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Post Info TOPIC: CTF-Dutchees (UPDATE 29-7) [iAMgaming CTF Tourney pool map!]


Checkmate mate.

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CTF-Dutchees (UPDATE 29-7) [iAMgaming CTF Tourney pool map!]
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Name: Dutchees
Playercount: 8-10
Style: HOLP (BSP map with little Static meshes)
Theme: Holland :D

New medium sized Holland themed CTF map.
Building through the standards of HOLP, aiming for another hardcore yet very clean looking map.
The layout is done and complete. Its just a matter of texturizing, completing and optimizing.

29-7:
 
The blue flag room.
I'm waiting for the completion of a custom elevator.
The elevator will be put to the wall on the back so this will create quick flag steals and evasive purposes.


Seen from the blue base going outside.



Just outside the blue flagroom. The jumppad (which are on both sides) can be used to jump to a ramp leading up to the second heightlayer.



The main hall. Every is corresponding and similar.
There are 2 waterfalls on both edges creating the gap between both bases. With in the middle holding the shield belt on the upper heightlayer and jumpshoes on the lower layer.



______________________________________________________________
Everything looks a bit dull and boring yet at the moment. But the process of texturizing is done now.
Im focusing now on the light (which shall not be much since the map is playing in the evening) and smaller Semi-Solid brushes to create lamps and more eye candy.

 

 



-- Edited by Darkn3sSx on Saturday 28th of July 2012 11:13:03 PM



-- Edited by Darkn3sSx on Saturday 28th of July 2012 11:15:23 PM



-- Edited by Darkn3sSx on Sunday 29th of July 2012 12:02:50 AM

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calculating Pi by hand

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RE: CTF-Dutchees
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If it's plain red color you don't even need a diffuse texture, just plug in a constant3vector (1,0,0) into the diffuse slot.
To darken your textur multiply it by a constant vector of anything between 0-1 (Mmltiply by zero = black, multiply by one won't change anything.)

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Checkmate mate.

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Thanks man. That helps :)

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Checkmate mate.

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RE: CTF-Dutchees (UPDATE 29-7) [iAMgaming CTF Tourney pool map!]
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Result updated in the first post with new pictures.


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Checkmate mate.

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Thanks Stevie :)

Map is finished actually.
Distribution tonight. Tested and found both working on both PC and PS3.

I wanna give special thanks to Malkavian for building the custom elevator and helping me setting it up.
Thanks again m8!

 



-- Edited by Darkn3sSx on Monday 30th of July 2012 08:42:05 AM

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...

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Look like your getting use to BSP which is very good :D The screens look like a good start m8.

But I suggest to avoid SM & keep it BSP only. To me, the water mesh don't belong in there.

So, keep it up bro :)

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Checkmate mate.

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stevelois wrote:

Cool then :)

I would had suggest some little things but since it's finish, I'll advertise the map when a dwn link will be provided héhé :D


No ill post it as a beta.
I was still searching for feedback from everybody at UOF/Epic.

The map itself is finished, and the beta will serve as a map for the map pool in the iAMgamingCTF3 tournament. 
 
But you can still advertise it bro :) sounds good.



-- Edited by Darkn3sSx on Monday 30th of July 2012 03:17:44 PM

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...

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Cool then :)

I would had suggest some little things but since it's finish, I'll advertise the map when a dwn link will be provided héhé :D

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...

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Ah, I thought that since you say it's finish, it was the final aww

So I'll wait for the beta instead, it will be easier to give feedback smile

And I advertize all CTF maps as you already know wink



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