HO0815XX wrote:I'm trying to implement the sequence in my GRD-LavaGiant-versions and need the authors name for credit.
You can credit "Narayana". He made it "for me" awhile ago and I have used it many times in multiple Greed maps. I am also using another sequemnce he made for the status of the Udamage, which is working well.
Odedge wrote:You can credit "Narayana"... I am also using another sequence he made for the status of the Udamage, which is working well. Just curious, can you tell me more about that? What do that seq exactly?
HO0815XX wrote:I'm trying to implement the sequence in my GRD-LavaGiant-versions and need the authors name for credit.
You can credit "Narayana". He made it "for me" awhile ago and I have used it many times in multiple Greed maps. I am also using another sequemnce he made for the status of the Udamage, which is working well.
Odedge wrote:You can credit "Narayana"... I am also using another sequence he made for the status of the Udamage, which is working well. Just curious, can you tell me more about that? What do that seq exactly?
It keeps track of the status for the Udamage after it's been picked up. You can continue a sequence for these conditions:
Players gets killed and Udamage falls to the ground.
Player picks up a dropped Udamage.
Udamage is dropped by a player and it expires.
Player has the Udamage, but it expires while using it.
From DeReZ, I will be using it to give verbal announcements the current status of the Udamage.