Members Login
Username 
 
Password 
    Remember Me  
Post Info TOPIC: CTF-Dutchees (UPDATE 29-7) [iAMgaming CTF Tourney pool map!]


Checkmate mate.

Status: Offline
Posts: 1022
Date:
CTF-Dutchees (UPDATE 29-7) [iAMgaming CTF Tourney pool map!]
Permalink  
 


Name: Dutchees
Playercount: 8-10
Style: HOLP (BSP map with little Static meshes)
Theme: Holland :D

New medium sized Holland themed CTF map.
Building through the standards of HOLP, aiming for another hardcore yet very clean looking map.
The layout is done and complete. Its just a matter of texturizing, completing and optimizing.

29-7:
 
The blue flag room.
I'm waiting for the completion of a custom elevator.
The elevator will be put to the wall on the back so this will create quick flag steals and evasive purposes.


Seen from the blue base going outside.



Just outside the blue flagroom. The jumppad (which are on both sides) can be used to jump to a ramp leading up to the second heightlayer.



The main hall. Every is corresponding and similar.
There are 2 waterfalls on both edges creating the gap between both bases. With in the middle holding the shield belt on the upper heightlayer and jumpshoes on the lower layer.



______________________________________________________________
Everything looks a bit dull and boring yet at the moment. But the process of texturizing is done now.
Im focusing now on the light (which shall not be much since the map is playing in the evening) and smaller Semi-Solid brushes to create lamps and more eye candy.

 

 



-- Edited by Darkn3sSx on Saturday 28th of July 2012 11:13:03 PM



-- Edited by Darkn3sSx on Saturday 28th of July 2012 11:15:23 PM



-- Edited by Darkn3sSx on Sunday 29th of July 2012 12:02:50 AM

__________________


My Leveldesign Portfolio
Map Packs for Unreal Tournament 3

Internal Coördination of the UOF4 Low Poly Map Pack



calculating Pi by hand

Status: Offline
Posts: 768
Date:
RE: CTF-Dutchees
Permalink  
 


If it's plain red color you don't even need a diffuse texture, just plug in a constant3vector (1,0,0) into the diffuse slot.
To darken your textur multiply it by a constant vector of anything between 0-1 (Mmltiply by zero = black, multiply by one won't change anything.)

__________________

Blog

Nichts wäret ewiglich, nur die Natur bleibt bestehen.



Checkmate mate.

Status: Offline
Posts: 1022
Date:
Permalink  
 

Thanks man. That helps :)

__________________


My Leveldesign Portfolio
Map Packs for Unreal Tournament 3

Internal Coördination of the UOF4 Low Poly Map Pack



Checkmate mate.

Status: Offline
Posts: 1022
Date:
RE: CTF-Dutchees (UPDATE 29-7) [iAMgaming CTF Tourney pool map!]
Permalink  
 


Result updated in the first post with new pictures.


__________________


My Leveldesign Portfolio
Map Packs for Unreal Tournament 3

Internal Coördination of the UOF4 Low Poly Map Pack



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Look like your getting use to BSP which is very good :D The screens look like a good start m8.

But I suggest to avoid SM & keep it BSP only. To me, the water mesh don't belong in there.

So, keep it up bro :)

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



Checkmate mate.

Status: Offline
Posts: 1022
Date:
Permalink  
 

Thanks Stevie :)

Map is finished actually.
Distribution tonight. Tested and found both working on both PC and PS3.

I wanna give special thanks to Malkavian for building the custom elevator and helping me setting it up.
Thanks again m8!

 



-- Edited by Darkn3sSx on Monday 30th of July 2012 08:42:05 AM

__________________


My Leveldesign Portfolio
Map Packs for Unreal Tournament 3

Internal Coördination of the UOF4 Low Poly Map Pack



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Cool then :)

I would had suggest some little things but since it's finish, I'll advertise the map when a dwn link will be provided héhé :D

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



Checkmate mate.

Status: Offline
Posts: 1022
Date:
Permalink  
 

stevelois wrote:

Cool then :)

I would had suggest some little things but since it's finish, I'll advertise the map when a dwn link will be provided héhé :D


No ill post it as a beta.
I was still searching for feedback from everybody at UOF/Epic.

The map itself is finished, and the beta will serve as a map for the map pool in the iAMgamingCTF3 tournament. 
 
But you can still advertise it bro :) sounds good.



-- Edited by Darkn3sSx on Monday 30th of July 2012 03:17:44 PM

__________________


My Leveldesign Portfolio
Map Packs for Unreal Tournament 3

Internal Coördination of the UOF4 Low Poly Map Pack



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Ah, I thought that since you say it's finish, it was the final aww

So I'll wait for the beta instead, it will be easier to give feedback smile

And I advertize all CTF maps as you already know wink



__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.

Page 1 of 1  sorted by
 
Quick Reply

Please log in to post quick replies.



Create your own FREE Forum
Report Abuse
Powered by ActiveBoard