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Post Info TOPIC: UDK Project: Benchmark


Connoisseur of Bourbon!

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RE: UDK Project: Benchmark
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Looking very good there Malk!

Can't wait to see it all setup in a future benchmark test M8!

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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Lord_PorkSword wrote:

Looking very good there Malk!

Can't wait to see it all setup in a future benchmark test M8!


 +1....i especially like all the wooden stuff



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Awesome !!!

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Unreal Old Friend

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Just need the same, with red rock and lava.
Nice work !!!

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Unreal Old Friend

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Is anyone kind enough to share some UDk content?

- i am finding it very difficult to get the time required to meet personal targets and deadlines in udk atm.
- i seem to have forgotten all the key elements, thus a simple 1mesh job is becoming an annoying challenge of time

- my main focus remains with code + implementations of ideas, but my brain is not capable of coding -
- it would be much appreciated if people would share some of this HQ content [credits where credit is due- i would offer monies but at the moment i do not feel comfortabel with the project direction, so until its compiled and working in udk there is no hope for ios; - but the aim is to release]

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Unreal Old Friend

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p.s. thanks


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calculating Pi by hand

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Not sure if this is the right thread to ask for this tkbs but I'm working on a mesh package (urban props, check the blender thread) that will be free to use.

Regarding the topic, no progress lately. Though I just got texture atlases working for UE3 (tileable textures, like on terrains).
Here's a preview screen:

previewtexatlas01q6fur.jpg



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Connoisseur of Bourbon!

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Is that a UE3 screenshot?
If so the terrain texturing is looking pretty good! Loving the wooden texturing on the hut! Always top quality M8!

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calculating Pi by hand

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Yes, but admittedly this is a high quality screenshot. Looks more like this in-game: http://www.abload.de/img/previewtexatlas0110bc63.jpg



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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lol....it still looking high quality though ;)

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@Malk,

Always amazing stuff to show us ;)

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