COMP - COmpetitive Map Pack - For Unreal Tournament 3
This pack contains 7 new maps for Duel, DM and TDM
COMP was created to provide new mapsdesigned for competitive players, in Duel and TDM. The gameplay in each map has been built to provide you with the best flow and balance. With help from multiple players and mappers in the community they have been tweaked to give you a quality gameplay experience. Expect loads of trick jumps and a ton of fun.
Title: Competitive Map Pack Game: Unreal Tournament 3 Compatiblity: Patch 2.1 and Titan pack Platform: PC & PS3 Version: 1.0 Release Date: May 28, 2011 Author: COMP Team Website: http://comp.cr4zyb4st4rd.co.uk
OK, so I'm a little late to this forum with this and I'm sure I posted elsewhere, so here it is again:
DM-Balance (UT3- NOOb_Zaibot) > COMP map; lots of shades of gray in here with a little dabble of color and solid textures; I like the fans/jumppads and old skool style. Definitely a frantic match with good weapon and spawn point placement, excellent balance and flow as most of these maps have.
DM-Bloodline (UT3-DeathoX 8 aka XYZ 8000) > COMP map; another tight one with lots of ramps, z-axis and a little bigger than Balance with more atmosphere. Bots can be a nuisance in this one and has a definite Q3-like atmosphere with good music.
DM-Denounced-fix (UT3-Shoot_You_Down) > COMP map; another solid map in terms of gameplay and atmosphere, but not sure what was wrong with the original and this one seems fine. It has an industrial-look with pastel color thrown in as some others in this pack do; I like the textures and the music fits. Even with the crazy pathways, the bots are slightly easier than in Bloodline.
DM-Edge (UT3-Cr4zyB4st4rd) > COMP map; I like the trim and colors in here as well as the cool jumppads and "Muse-like" music. The bots give a tough match and many pathways is fun. e�hr�� pack do; I like the textures and the music fits. Even with the crazy pathways, the bots are slightly easier than in Bloodline.
DM-Elements (UT3-IzziTheLizard) > COMP map; a more wide-open layout with also many pathways, nice trim and an almost mix-themed map but I see mostly Egyptian in here. Another fun map and at one point I found myself bounced around like a pinball (possibly from the pad at an angle up high).
DM-FaceMash (UT3-Random54 and NOOb_Zaibot) > COMP map; fragfest extraordinaire this one is and reminds me of a couple others in this pack, but this one has softer color, softer music, glass and other things that set it apart. Bots are easy in here but don't be a slouch as frags can rack up quickly.
DM-NinjaParadise (UT3-NOOb_Zaibot) > COMP map; plenty of z-axis opportunities and an obvious Japanese atmosphere, except music is not. Good texture and color combinations and a nice touch with the foliage and high archway. Bots are somewhat easy, but not pushovers.
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InsiteReviews: [url=http://web.archive.org/web/20110105142835/http://insite.beyondunreal.com/]right here in the web archive[/url]