This Martian space station is caught between Mars and its satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch. This arena is set in space, inside and atop a satellite orbiting the Phobos moon. It is considered by many people to be one of the finest deathmatch maps in the game. Through the use of well connected spaces, plenty of z-axis fighting and good weapon placement this map has earned its title as a classic, as well as a remake DM-Phobos2 (UT2004) and a partial remake DM-Deimos (UT3).
DM-Phobos is part of the challenge ladder. Here you will face Xan's team.
Credits: Respect & full credit to Cedric 'Inoxx' Fiorentino for the original version in UT99. www.spacewallpapers.net for the space picts. Stevelois for the dual enforcer tuto. The UOF crew for the help, feedback, motivation & frienship especially Lord Porkword, Stevelois, Thrallala, 1xtreme ,Sebastien Nova, Diesalot & Rathalos. All the guys from Epics forum for betatesting & feedback: coolcat22, Gussie[MK], MamiyaOtaru, Coreper, M^vL, Rhykker, WedgeBob, Molosev & TheFirestorm. Epic for the tool.
History: This Martian space station is caught between Mars and its satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch. Addaptation of phobos from Cedric 'Inoxx' Fiorentino.
Comments: Remake of the UT99 original Phobos.
Description:An old scool map with lot of Z-Axis action. Low Grav on the "LG" version.Some extras like triggered lift and door.(like in the original)Original music include. Release Date: May2010
thx bro.....link s a bit late because there a difference on sounds between the two versions...on same sound with same settings....****ing UT3!.....omg :p
I was reading the comments on the final thread on Epic. Damn, I found it very sad Remus give his comment only on the final. I mean, he didn't post anything in the beta thread & posting only in the final when your finished with the map. That's suck imo
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
Old mate im DL final today and checking. I didnt have much to say as far as beta testing so should be good.
I love these old style maps. Wait till my Arcane is ready...MMMuuuHaaa
EDIT. BTW did you mean footstep sounds between the two versions because the gravity volume will give one default sound all over your map. This is the problem Odedge brought up once before.
-- Edited by Diesalot on Tuesday 11th of May 2010 03:46:45 PM
i ll have to check that i know i have verify em on normal grav and it was ok not sure that it s not right on LG too though :p...some kind of luck or rula s touch ...haha not sure ;)
Phobos > Yes, this one is definitely upgraded from the original UT layout, which I like better than the UT2003/UT2004 layouts. I like the banners, holograms, electric sparks, control room, haze, lit pickup areas, plasma floor and texture/mesh combination and this tends to give the map a personal touch with the good lighting and good scaling. I keep forgetting that Phobos and Deimos are moons of Mars and I thought Mars in this one was just a moon; the non-red color can be deceiving but it looks good and more realistic (also no asteroids in this one). The gameplay is also similar to the original UT version and I like the enforcer in place of the ripper to get double enforcers; although, the rocket launcher almost makes even the double enforcer almost useless (I said almost). I noticed the bots are slightly easier, but this could just be my UT3 setting. I also liked all the subtle and small changes from the original.
Phobos-LG > the low gravity is cool and similar to UT2003/UT2004 version or the UT with it activated. It gives the map a whole different feel (mostly outside) and is fun!
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