A fun map to play with some good visuals. I know it's meant for "competitive" play, but I will make some of my comments anyways.
Would be nice if there was some ambient sound (wind for example).
When you exit the teleporter and youend up in front of the brick column, that column breaks the flow of the player a bit. You might want to move it over a little to the right (as you exit).
You added some vertical BSP trim on a skinny tower. This looks nice and would look better if it was done to more of the map.
Keep in mind that some of us play offline and like to have a "competitive" match against the bots. If you set up some lift exit jumps, the higher level bots should use them, especially for the Udamage.
The "bridge" where the shield belt is located looks a bit "wimpy" Making it a bit thicker and maybe adding some supports could help.
Other than these points, the map is in good shape. Keep up the good work.
Hi guys, my map is finished, i changed a lot of things in the layout, textures and decoration etc, but i need put the previw screenshot, if anyone can make this for me would be nice, well if not, no problem anyway leave a coment if u see any bug or issue,becouse i want post this in EPIC forums/Finls, :) ty for ur time
here the image: http://www.imagebam.com/image/43b87f95735738
Looks like some serious z-axis going on in here without being too wide-open. It has a decent skybox, good setting and I like the fog and wind tunnel effect. The bots are pretty good and the map is fun with all the jumps and some teleporters. I also like this map because the flak cannon plays a dominant role.;)
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