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Post Info TOPIC: CTF-Mako now in final section!


French cat under acid

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RE: CTF-Mako
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This hybrid style quite remind me 1x style, nice progress dude !

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THX m8 smile



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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NOVA wrote:

This hybrid style quite remind me 1x style, nice progress dude !


 +1.... strong colors and brighty lights, very nice stevie smile



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THX couzin biggrin

Full rebuild take 35 mins now. I maxed out lightmaps & got rid of weird BSP seams and bad looking shadows on meshes and it look damn awesome I must say !

It's a simple layout with simple geometry but with fast gameplay. I'm mostly done with this map. As Mégane, I'll release a pre-final here so my UOF friends will be the first to play it aww



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Checkmate mate.

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Looking very nice and clean bro. Keep this up!

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Connoisseur of Bourbon!

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Steve what are the specs of ya PC?

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Checkmate mate.

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stevelois wrote:

THX couzin biggrin

Full rebuild take 35 mins now. I maxed out lightmaps & got rid of weird BSP seams and bad looking shadows on meshes and it look damn awesome I must say !

It's a simple layout with simple geometry but with fast gameplay. I'm mostly done with this map. As Mégane, I'll release a pre-final here so my UOF friends will be the first to play it aww


 Oh, no Beta for this one? ;)

 Your a confident one aren't you ^^ smile 



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Unreal Old Friend

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Nice to see someone using the textures! :)

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Checkmate mate.

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Yes, I was about to say! That looks like the DM-Edge textures ;p

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@Lord_PorkSword

I'm at work now but my PC spec are mentioned in all my finals maps readme's smile Last week, I had to put back my old GF 9800GT 512 MB because my ATI 4870 1GB have some editor issues & FPS are still good with 4 players with my old GPU biggrin

@Cr4zy

THX to you m8 in the first place wink Those textures do look awesome biggrin

@DarK

I'm confident indeed but I'm also prudent so releasing at least 1 pre-final is always wise to get rid of any possible issues wink aww



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OP updated with this week progress biggrin

It's 95% done. I'm just adding stuff to make it look better & better & better LOL

Pre-final next week I supposed, I'm out for the w-e.

Good w-e bro's awwsmile



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Feedback-Master ..

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Have fun doing w-e stuff. Those update pics are indeed looking great. Can't wait to play this... in the Greed mode.

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Amateur UT mapper

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The latest update looks amazing - a vast improvement in excess of my expectations

The simple design and the careful use of bright colours makes this a delight to behold. Well done progressing such a beautiful map, I look for to trying it out.



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Checkmate mate.

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Lightning is very impressive too :)
Is that a custom lens flare?

Steve, if this is UT3,
For the love of god, do a port to UDK when you have time and finished this map and literally rape our eyes with beauty!



-- Edited by DarK on Monday 12th of November 2012 07:44:31 AM

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THX Odedge, Achernar and DarK for your comments biggrin I appreciate smile

@Dark

Yep, custom lensflare, a enhanced version from DM-Aly + custom bubble particle aww

@ALL

I too really like the lighting. The worst is, compare from my previous maps, it is much simplier. But I guess that for such a small map, it's enough. I use 1 skylight and only 2 directional light. Will add another DL & do some testing but it should be about it after.



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Unreal Old Friend

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Steve Im glad see you mappin again this time a new ctf map for ut3 and I do like a lot those colours! its sexy and ut2k4 style ( and a bit from ut )


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THX biggrin

I like very much playing CTF but I found it much longer to build than DM because everytime I make a change on 1 side, I must replicate the same damn thing on the other side, which annoy me sometime. That is why I prefer mapping for DM than anything else. But I must say that when I finish a CTF map, I'm happy smile

I also prefer reverse CTF a tad more than regular CTF. If I make another CTF, it wouild probably be another small R-CTF aww



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Checkmate mate.

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stevelois wrote:

THX biggrin

I like very much playing CTF but I found it much longer to build than DM because everytime I make a change on 1 side, I must replicate the same damn thing on the other side, which annoy me sometime. That is why I prefer mapping for DM than anything else. But I must say that when I finish a CTF map, I'm happy smile

I also prefer reverse CTF a tad more than regular CTF. If I make another CTF, it wouild probably be another small R-CTF aww


 Nobody says you must ;) There are enough non-similar-side CTF maps out there.



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Yeah, I know but I prefer symetrical base when it come to CTF.

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its me .. i'm back

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Bl!tz wrote:
NOVA wrote:

This hybrid style quite remind me 1x style, nice progress dude !


 +1.... strong colors and brighty lights, very nice stevie smile


 +2 quite nice progress indeed!

(I just noticed this guys, - that's an excellent compliment to hear this comparison!) appreciate it.



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Unreal Old Friend

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Looks great, I look forward to playing it. I still play the lava map too. :)

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Unreal Old Friend

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This is really coming along nicely. I stand by my previous post.I CANNOT WAIT TO PLAY THIS!!! Something about the UT2K4 look. So clean and vibrant. I love it. Great work.

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@Winter Dragon

THX biggrin

Mariane (the lava map) as been put aside for some time. I'm busy on other UT stuff but I'll get to it after. Meanwhile, I'll collect all feedback ya know wink

 @GnrlSpecific

THX too biggrin I decided not to release in November but rather at the beginning of December. There are some stuff I want to try. In the end, you'll get a better map wink



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French cat under acid

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1xTrEmE wrote:
Bl!tz wrote:
NOVA wrote:

This hybrid style quite remind me 1x style, nice progress dude !


 +1.... strong colors and brighty lights, very nice stevie smile


 +2 quite nice progress indeed!

(I just noticed this guys, - that's an excellent compliment to hear this comparison!) appreciate it.


 It is smile



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For those who care & follow the dev of this map,

In November when I posted the latest pics, I thought I would release the pre-final the 12/12/12. Still, at that date, I was enjoying life with my girlfriend. Then, since December, my mapping time is almost none because real life keep me busy.

This month, CBP3 vol 5 was a surprise & I was asked to beta test the pack in private before the public release. I didn't had the time to test all the maps from the pack, sadly so even less time to work on my stuff.

So, the community have a new bunch of awesome maps from the CBP3 team & the holidays are only in 1 week.

Still, this map is practically 99% finish, only the preview pic & readme is missing. I ask myself if releasing the map now would be a good idea, I'm afraid it would be almost unnoticed & play by few peeps only ?

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Feedback-Master ..

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I would wait until after the holidays, at least "Christmas". Maybe release it on the first of the year?

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Well, I'll release it in 2013, like the 2 - 3. I would release it the 1st but I won't be at home, it's my dad birthday biggrin

I change my mind & will release the final, a pre-final isn't necessary for this map. I'll release a 1.1 version if something serious is found but afaik, it play & flow very well. At the time of this writing, it's already finished lol aww My blog is also updated smile

Will begin working on something else soon wink



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Unreal Old Friend

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Looking good Steve. Can we look forward to a release soon? I do like the style of this map.

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THX biggrin

As mentioned at my blog, in the first week of 2013.



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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MAKO !!!!!

....my wife s family is from Madagascar...and each time i read mako.....héhéhé

anyway, keep it up Stevie , as we quite survived to 2012....we will test in 2013....



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Map is now final. Grab it here biggrin



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