Hello, I'm finally here. Blitz invited me to join the UOF so I joined. :)
Some people here may "know" me from the Epic Games forum.
I'll try to help and provide feedback where I can (as long as I have enough spare time of course) ;)
I live in Germany, privacy is essential for me. I'm a huge fan of the Unreal series and played every single game - even the Unreal Championship games (I don't own them though). My mapping idol is Cedric Fiorentino (his artist name was "Inoxx"). After all he made pretty cool maps, the Face maps are probably the best known examples and show that he's a great mapper. I'm also a passionate mapper but haven't released many of my maps yet. Even if a map can be considered as "done" I want to find even the smallest bugs and BSP errors and I'm never really satisfied with the results and always try to improve the map. I'm just a perfectionist I think. I'm also working on an Unreal tribute mod for UT2004. It's just about 20% done and is a one man project (= it can take a while until it's done).
PS: I couldn't choose Sly. as my username. Dots are not allowed, what a shame :(
I'm pretty sure that I'll have fun, Nova. Btw, your post count is 1014, make it a 1024 - don't forget: you have to stay on the grid!
Thanks Achernar! It took me quite a while to write that list (of course with support of the community, wasn't easy though). My favorite tips are the things you can do with fake death and the Hoverboard tricks, especially that one where you pull your Hoverboard up in the air. If you're lucky you can even jump high enough to avoid getting roadkilled by a Manta that hovers towards you! The reactions of the players are just funny It's not easy to use this trick and if you are not fast enough you'll just get roadkilled by it.
Sly wrote: Btw, your post count is 1014, make it a 1024 - don't forget: you have to stay on the grid! rofl, you can be sure I'm stay on the grid, I teach that rule everyday to Bl!tz since so many time hehe
Yeah that hover board trick was certainly a 'Wow' new knowledge moment for me. So thanks again. I get alot of fun from those 'cool moves' and trick jumps - when you can pull them off ;)
me???? oh.....yeah i remember now....2...4....8...16...32....43....hm?!....bahhhh....should work anyway...
Makes me wonder how you can make maps without BSP errors then
There's another important tip for you:
You should always try to stick to a grid size of at least 16UU. Believe me, if you do this, you can make HOLP maps and won't get BSP errors that fast
Achernar wrote:
Yeah that hover board trick was certainly a 'Wow' new knowledge moment for me. So thanks again. I get alot of fun from those 'cool moves' and trick jumps - when you can pull them off ;)
I've shown some of them to a player yesterday and he was like "what!? that's possible?" Then we played vCTF-Kargo and broke the map! rofl
lol...i had only 3 bsp errors in ma life(2 coming from conversions errors and the last coming from multisuperposition of brushes with different orientations) +.+ ...and if u work on rescaled conversions from previous UT u can dream of 16uu basis...but dream only haha
no superposition + less "non perpendicular" brushes as possible = quite no errors...at least for me ....bsp rulz!
-- Edited by Bl!tz on Thursday 24th of March 2011 09:49:19 AM
lol...i had only 3 bsp errors in ma life(2 coming from conversions errors and the last coming from multisuperposition of brushes with different orientations) +.+ ...and if u work on rescaled conversions from previous UT u can dream of 16uu basis...but dream only haha
no superposition + less "non perpendicular" brushes as possible = quite no errors...at least for me ....bsp rulz!
I can attest of that fact, I don't know how Bl!tz do... maybe a holy spirit leads and protect his work from bsp issue haha
So... can I get some of these textures for my UT2004 maps too or are they UT3 exclusive? I have a pretty tricky map in my mod and it had a BSP hole after the first room was done (it wasn't a small hole). Oh and I could need them for one of my UT99 maps as well.