ways by only using BSP (except when you have to use a mesh). I think this helps creativity a lot.
Indeed, it challenge your imagination quite a bit lol
While DM-Itarion was nice that you kept it simple, DM-Amyrade is nice because you didn't and you pushed your "detailed oriented" way of mapping using only BSP (and apparently not creating any BSP errors!!!).
I did encounter weird stuff but I was able to figure out the cause after many iterations. It was frustrating & painful but I didn't give up
I probably won't post on Epic as it seems a bit redundant, but you never know.
Looking forward to more goodies in the future.
THX for posting & you don't need to post on Epic, I prefer quality not quantity in life Goodies... I have a few in my head, need to "transport" them in the editor lol
p.s. Any chance of a DM inspred Greed version for us weirdos that like that game mode (or maybe a domination version?) In due time of course...
Not for this map. Still, I can upload you the uncooked file on your FTP for your private play if your interested
I'm happy I was able to finish this map. I wasn't sure to really finish it when I started to encounter big problem but at least, it paid off not giving up
THX bud.
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
For myself, it's nothing to be impress except the fact I was able to get rid of the invisible walls / HOM effects with so many brushes since there is more then 3000 !
I'm happy you can enjoy this level. The fact that a small group of players can enjoy my work is enough to me for making more levels, hoping I'll get better with time & with enough imagination to build something different & inspiring every time. Have fun bro
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
Super beautiful atmosphere, visuals, custom textures, space skybox, extraterrestrial sounds, custom music, and BSP work. Spectacular design, details, colors and HOLP-styled materials that indicate this map very comprehensible. There are some intense z-axis, interesting weapon/item placement; nice putting a blue grid of death, jumppad and portal design and Liandri roster portraits. Excellent gameplay and the bots are easy as always. Excellent map by Stevelois, indeed.
I like the use of the custom textures, good custom music, chosen colors, trim, designs, theme, lighting, sounds and crazy layout. I enjoyed the berzerk announcements, sounds while flying through the map near ceiling at beginning and flow of the map. Not too fond of the bottom blue death area though, but it is good there is that lip to fall on first. The bots are good and anyone want a collection? Dang it, how did that comment get in there?;)
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InsiteReviews: [url=http://web.archive.org/web/20110105142835/http://insite.beyondunreal.com/]right here in the web archive[/url]