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Unreal Old Friend

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MDK1311
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Here's just 1 shot of an ancient map I was working on.



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I've recently decided to continue it. At the moment this is only unlit not lightmapped yet and It'll be first for ut2k4 then maybe a revamp for ut3.

more will follow during the next days, then from August 7 to 18 I'll be on holiday.

Cordially, MDK



-- Edited by MDK1311 on Tuesday 2nd of August 2011 08:19:25 AM



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Connoisseur of Bourbon!

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Looks nice!!
...if ya do a UT3 version...I'll be a chekkin it out!

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first lightmaptests.


Please note that the woodwork is unlit (and quick/badly uv-mapped). It just serves as a placeholder for more detailed (vertex-lit) meshes and shadow+radiosity color casting on the lightmaps



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A promising project smile



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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stevelois wrote:

A promising project smile


 +1......biggrin



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Unreal Old Friend

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another quick Lightmaptest






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Just a small thought... I don't really know how people feel about vehicles in regular DM

Since I was planning for a Raptor and 2 minigun Turrets (with bigger vehicleDamage to take the raptor out and smaller health to be taken out by regular fire)

So, let me know if I should stick with the Idea or abandon it.



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Unreal Old Friend

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some progress... the actual play-area (without terrain yet )





*note : the white rocks are placeholders...



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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looking really good m8, reminds me dm-grand-diablos town :)

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WOOOOHOOOO!!!!!!!

I've just got Permission from Kirill Pokrovsky (compositor of Divine Divinity RPG's and EGO Draconis DKS) to use one of his songs in my map. That will make for at least 1 tier of the atmosphere biggrinbiggrinbiggrinbiggrin



-- Edited by MDK1311 on Thursday 4th of August 2011 08:41:37 AM

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First Ingame Shots biggrin








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lacking a lil of contasts enlighted areas / darkness but as it s in beta i bet u ve not finish the lighting
for the rest the result is really eyecandy m8, congratz

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another update...




still to do...

-Woodworks+small details, -Emitters, -Item placement+pathing, blocking volumes and optimisation. But that'll wait until I'm back from vacation, then I hope to release a first playable Beta.



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Unreal Old Friend

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Here is a playable alpha version still some meshwork to do (interior/wood/windows/etc + details) Texture work and lighting for players.(meshes are special-lit, with lightmaps on UV2) Let me know your opinions.

HERE is the link.

Have Fun.



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Unreal Old Friend

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First BETA is out
HERE



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Unreal Old Friend

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So, I've decided to start mapping for UT3 (although I still prefer playing UT2k4)... Now the first map I am working on  is a remake (not a port) of my first released UT2k4 map (as a sort of wink) My other 2 maps (village and mall) will still be worked on and I'll try to wrap up village from the moment my stationmap for UT3 is a first Beta.

Now here are some sneak peaks wink...



Cordially, MDK

 

PS. @Blitz, Would it be possible to change this thread name? like just "MDK1311"? THX in advance.



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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done m8, thoses picts are nice
i prefer to map on ut3....but i prefer to play on ut2k4 too

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Amateur UT mapper

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Nice to see your progressing a map for UT3.

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@Blitz THX a lot :)

@ Achernar, Yeah a small step for me, an even smaller step for Humanity wink

Here are some textured and partially lit screens


Cordially, MDK



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Great to see your starting to map for UT3 :D

Those last pics are very promising !

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did a try on ur AMDK village and i must say that i m pretty impressed by the job u ve done
i like the layout the global looking and it was very fun to play bots there
ur jumpads are nice too
some comments on what i like less:
-not sure if vehicles (even looked ones :D) fit to the athmo of the map, it s quite disharmonious to me...i was expecting something more ...hm...medieval^^
-..nothing more haha

thx for ur work m8 and for sharing it...

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THX Blitz, biggrin

Concerning the vehicles, I've already scrapped them in the current version (not yet available) also a major overhaul of Bot-Pathing to do + the final details, weather and light-fixtures. But as stated somewhere above I'll wrap this map up once my first-UT3 map will be Beta. And for your pleasure Here is another screenie aww

(I know the shadows aren't yet what it ought to be)



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Cordially, MDK



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Unreal Old Friend

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Some more screenies





Cordially, MDK



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Amateur UT mapper

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Some very impressive work! I don't play 2k4 much any more but I will when this is done, Keep up the good work.

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Very nice m8 !

Love the colors / style :D

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Small update: First early-beta is available HERE Still a whole list of to-do's

Just posted this too see where the FPS/bottleneck problems are. So let me know and I'll try to fix the issues when possible, Now I can finally start wrapping up the village

Cordially, MDK



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@Blitz,
Would it be possible to send me a pic of your goat-cheese and it's etiquette?? (to use in AMDK-Village (inside the auberge) and a wink to the UOF)
Cordially, MDK


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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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yeah of course m8, here are the etiquettes resized

cabecouBouc.jpg

cabecouchevre.jpg

 

and here are how look the cheeses, thoses are cabocous from "perigord" mines are cabecous from rocamadour but they look exactly the same^^, small...35g only

cabecous.JPG



-- Edited by Bl!tz on Sunday 2nd of October 2011 10:19:49 PM

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Great idea using the cheese MDK!

Also ya UT3 map looks excellent.  I'm really liking the floor materials M8!


Eric, that cheese may only be 35g, but it's 35g of tasty cheesy goodness!



-- Edited by Lord_PorkSword on Monday 3rd of October 2011 03:08:01 PM

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lol Mick

 

 

cabecouuof.jpg



-- Edited by Bl!tz on Monday 3rd of October 2011 04:16:02 PM

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Blitz, you forgot to exchange the head with a Nali cow's head! :P

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@all
THX, for the support,
I'm Almost done with the Vendanges (only tomorrow then friday the "pampaillet" (= feast/meal offered by the Chateau-owner) )
So I'll post some pics soon of the cheese in the village ;)
Cordially, MDK

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Sly wrote:

Blitz, you forgot to exchange the head with a Nali cow's head! :P


 haha^^

@MDK: bonne teuf!



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@Blitz
THX, I will think of you while feasting ;)

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Some cheese...



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wooot, really nice m8

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Village is now Beta2b, You can download it HERE.

I will also post it on EpicForum.

THX for the support.



-- Edited by MDK1311 on Thursday 20th of October 2011 08:35:57 AM



-- Edited by MDK1311 on Thursday 20th of October 2011 08:37:34 AM

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Unreal Old Friend

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Village is Final so it'll be on UT2004 Finals

Now moving on to other things aww

Cordially, MDK



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Unreal Old Friend

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Here are some quickshots of my future Project:



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A screenie aww






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Unreal Old Friend

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the architecture looks very interrested. Mainly the building ad their position.

Your slope or your huge stairs in the middle of scene is crappy or uggly.


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yup looking good, i like that big roof "layout"

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some more screens...


@Heimdallr

THX, But that huge stair/platform will have support beams underneath it but it'll stay more or less that way in final version.

@ Blitz

THX, this will be a fairly wide open map (for snipers and shockers)



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Unreal Old Friend

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"shockers"

Bl!tz, you will like it!

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OK, last screenie was from DM-AMDK-RiftCity, I'll post it in the UT2004 Beta section (I'll be the first to post there \o/ )

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Unreal Old Friend

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some pics of future project...





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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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Sly. wrote:

"shockers"

Bl!tz, you will like it!


 lol...sure bro



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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MDK the last serie of pict is top notch, i like a lot the "violet" tone in some, the cutted englited/darkness limit on others
i dunno exactly what is the theme, remind me some mexican westerns under some angles haha, big sun!
are thoses chairs and tables gonna be "destructible"?
thx for sharing and keep up the good work

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MDK1311 wrote:

@ Blitz

THX, this will be a fairly wide open map (for snipers and shockers)


 lol....send me a link to the next beta so i ll try me there, i m on a devastating shombo addiction's come back....lol...+.+

looking very good anyway



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Unreal Old Friend

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@Blitz the "shockers and snipers" map is DM-AMDK-RiftCity Final available via EpicGames, Map-factory.org and UTzone.de .

That last series of pics is a project for a small map-pack and is currently in a private Beta stage. (if you want I can send you a download link).
note that for that series of screens, I tried to implement some sort of day/night cycle ^^

Anyways, I'll let you peeps know when this is going final.

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