Compatibility: Unreal Tournament 2004 latest patch (Doesn't work with UT2003 since there are no vehicles).
Description: The Viper is the fastest moving vehicle on any battlefield. The Viper is lightly armored adn somewhat less agilen than similar Axon counterparts, but it compensates for this with one of the most destructive attacks of all Necris vehicles. It can literally launch itself at a target, converting all its momentum and power into a single armor-penetrating impact. As the Viper rises into the air, two articulated stabilizers unfurl to reveal the anti-gravity fuel cell that controls vehicle movement. It momentarilt hoers while it lock on to a traget, then simultaneously ejects its pilot and launches itself foward with fully destructive intention. Its conventional armament includes front-mounted cannons that launch spheres of rebounding plasmid energy. They are not particularly lethal, but thier high rate of fire and ability to ricochet around corners akes them effective nevertheless. Comments: I hope you enjoy Beta 3, it still needs some things envolving visuals, but that's all if no bugs are found.
Credits: 100GPing100(José Luís) for the coding, The UT2004 Community for their precious help, without them this would be just a project. UnrealLoco helped with the animations, but that code never got released. Still credits to him too, thank you all.
HomePage: NA
Download: (NOTE: You are allowed to create more mirrors, but keep the .zip file unchanged) (Beta 3) » Reduce general sound volume. » Increased angle at which you can aim down. » Added AIInfo to the Viper's weapon. » Fixed driver's position. » Added turn sound. » Reduced strafe animation tween speed.
(Beta 2) » Full reprogram. » Added ability to glide. » Added new sounds. » Added new animations. » Redone jump system. » Improved self-destruct system. » Added online replication for the eject ready sound. » Stopped animation and glide code from running when not needed. » Fixed playing sounds from stopping others. » Fixed the "Enter vehicle" bug. » Created mechanics for the projectile.
lol no probs m8, i just "addapted the tittle of this thread...and no probs to add betas in if theres a bunch of things on one special section (ex: 3 or 4 beta vehicles for ut2k4) i ll add a special section DLing this one, looks like a nice idea to have this kind of fast moovin vehicle....cant wait to try it
No problem, this is actually the project that I had to work the most on. Still need High Res textures and need a lot of code clean up and animations fix. Then there is something else that will make the model not lose quality. I'll also need to make a system to disable the wheels (yes, this is a hovering vehicle, but it uses Hovering Wheels).
i just tryed it and i like a lot, not a lot to comment on, the vehicle works as expected (fast! ), is eyecandy and it was a pure pleasure to use it on stock maps and to see my good old axon skin driving it good job mate