I have put a regular UT teleporter on my map with good url's settings, works like a charm for me but the bots don't want use it (they get stuck infront of it) The map is full rebuild, nothing block the pathing who leads to it, I cannot understand what's happen...
I have make a map test, the UTTeleporter works with bots, I redo and make the same setting on DM-Duality, rebuild, and bots don't use it and turn in round near it ... I become crazy !
I know that if you place AI actors (like pathnodes, liftexit / liftcenter, defense point, teleporter & such) in less than 256 uu's between them, it can be problematic when you rebuilding the AI.
Dunno, maybe you have a pathnode to close to the teleporter ?
-- Edited by stevelois on Friday 30th of July 2010 09:01:52 PM
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
I know you said you abandon the idea for this map but just in case. Some fast suggestions.
1. Completely remove all teleporters. 2. Save map. 3. Close editor. 4. Open map completely rebuild then save again & close. 5. Reopen editor and try reinserting new teleporters 1 at a time start with 2 linked to each other. 6. Order the bots to cover you and run through the teleporter and see if they follow.
I've had some weird little bugs like this before with certain actors, etc. The fix was to purge them out of the map rebuild and start with fresh insertion and it resolved the issue.
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#uck the laser pointer .. I use a stinger mini-gun .......
I know you are abandoning the idea, but did you use UTTeleporters for both the enter and exit? I have them in my new map DM-DeReZ and the bots use them, especially or the Udamage.