Members Login
Username 
 
Password 
    Remember Me  
Post Info TOPIC: DM-Phobos


...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
DM-Phobos
Permalink  
 


DM-Phobos & DM-Phobos-LG



Version:Final 


Authors: Eric "Bl!tz" Rigard & Rulaman


Description from Beyondunreal:


This Martian space station is caught between Mars and its satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch.
This arena is set in space, inside and atop a satellite orbiting the Phobos moon. It is considered by many people to be one of the finest deathmatch maps in the game. Through the use of well connected spaces, plenty of z-axis fighting and good weapon placement this map has earned its title as a classic, as well as a remake DM-Phobos2 (UT2004) and a partial remake DM-Deimos (UT3).

DM-Phobos is part of the challenge ladder. Here you will face Xan's team.



Read-me:


---------------------------------------------------------

GENERAL INFOS:

MapName: DM-Phobos & DM-Phobos-LG

Filename: DM-Phobos.7z

Authors: Eric "Bl!tz" Rigard & Rulaman

EMail:
rigardbill@hotmail.com
rulaman@rs-ateg.de

Forum & webby:
http://unrealoldfriends.activeboard.com
http://www.ateg-multigamers.de

Credits:
Respect & full credit to Cedric 'Inoxx' Fiorentino for the original version in UT99.
www.spacewallpapers.net for the space picts.
Stevelois for the dual enforcer tuto.
The UOF crew for the help, feedback, motivation & frienship especially Lord Porkword, Stevelois, Thrallala, 1xtreme ,Sebastien Nova, Diesalot & Rathalos.
All the guys from Epics forum for betatesting & feedback: coolcat22, Gussie[MK], MamiyaOtaru, Coreper, M^vL, Rhykker, WedgeBob, Molosev & TheFirestorm.
Epic for the tool.

-------------------------------------------------------

AUTHOR's NOTES:

History:
This Martian space station is caught between Mars and its satellite Phobos, resulting in a chaotic rotation.
 Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch.
Addaptation of phobos from Cedric 'Inoxx' Fiorentino.
 
Comments:
Remake of the UT99 original Phobos.
 

Description:An old scool map with lot of Z-Axis action. Low Grav on the "LG" version.Some extras like triggered lift and door.(like in the original)Original music include.

Release Date: May2010

--------------------------------------------------------

Screenshots:











DOWNLOAD 



-- Edited by Bl!tz on Sunday 9th of May 2010 05:01:02 PM

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Drinker of too much beer

Status: Offline
Posts: 742
Date:
Permalink  
 

So much for my testing old monkey. Nice job. I love that moon.

__________________


...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

thx bro.....link s a bit late because there a difference on sounds between the two versions...on same sound with same settings....****ing UT3!.....omg :p

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

can it be a difference between sounds on same map if u change the grav settings?.... i mean does the grav affect sounds?

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

So the final is here smile

You will both please old school players for sure biggrin

BTW, THX for the credits bro's wink

I dunno about sounds affected by a GV confuse

GJ bro's aww


__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

thx steve, it s fixed now and plz dont laugh while watching the fix to the bsp error u mentionned in yer feedback...haha^^

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Unreal Old Friend

Status: Offline
Posts: 137
Date:
Permalink  
 

Bl!tz wrote:

plz dont laugh while watching the fix to the bsp error u mentionned in yer feedback...haha^^




I like it, fabulous deco solution lol....biggrin

 



__________________


...

Status: Offline
Posts: 4235
Date:
Permalink  
 

I just played both versions & had some fun biggrin

Very athmospheric like the original smile

I was reading the comments on the final thread on Epic. Damn, I found it very sad Remus give his comment only on the final. I mean, he didn't post anything in the beta thread & posting only in the final when your finished with the map. That's suck imo no


__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

thx & ...lol i think i ve read two feedbacks from him since i visit epics forums and on finals only so... no big surprise wink.gif

-- Edited by Bl!tz on Monday 10th of May 2010 03:26:07 AM

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Yeah,

BTW, don't forget to post the final link on 1xtreme thread here wink


__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

ooops...thx i was going to forget :p

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Drinker of too much beer

Status: Offline
Posts: 742
Date:
Permalink  
 

Old mate im DL final today and checking. I didnt have much to say as far as beta testing so should be good.

I love these old style maps. Wait till my Arcane is ready...MMMuuuHaaabiggrin

EDIT.
BTW did you mean footstep sounds between the two versions because the gravity volume will give one default sound all over your map.
This is the problem Odedge brought up once before.

-- Edited by Diesalot on Tuesday 11th of May 2010 03:46:45 PM

__________________


...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

i ll have to check that i know i have verify em on normal grav and it was ok
not sure that it s not right on LG too though :p...some kind of luck or rula s touch ...haha not sure ;)

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Unreal Old Friend

Status: Offline
Posts: 94
Date:
Permalink  
 

Phobos > Yes, this one is definitely upgraded from the original UT layout, which I like better than the UT2003/UT2004 layouts. I like the banners, holograms, electric sparks, control room, haze, lit pickup areas, plasma floor and texture/mesh combination and this tends to give the map a personal touch with the good lighting and good scaling. I keep forgetting that Phobos and Deimos are moons of Mars and I thought Mars in this one was just a moon; the non-red color can be deceiving but it looks good and more realistic (also no asteroids in this one). The gameplay is also similar to the original UT version and I like the enforcer in place of the ripper to get double enforcers; although, the rocket launcher almost makes even the double enforcer almost useless (I said almost). I noticed the bots are slightly easier, but this could just be my UT3 setting. I also liked all the subtle and small changes from the original.


Phobos-LG > the low gravity is cool and similar to UT2003/UT2004 version or the UT with it activated. It gives the map a whole different feel (mostly outside) and is fun!

__________________
Insite Reviews: [url=http://web.archive.org/web/20110105142835/http://insite.beyondunreal.com/]right here in the web archive[/url]


...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

thanks mate, Rulaman did a fantastic job on textures ....and so many other cool things :-p

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop

Page 1 of 1  sorted by
 
Quick Reply

Please log in to post quick replies.



Create your own FREE Forum
Report Abuse
Powered by ActiveBoard