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Post Info TOPIC: GRD/DM-O*bert [Map has gone Final]


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GRD/DM-O*bert [Map has gone Final]
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I am finally going to release this map (looking at you Diesalot/Blitz).  It's a "king of the hill" style map based on the theme of an old arcade game called Q*bert.  The map was primarily designed for Greed, but can also be played in DM.

The basic layout is the same as the actual game (1/4 of a pyramid).  It has 2 platforms that will take you to the top area.  For Greed, the flags are at the top (on a small platform towards the back) and the DM version has the Udamage.

The DM will keep the ability to teleport players back to the map (to keep it a bit light-hearted).  I will also add the ability to have the Udamage/weapons teleport back to the map.  In the Greed version, all of the skulls will teleport back to a central location as well.

Questions:

1. Which "picture" do you like better on the backside of the map?  Both will be kept in there, but they have slightly different 'effects' applied to them.
2. The music is custom and it seems to loop fine.  But how is the volume (I never play with music on).


Pics:

obert_pic_01.jpg

Over view of the map.

obert_pic_02.jpg

Backside of the map with the "elevator", one of the pictures, and the flag bases.

obert_pic_03.jpg

Top of the map where the flag base/Udamage is located.

obert_pic_04.jpg

The device in the middle is where the skulls will be teleported back to the map.  Players will teleport back at the bottom.



-- Edited by Odedge on Saturday 21st of August 2010 08:43:48 PM

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RE: GRD/DM-O*bert [RC 1] [Download] [Pics]
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héhé; nice :p

D/L i know how i will relax tonite wink.gif

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Monster Hunter

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It does! It does remind me of Q-bert! It looks like fun   biggrin


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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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lol i m embarrased to tell wich pict i prefer; i like em both;...lets say the one with the snake

my music volume is on 3 and it seem to have same volume as on others maps(will try more longer tonite though)

some comments:

-nice job on the two little platforms and on the jumpads though the jumpads are totally silent if u dont use em perhaps a lil electrical sound can be a "+" :p

-the size of the map and the layout allow pure fun and is a nice training place for all weapons & mooves; more fun with dodge jump mutator...of course

-i m not sure to have understand where i can fall or not without dying; i had the feeling to be teleported or to die in same place sometime;perhaps can u materialise the "recuperation area" with some electric effects or fog or... i dunno lol

-i dont like the grey washed material (mooving platform and in other places) with the cubing looking of the map it looks sometime similar to the untextured grid of the ed; some brillance had be welcome imo(glass looking) + it can give nice result if u succed to add real reflexion on it

top fun map; keep up the good work

ps: are u going to let the sky so or are u going to add some "visuals/deco"?

-- Edited by Bl!tz on Sunday 1st of August 2010 06:51:55 PM

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Feedback-Master ..

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Bl!tz wrote:

lol i m embarrased to tell wich pict i prefer; i like em both;...lets say the one with the snake

Both pics have the snake, but one has a normal map applied to it which changes how it looks, a little bit.
B
my music volume is on 3 and it seem to have same volume as on others maps(will try more longer tonite though)

some comments:

-nice job on the two little platforms and on the jumpads though the jumpads are totally silent if u dont use em perhaps a lil electrical sound can be a "+" :p

The default sounds are on the jump pad, you should hear a buzzing sound.
The defa
-the size of the map and the layout allow pure fun and is a nice training place for all weapons & mooves; more fun with dodge jump mutator...of course

-i m not sure to have understand where i can fall or not without dying; i had the feeling to be teleported or to die in same place sometime;perhaps can u materialise the "recuperation area" with some electric effects or fog or... i dunno lol

When you jump off, you will always be teleported.  But, you will keep your momentum when you teleport back to the map.  So the farther you fall down, the more damage you will take when you teleport back.

-i dont like the grey washed material (mooving platform and in other places) with the cubing looking of the map it looks sometime similar to the untextured grid of the ed; some brillance had be welcome imo(glass looking) + it can give nice result if u succed to add real reflexion on it

I want to keep the textures simple, so they will probably stay.

top fun map; keep up the good work

Thanks, I tend to enjoy it because while it's simple, it offers a very dynamic game play.

ps: are u going to let the sky so or are u going to add some "visuals/deco"?

Leaning towards keeping as it is since you are in an "arcade game". wink



Thanks for your feedback, for a second time.

 



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ok i just rechecked it :

my sounds settings wasnt right(children) and i confirm i can hear the jumppads lol...quite too much now :p
the pict i prefer is the one with the snake around the face of the guy but more because the colors have better repartition in the pict itself than for some otha reason;both looks good

i confirm that the music volume is ok for me

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Feedback-Master ..

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Bl!tz wrote:

ok i just rechecked it :

my sounds settings wasnt right(children) and i confirm i can hear the jumppads lol...quite too much now :p

Those pesky little kids! smile


the pict i prefer is the one with the snake around the face of the guy but more because the colors have better repartition in the pict itself than for some otha reason;both looks good

That's the one with the normal applied which should give it a bit more "depth" to it, rather than being flag.  It also darkesn the picture a little.

i confirm that the music volume is ok for me

Gotcha.

Thanks...



 



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Drinker of too much beer

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ooooh. A new one. Im testing this week mate, ive been very busy though so give me a day or so.
Looking good though...Dies likes this for Greedbiggrin

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Diesalot wrote:

ooooh. A new one. Im testing this week mate, ive been very busy though so give me a day or so.
Looking good though...Dies likes this for Greedbiggrin



Take your time, it's been in the "works' for a year, it can wait a bit longer. biggrin

 



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Drinker of too much beer

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Like i said before, I would like this if it was a big square getting smaller on the way up...
Personal opinion though so whatever.

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Unreal Old Friend

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very fun and balanced for greed :) im in ur list of fans

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Hey Ode,

I give it a go to the DM, lot's of fun biggrin

The music is almost silent, you really need to "pump up the volume" wink

The map in all is great, everything fit's & play well (I really like those lifts & the custom sounds). Bots are also very good, they surprise me few times !

I wasn't a fan of Q*Bert when the game came out but for all nostalgic fans, damn, it's very well made smile

I dunno if it's intented but I was searching for "Q*Bert" in the map list but it is listed as "O*Bert" confuse

I would had prefer to get the kills when I trow the ennemi out of the play area instead of teleport, personal preference & more challenging.

Since the map is very basic visually, while the materials are looking appropriate, I would try to make them look better. No by adding details but rather make the actual patern more apparent.

Don't have nothing else to comment, great job so far biggrin

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Feedback-Master ..

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RE: GRD/DM-O*bert [RC 1] [Download] [Pics]
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@Noob_Zaibot
Thanks for the kind words.

stevelois wrote:


Hey Ode,

I give it a go to the DM, lot's of fun biggrin

Don't take this the wrong way, but I am surprised you tested it out! nana.gifgiven it's simplistic nature!

The music is almost silent, you really need to "pump up the volume" wink

Do you tend to run your sound stettings with an importance on music or ambient sounds?  The song sounds fine outside of the game and I blitz mentioned it was "loud enough"?

The map in all is great, everything fit's & play well (I really like those lifts & the custom sounds). Bots are also very good, they surprise me few times !

The sounds aren't custom (minus the song).  I am using sounds from the translocator for the jump pads.

I wasn't a fan of Q*Bert when the game came out but for all nostalgic fans, damn, it's very well made smile

Thanks and I wasn't a big fan of the game, but it had it's charm.  I looked at pics of my first version (a year ago) and there is a big difference, even for such a simple map.

I dunno if it's intented but I was searching for "Q*Bert" in the map list but it is listed as "O*Bert" confuse

It's inteded to be called "O*bert" based on "DM-Lego's" history.  I don't think I will be contacted for any legal action, but you never know!

I would had prefer to get the kills when I trow the ennemi out of the play area instead of teleport, personal preference & more challenging.

I am on the fence with this.  Maybe for the DM version, you shoud die if you fall off.  I was thinking of keeping it "light hearted" based on the theme of the map.

For Greed, you need the player to teleport back before they die so the skulls keep in play.

Since the map is very basic visually, while the materials are looking appropriate, I would try to make them look better. No by adding details but rather make the actual patern more apparent.

You mean the "tech" pattern?  I actually want to keep that on the subtle side as I think it would be too distracting if it was really visisble.  I think the solid colors with the black "grid" help give the map some depth.

Don't have nothing else to comment, great job so far biggrin

I appreciate the comments.  Thanks for checking it out.



Two questions for everyone that keep bugging me:

1. Do you think I should add some sort of ambient sound?  If so, what type?

2. Do you think I should stick with the basic black background?

Keep in mind that you are suppose to be in the actual video game .  Technically, I should try to add a screen with some kid playing the game, but that might be a bit distracting and a little hard to pull off?

 



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Yeah, I know the Lego history, but it's fine now that you explain it.

My ambient sound is set to 8 & my music sound to 7.

I thought the jumpad sound was custom lol Good stock selection then.

I am on the fence with this.  Maybe for the DM version, you shoud die if you fall off.  I was thinking of keeping it "light hearted" based on the theme of the map.

You have already made the map  justice. It is like Q*Bert but the game won't be played by child so while it's a 100% true remake, leave the UT3 feeling on the dying aspect imo.

1. Do you think I should add some sort of ambient sound? If so, what type?

Well, if you want to add some but teave it subtle, I would add Necris space one around the play area & keep the volume very low, lower than the music sound ofc.

2. Do you think I should stick with the basic black background?

Yes imho smile

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Feedback-Master ..

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RE: GRD/DM-O*bert [Map has gone Final]
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Just a "FYI". The map is finally done and a thread has been created on the Epic forums.  Thanks for everyone's comments.

I have had this map on my hard drive for just over a year.  There were 3 different versions (visual style) to the map and finally it's done. biggrin


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Cool biggrin

I've publish the release on my blog smile

THX for the credits wink


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I've play the GRD one, very cool :D

But the dwn link for the DM isn't working, neither on your site Ode ?

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Feedback-Master ..

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Thanks for the "shout out" on your site for the map and for sharing your thoughts on the map. Links has been fixed on both my site and the Epic link. 1Xtreme and FreakinMeany were able to figure it out. wink

The one thing I like most about the map is that is was a "fun" and "light hearted" map, something I don't ususally do.


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Unreal Old Friend

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good in DM and Greed mode; yes, it was a lot of fun and different and wild enough for me with 12 players in the DM version. This classic arcade O*bert (we know what real name is) UT3 map is oddly enough hard to fall off of for some reason. It's also fun to play the Greed version, but the bots are a little easy.:)

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