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Post Info TOPIC: Directional Lights


Unreal Old Friend

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Directional Lights
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Hi,

I've been playing ut3/mapping for some time now and I've never had trouble with directional lights working before but I have a problem I was wondering if someone here could assist me with. Bl!tz directed me to these forums because he didn't know the answer.

I have a directional light that is working only when the lighting needs to be rebuilt. Once I bake it goes away and is as if it isn't even there. Does anyone know why my directional light might not bake?

Thanks to anyone with any advice.




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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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welcome aboard lizzy; i m sure some old branch around here will be abble to help you... i never use thoses complex lightings...old scool rulz :p

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...

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Well, be careful with Directional Lights not to use to many of them & also set the lights channels accordingly.

Make sure the angle (movement section in the properties actor) are NOT the same as another one that as a higher brightness value or else you won't see any difference after baking & will consume more resources for nothing.

If you use a specific channel in the Directional light, make sure the assets (BSP+SM) have that specific lighting channel activated.

Hope it help smile


-- Edited by stevelois on Monday 25th of October 2010 05:26:00 AM

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Amateur UT mapper

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One cause could be if you changed the sky dome and did not turn off cast shadows on this mesh. Good luck with hunting it down.

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Level Designer

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Are you working in additive mode or subtractive? Iirc directional light actors will not work in subtractive mode.

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Unreal Old Friend

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Hmm, thanks for the advice guys. I'll check the lighting channels and the mesh properties when I get home. There is only 1 directional light in the whole map (the sun) and it is additive.

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