Move all files into C:\Documents and Settings\YOURNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
If the directory does not exist, create it manually.
Type "open DM-HardFall" in the console, or select the level in a multiplayer/instant action game.
Credits:
BeyondUnreal. Since the early days of the first Nali City, QAPete and the others have provided an invaluable resource to myself and the Unreal community.
stevelois. Your continuous help was critical to making the map what it is.
{BFG}Bl!tz~ for your positive comments, constructive criticism, and help in online testing.
Thrallala for your keen eyes and ears.
Diesalot for your comments on RC5. Like last-minute frags, last-minute comments still count! :)
Grogan for your enthusiastic feedback.
SkaarjMaster, Godfrey.Payans, WedgeBob, Lord PorkSword, Rulaman, and Odedge for your feedback and encouragement.
3D Buzz and their Old School UT3 Contest. That contest provided a much-needed injection of life into the UT3 community and was a great opportunity for mappers to share ideas and techniques.
Pharion, Joker, and Twrecks for your repeated help early-on in the 3D Buzz forums.
Kunakai, apoisonedgift, Mtg_Kirin, and XYZ8000 for your feedback and encouragement.
Many others on the BeyondUnreal, UOF, and 3D Buzz forums.
Members of the Unreal community that put in so much effort and ask for little in return.
Epic for making some of the greatest games/toolsets and for their ongoing support of the Unreal community.
Story:
Thanks to some seats Liandri acquired on the local antiquities board, they were able to gain rights to a historic building in sprawling downtown Akron. Its rooftop garden along with adjacent buildings made a perfect opportunity for some cross-rooftop jump-pad madness. But if you don't like the idea of flying across urban canyons, don't worry. The rooftops have plenty of less precarious areas as well.
:) I actually had too many pics for the Epic forums and had to drop one in that post. I tried to get some screenshots that better show the flow based on feedback from Odedge.
Diesalot wrote:Good job mate.
Thanks. I hope you're not too sad that the many rocket explosions keep the floors free of moss. ;)
Is there a way to jump to the street below without dying? If there isn't, then there should be; if so, then I'll figure it out. Also, I can jump from the Garden building to the Radio building, but when I try to jump back to the Garden building and go real high and land then I die. Shouldn't you only die if you fall a long way to the street below? Why make the really high jump, if you can't land it and survive. Everything else with the looks and the gameplay are fine with me.:) Looks like you're getting most of the issues ironed out, so I'll post my comments now. The sky and the city view look good, except for the strange blue hole in the sky straight up; also good lighting and shadows. I like bouncing back and forth between the two buildings and I think I finally figured out the jumps. I like fighting on the one side (vegetative overgrowth that looks good) but not the other (tight inside). On the one side, the pool seems a bit hard to get out of. On the other side, the inside area seems a little too tight and cluttered. The bots play this map decently.
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InsiteReviews: [url=http://web.archive.org/web/20110105142835/http://insite.beyondunreal.com/]right here in the web archive[/url]