Name: Dutchees Playercount: 8-10 Style: HOLP (BSP map with little Static meshes) Theme: Holland :D
New medium sized Holland themed CTF map. Building through the standards of HOLP, aiming for another hardcore yet very clean looking map. The layout is done and complete. Its just a matter of texturizing, completing and optimizing.
29-7:
The blue flag room.
I'm waiting for the completion of a custom elevator. The elevator will be put to the wall on the back so this will create quick flag steals and evasive purposes.
Seen from the blue base going outside.
Just outside the blue flagroom. The jumppad (which are on both sides) can be used to jump to a ramp leading up to the second heightlayer.
The main hall. Every is corresponding and similar.
There are 2 waterfalls on both edges creating the gap between both bases. With in the middle holding the shield belt on the upper heightlayer and jumpshoes on the lower layer.
Everything looks a bit dull and boring yet at the moment. But the process of texturizing is done now. Im focusing now on the light (which shall not be much since the map is playing in the evening) and smaller Semi-Solid brushes to create lamps and more eye candy.
-- Edited by Darkn3sSx on Saturday 28th of July 2012 11:13:03 PM
-- Edited by Darkn3sSx on Saturday 28th of July 2012 11:15:23 PM
-- Edited by Darkn3sSx on Sunday 29th of July 2012 12:02:50 AM
If it's plain red color you don't even need a diffuse texture, just plug in a constant3vector (1,0,0) into the diffuse slot. To darken your textur multiply it by a constant vector of anything between 0-1 (Mmltiply by zero = black, multiply by one won't change anything.)