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Post Info TOPIC: cloth/fabric/tissus material


...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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hey guys i m searching some decent red and blue clothes to apply on the huge hanging flags on Bridge of fate; something with some visible stitches/meshes/knit because the surface is very large and high and can easily look monotonous...

thx in advance :p

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After checking all custom packs I have to find something for you, the only tissues I'm aware that you could use with textures in good quality are the one from Remus retro pack.

Therefore, Remus retro pack as all textures seperate so you must import the mesh you like & make all the materials.

It's a pure hazard but yesterday I spend all days making those materials to see if I could use something in Fatima.

I suggest you check it out. Maybe it can be useful ?

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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héhé thx for the info bro ; i m gonna check that asap :p

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Mmm...

Do you want me to post a pic of the textures I had in mind so you won't need to pass trough all the packages confuse

EDIT

Ok, no need to post a pic, just look the BMP in the "RB_RetroChair" & the "RB_RetroCouch" dir wink

-- Edited by stevelois on Tuesday 3rd of August 2010 02:55:37 AM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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oh yeah plz do so m8 smile.gif

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lol

Just edit my post few seconds before you post yours !

But if you don't have the pack, I can still post a pic.

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If that doesn't work and for the befit of texture creating practice, maybe I can make something for you? Even if you don't like it, it's still practice for me, so we both can't lose.

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oh yes ode; that will help a lot because i had like to add some symbols on the flag; nothing complex: a skull or a dragon symbol depending of the team and perhaps a golden border too; if u still ok plz tell me wink.gif

@steve:thx mate i ll check that, i think i have the pack on my hd somewhere

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Well if you don't have it, let me know couzin.

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Bl!tz wrote:

oh yes ode; that will help a lot because i had like to add some symbols on the flag; nothing complex: a skull or a dragon symbol depending of the team and perhaps a golden border too; if u still ok plz tell me wink.gif

@steve:thx mate i ll check that, i think i have the pack on my hd somewhere



Can you do a quick google search and show me what kind of "cloth" you are going for.  Also what kind of symble.  Keep in mind I don't know exaclty how I will try to make this work, but that's the challenge.  I just need to be clear what you want! biggrin

 



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yeah i will do ...thx for help :)

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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yo ode i have try to find but i ll need to take my time to find the right ones ...total surbooking on farm...tonite i ll do smile.gif

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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for the redflags:

redbackground + golden dragon

dragon-reds.JPG

for the blueflags:

bluebackground + black skull

skul-blues.JPG

if it s possible a small line all around the flag (golden & black according to the icons/symbols)

if u need more infos or if u dislike something ...just tell me :-p

thx in advance wink.gif



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link for remus package in case of :

http://www.utzone.de/forum/downloads.php?do=file&id=2634_Retro-Custom-Meshes-Pack

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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thx seb smile.gif

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What size do you want these flags? Do you want them square/rectangular or a certain shape? Do you want me to use those symbols or something similar?

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in fact i have no idea for the size; they must fit to the big oblongue flags in the map and i think u re more skilled to choose the size than me....
yes thoses sybols or something approaching wink.gif

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Bl!tz wrote:

in fact i have no idea for the size; they must fit to the big oblongue flags in the map and i think u re more skilled to choose the size than me....
yes thoses sybols or something approaching wink.gif



Is this material going on a stock static mesh?

 



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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no it going on imported bsp(fromut2k4) converted to sm via the ut3 ed
u can check the beta ; it s thoses huge vertical hanging flags
if u need an uncooked version to have better idea i can upload one wink.gif

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Here is my first attempt at making flags...

blitz_flag_01.jpg

I know the flags in your map are angled at the bottom and if you want me to do that, that should be no problem, but it will add an extra texture to the material.  I made these as sort of a "rough draft" to get your feedback.  I can add similar skulls that dont' have the "scars" in the bone.  I can also send you a image with different skulls and dragons, to see which one you like best.

I also have a test map for you to see them in game.  I just created a simple BSP sheet to apply the material, which can then be converted to a static mesh.  The blue flag has a normal map, but the red one doesn't (right now), to see if you can tell the difference.

Let me know what you think and we can go from there.


-- Edited by Odedge on Friday 6th of August 2010 09:17:55 AM

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wow ,the red one kick the butt! the blue one is nice too but the blue is so deep/strong that it quite hide the skull
the link dont work here(test map) so i cant really tell my feeling about the "normal map"
i like a lot the texture and the red one
i must test them in the map to be sure if centred or at the bottom will be better
thx a lot mate u did a nice job and of course i m open to ur suggestions wink.gif

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Bl!tz wrote:

wow ,the red one kick the butt! the blue one is nice too but the blue is so deep/strong that it quite hide the skull

I see what you mean.  Also, there isn't as much contrast between blue and black.  If it was a white skull, I think it would stand out more.  Changing the color of the flag is really easy.  If you have a certain blue in mind, let me know.


the link dont work here(test map) so i cant really tell my feeling about the "normal map"

Fixed link.


i like a lot the texture and the red one
i must test them in the map to be sure if centred or at the bottom will be better
thx a lot mate u did a nice job and of course i m open to ur suggestions wink.gif

Check them out and let me know.  What ever you want, if I can do it, I will.  I can try to make an angled flag too.  Either a "V" shape  or something like you have in your map now "/".




 



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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ok i have it; i ll test asap
yeah white on blue can fit better u re right
i ll tell you more after testing
...now i m sure :u re no more a gimp noob wink.gif haha^^...i m still one :p

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@Odedge: Hey, good work on that flags ;)

What about keep the same "yellow" for the logo between the blue and red flags?

It would fit nicely imo

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NOVA wrote:

@Odedge: Hey, good work on that flags ;)

What about keep the same "yellow" for the logo between the blue and red flags?

It would fit nicely imo



totally ok with that + it will mary niceley with the dark blue (i like it too btw)

 



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@Ode: i have check the map with the two flags:

-same feeling about the black color of the skull; golden could do the job nicely
-the dragon u choosed is really better than mine wink.gif
-i like the skull and no probs with the scars; it give an old looking and fit nicely
-i like the texture of the red flag; i looks "medieval" and kick the butt
-i cant tell about the blue material because it s too dark to see the texture...but i like that dark blue
-if it s possible to make two model to break the monotony :one angled model and one with a "v" shape...i ll be happy also with only one model; it depend of the time u can spend of course
-the border(yellow and black line ) are perfect and at the right place

thx again u did a nice job


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Bl!tz wrote:

@Ode: i have check the map with the two flags:

-same feeling about the black color of the skull; golden could do the job nicely

I will send you a blug flag with a gold skull (one with a gold trim and another with a black trim).
-the dragon u choosed is really better than mine wink.gif

Hehe... we both should be thankful for free Photoshop "brushes", which allowed me to make that dragon with a click of a button.


-i like the skull and no probs with the scars; it give an old looking and fit nicely

Gotcha.


-i like the texture of the red flag; i looks "medieval" and kick the butt

Both flags use the same "texture".


-i cant tell about the blue material because it s too dark to see the texture...but i like that dark blue

It does have the normal map applied to it, which will make it look different.  Keep in mind that you can have any color you want, especially if you can tell me it's RGB values (or similar).


-if it s possible to make two model to break the monotony :one angled model and one with a "v" shape...i ll be happy also with only one model; it depend of the time u can spend of course

I will see what I can do.  I will give the rectangled ones, because they are done.  I will try to do one like you have in your map and also one with a "V" shape.

I will try to make meshes for them in the editor and place everything in a .upk file.  Do you know how to duplicate everything to get it into your map? or do you want me to do that?

-the border(yellow and black line ) are perfect and at the right place

thx again u did a nice job

No problems man, it's good practice as well.


@ Nova
Thanks for the kind words.  It's stuff like this that helps me get to practice more making textures.

EDIT: Bl!tz, do you want the meshes to be thin or a few units thick?

-- Edited by Odedge on Saturday 7th of August 2010 04:07:43 AM

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OK, here is version 2 of your flags.

blitz_flag_02.jpg

I squished the image, so it will look a little distorted.  If you want a gold border on the blue flags, that's easy to change.  I made "custom" static meshes for each flag and you can easily switch between the two team colors.

Here is the test map.  On one side, you will see these flags.  On the other, you will se the "same" flag, but there is something different.  Tell me which one you like better (right or left).  I also made the flags two-sided.  If these are going up against a wall, that can be changed to one-sided for better optimization.

Let me know what you think once you see them in game. 

Also, there is a .upk file that has all of the custom stuff in it.  Be sure to have that installed too (it can be in the same folder as the map).


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wow ; i like the three models
the blue coloration "going out" from the scars gives a nice touch
can u try to show one with the golden border ?
i think they will all be doublefaced
i m going to try that via the ed tonite

"I will try to make meshes for them in the editor and place everything in a .upk file. Do you know how to duplicate everything to get it into your map? or do you want me to do that?"

i did it some month ago (following seb s advices) and i ll probably be abble to do it îf re-find out how to do ....so if u re used to do it ...i accept the proposition with pleasure ..haha^^

is the right "(v" shape one) flag here on the pict more clear than the left one(angled one)?...i see the texture more easily....or it s my eyes :p

dont u think that it can look more nice with a lil reduction of the size of the skull (75% only ;25 % less big)the dragon looks perfect to me but the skull im not sure of the size...perhaps an effect with the black border


photoshop!... photoshop? lol u use it too or just the brushes?...i thought u was a gimb addict :p

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Bl!tz wrote:

wow ; i like the three models
the blue coloration "going out" from the scars gives a nice touch
can u try to show one with the golden border ?

See Below


i think they will all be doublefaced
i m going to try that via the ed tonite

Making it double-sided is just a check box in the material editor, easy change.
In
"I will try to make meshes for them in the editor and place everything in a .upk file. Do you know how to duplicate everything to get it into your map? or do you want me to do that?"

i did it some month ago (following seb s advices) and i ll probably be abble to do it îf re-find out how to do ....so if u re used to do it ...i accept the proposition with pleasure ..haha^^

I know how to do it and since I have everything already set up, it would be easy to move over.  I just need the latest version of the unpublished map.

is the right "(v" shape one) flag here on the pict more clear than the left one(angled one)?...i see the texture more easily....or it s my eyes :p

They should be the same.  It could just be the picture (I may have taken it at an angle and I did "squish" the picture to make it fit on the forum.

dont u think that it can look more nice with a lil reduction of the size of the skull (75% only ;25 % less big)the dragon looks perfect to me but the skull im not sure of the size...perhaps an effect with the black border

I think it would be a little more balanced compared to the drag.  The dragon is tall and skinny, while the skull is tall and fat.  If you want me to adjust, just let me know.


photoshop!... photoshop? lol u use it too or just the brushes?...i thought u was a gimb addict :p

GIMP supports photoshop brushes, which is great because there aer so many out on the web.  I am a GIMP addict. 

"Don't get it twisted" headbang.gif

Also, let me know which of the blue flags on the other side of the map you like better.

blitz_flag_03.jpg

 



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"Also, let me know which of the blue flags on the other side of the map you like better."


well i wasnt really abble to see big differences between the two sides i have note that 1 face have positive/added/embossed relief:
f2.JPG

 and the other negatice /substracted relief:

f1-hole.JPG

for the flags with one face i prefer the second (with holes/negative relief) and for double faced flags i prefer to use it like u did it with ech model on each face

...but i have suddent doubt and i m not really sure to have understand your question lol...i have watch em under all angles from the spect mode in game ; in game and via the ed but....they look very nice and similar to me (DM-Blitz_flag1 and DM-Blitz_flag2 are quite the same ....i m a bit lost)

i prefer the one with the golden border

"I know how to do it and since I have everything already set up, it would be easy to move over.  I just need the latest version of the unpublished map."

http://www.mediafire.com/?sharekey=c11uam2q8f48f

"I think it would be a little more balanced compared to the drag.  The dragon is tall and skinny, while the skull is tall and fat.  If you want me to adjust, just let me know."

yeah please if u can reduce it a little

... but a lil' twisted by some brushes anyway....rofl^^ :p



-- Edited by Bl!tz on Saturday 7th of August 2010 11:48:33 PM

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@ Blitz

Yes, one does have a slight positive elief to it (left side), the other doesn't have any relief added. Remember that it's only the 2 blue flags on one end of the room. The other 6 don't have any relief added to it.

If you want some that has one side to it and others with two sides, you will have to have separate materials.

So to review:

You want 3 styles of flag for each flag.

The blue flags will have a black skull with a gold border? Red flags will have gold dragon with a gold border?

Keep size of the dragon the same, but make the skull a little smaller.

I can add the files to the map on Sunday (tomorrow), will you be working on that map then?

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Odedge wrote:

@ Blitz

Yes, one does have a slight positive elief to it (left side), the other doesn't have any relief added. Remember that it's only the 2 blue flags on one end of the room. The other 6 don't have any relief added to it.
did u send me the right file bro; i have only 2 flags in the room: one blue & one red....i dont understand ur "right side " & left "side indications"...lol

If you want some that has one side to it and others with two sides, you will have to have separate materials.
no no i dont need one with one side only; two sides for all :p

So to review:

You want 3 styles of flag for each flag.

The blue flags will have a black skull with a gold border? Red flags will have gold dragon with a gold border?
GOLDEN skull not black skull...all borders & symbols=golden

Keep size of the dragon the same, but make the skull a little smaller.
exactly :)
I can add the files to the map on Sunday (tomorrow), will you be working on that map then?
yes...if RL allow me; anyway take ur time



thx wink.gif

 



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Sometimes working late at night is a bad thing? Here is the corrected file. The zip has the same name but the map file is called "DM-Blitz_flag_01.ut3". Like I said before, you will also need the "Blitz_Flags.upk" file.

Tell me if it's worth adding the "relief" part of the material. I will create the final textures tonight.. When your done for the day (right now it should be just past 7 pm in France?), then I will add the maps today and you can have them for Monday.

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Odedge wrote:

Sometimes working late at night is a bad thing? Here is the corrected file. The zip has the same name but the map file is called "DM-Blitz_flag_01.ut3". Like I said before, you will also need the "Blitz_Flags.upk" file.
lol...where?
Tell me if it's worth adding the "relief" part of the material. I will create the final textures tonight.. When your done for the day (right now it should be just past 7 pm in France?), then I will add the maps today and you can have them for Monday.



i like the relief part; but it depend of the time u have here too

here it s 9.52 actually; dinner & cheeses & goats i m still up for at least 4 or 5 hours

thx for ur help/work and np my friend i have my own lil disfunctionnements too :p

edit: i just got the mapfile back from thrallala with the lava material, perhaps can u use this one to add the flags...if it s not too late of course biggrin.gif

 http://www.mediafire.com/?31mdk5mdlfanb5a



-- Edited by Bl!tz on Sunday 8th of August 2010 08:58:46 PM

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Bl!tz wrote:

i like the relief part; but it depend of the time u have here too

It's very easy to add.

here it s 9.52 actually; dinner & cheeses & goats i m still up for at least 4 or 5 hours

thx for ur help/work and np my friend i have my own lil disfunctionnements too :p

edit: i just got the mapfile back from thrallala with the lava material, perhaps can u use this one to add the flags...if it s not too late of course biggrin.gif

http://www.mediafire.com/?31mdk5mdlfanb5a


I will use that link you just gave me and update them today so you will have the map on Monday morning (when the sun comes up).  You are are about 9 hours ahead of me (if you live in the same time zone as paris).

 



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@ode: perfect to me...thx smile.gif

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Since it's not late at night for me, I don't think I made any mistakes, but you never know.

Here is the version of the map with all of the new stuff added. I set up the materials and meshes and placed each of them (3 red and 3 blue) in the map over the bridges. REMEMBER to not delete any of the static meshes that I added, if you do and you build/save the map, some of the textures may get removed.

All of the flags have a normal map applied to them to give them some "relief/depth". If you open the material in the editor, there is a node at the bottom (with a note above it). If you change the value for "B", it will change how much "relief" there is. Slightly lower it to increase it, increase to make it less noticeable.

I placed all of the symbols at the same height, so they are consistent and you can place different styles of flags next to each other.

blitz_flag_04.jpg


Enjoy and thanks for the practice. biggrin



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kewl! :p
thx ode all that look nice; i ll put all that at the right place tonite and np i ll not delete anything (& build); i did it several times in the past but at least it learned me to not do so haha^^
the lava , the flags...damn !...what an improovment to the map smile.gif

-- Edited by Bl!tz on Monday 9th of August 2010 03:30:30 PM

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