Members Login
Username 
 
Password 
    Remember Me  
Post Info TOPIC: DM-Purgatoria.RC UPDATED 31/8/2010


Unreal Old Friend

Status: Offline
Posts: 66
Date:
DM-Purgatoria.RC UPDATED 31/8/2010
Permalink  
 


map designed for "competitive" games. mainly for 1v1, well is another map "Z-axis"

screenshot1
credits:

EPIC, random54 for the 50% of the layout, blitz for sugestions and testing, me


DOWNLOAD http://www.mediafire.com/?b30t9b2t4tqdxdo



-- Edited by Noob_Zaibot on Wednesday 11th of August 2010 05:57:56 AM

-- Edited by Noob_Zaibot on Friday 13th of August 2010 08:19:23 AM

-- Edited by Noob_Zaibot on Friday 13th of August 2010 08:27:02 AM



-- Edited by NOVA on Saturday 14th of August 2010 04:10:11 PM

-- Edited by Noob_Zaibot on Wednesday 25th of August 2010 07:42:02 AM

-- Edited by Noob_Zaibot on Tuesday 31st of August 2010 09:57:59 PM

-- Edited by Noob_Zaibot on Wednesday 1st of September 2010 04:39:09 AM

Attachments
__________________
COMBO KING!


Feedback-Master ..

Status: Offline
Posts: 1767
Date:
RE: DM-Vertigo-beta-4
Permalink  
 


A fun map to play with some good visuals. I know it's meant for "competitive" play, but I will make some of my comments anyways.

  • Would be nice if there was some ambient sound (wind for example).
  • When you exit the teleporter and youend up in front of the brick column, that column breaks the flow of the player a bit. You might want to move it over a little to the right (as you exit).
  • You added some vertical BSP trim on a skinny tower.  This looks nice and would look better if it was done to more of the map.
  • Keep in mind that some of us play offline and like to have a "competitive" match against the bots.  If you set up some lift exit jumps, the higher level bots should use them, especially for the Udamage.
  • The "bridge" where the shield belt is located looks a bit "wimpy"  Making it a bit thicker and maybe adding some supports could help.
Other than these points, the map is in good shape.  Keep up the good work.

__________________


Unreal Old Friend

Status: Offline
Posts: 66
Date:
Permalink  
 

OH Yes all urs points are true, ill fix this for the next version TY Odedge ALOT! :D

__________________
COMBO KING!


French cat under acid

Status: Offline
Posts: 1614
Date:
Permalink  
 

I'll give it a try later !

PS : I have edit your first post cause the screenshot trouble, now it's fixed ;)

__________________

Specs: Intel i7 7700 - Msi X3 - MSI GTX 970 - 16Go

UT3, UT2k4 & Swat4 final maps : check my portfolio - Some music by me, it's here



Unreal Old Friend

Status: Offline
Posts: 66
Date:
RE: DM-Purgatoria.RC UPDATED 31/8/2010
Permalink  
 


Hi guys, my map is finished, i changed a lot of things in the layout, textures and decoration etc, but i need put the previw screenshot, if anyone can make this for me would be nice, well if not, no problem anyway leave a coment if u see any bug or issue,becouse i want post this in EPIC forums/Finls, :) ty for ur time

here the image: http://www.imagebam.com/image/43b87f95735738

__________________
COMBO KING!


Feedback-Master ..

Status: Offline
Posts: 1767
Date:
Permalink  
 

Noob_Zaibot wrote:

but i need put the previw screenshot,



Check out the "Adding the Screenshot Texture" in this thread.  If you can make a map, you can certainly do this part?  

 



__________________


...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

...and if u cant; send it to me wink.gif
will try it l8r if my 2nd pc can handle it lick.gif

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

Here's a tutorial I wrote for Bl!tz a year or two ago: LvlPrev

I'd upload it to mediafire, however the IT Nazi's here have blocked access to all storage sites.... bleh

I hope this helps you out!

__________________

I like playing with stuff!



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

haha; if i m correct ; i ve send ur tuto to zaibot for his rankin map wink.gif

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Unreal Old Friend

Status: Offline
Posts: 66
Date:
Permalink  
 

ouch i still triying with the tutorials >

__________________
COMBO KING!


Unreal Old Friend

Status: Offline
Posts: 94
Date:
Permalink  
 

Looks like some serious z-axis going on in here without being too wide-open. It has a decent skybox, good setting and I like the fog and wind tunnel effect. The bots are pretty good and the map is fun with all the jumps and some teleporters. I also like this map because the flak cannon plays a dominant role.;)

__________________
Insite Reviews: [url=http://web.archive.org/web/20110105142835/http://insite.beyondunreal.com/]right here in the web archive[/url]
Page 1 of 1  sorted by
 
Quick Reply

Please log in to post quick replies.



Create your own FREE Forum
Report Abuse
Powered by ActiveBoard