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Post Info TOPIC: DM-Phobos


...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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DM-Phobos
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DM-Phobos & DM-Phobos-LG



Version:Final 


Authors: Eric "Bl!tz" Rigard & Rulaman


Description from Beyondunreal:


This Martian space station is caught between Mars and its satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch.
This arena is set in space, inside and atop a satellite orbiting the Phobos moon. It is considered by many people to be one of the finest deathmatch maps in the game. Through the use of well connected spaces, plenty of z-axis fighting and good weapon placement this map has earned its title as a classic, as well as a remake DM-Phobos2 (UT2004) and a partial remake DM-Deimos (UT3).

DM-Phobos is part of the challenge ladder. Here you will face Xan's team.



Read-me:


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GENERAL INFOS:

MapName: DM-Phobos & DM-Phobos-LG

Filename: DM-Phobos.7z

Authors: Eric "Bl!tz" Rigard & Rulaman

EMail:
rigardbill@hotmail.com
rulaman@rs-ateg.de

Forum & webby:
http://unrealoldfriends.activeboard.com
http://www.ateg-multigamers.de

Credits:
Respect & full credit to Cedric 'Inoxx' Fiorentino for the original version in UT99.
www.spacewallpapers.net for the space picts.
Stevelois for the dual enforcer tuto.
The UOF crew for the help, feedback, motivation & frienship especially Lord Porkword, Stevelois, Thrallala, 1xtreme ,Sebastien Nova, Diesalot & Rathalos.
All the guys from Epics forum for betatesting & feedback: coolcat22, Gussie[MK], MamiyaOtaru, Coreper, M^vL, Rhykker, WedgeBob, Molosev & TheFirestorm.
Epic for the tool.

-------------------------------------------------------

AUTHOR's NOTES:

History:
This Martian space station is caught between Mars and its satellite Phobos, resulting in a chaotic rotation.
 Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch.
Addaptation of phobos from Cedric 'Inoxx' Fiorentino.
 
Comments:
Remake of the UT99 original Phobos.
 

Description:An old scool map with lot of Z-Axis action. Low Grav on the "LG" version.Some extras like triggered lift and door.(like in the original)Original music include.

Release Date: May2010

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Screenshots:











DOWNLOAD 



-- Edited by Bl!tz on Sunday 9th of May 2010 05:01:02 PM

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Drinker of too much beer

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So much for my testing old monkey. Nice job. I love that moon.

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thx bro.....link s a bit late because there a difference on sounds between the two versions...on same sound with same settings....****ing UT3!.....omg :p

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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can it be a difference between sounds on same map if u change the grav settings?.... i mean does the grav affect sounds?

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...

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So the final is here smile

You will both please old school players for sure biggrin

BTW, THX for the credits bro's wink

I dunno about sounds affected by a GV confuse

GJ bro's aww


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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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thx steve, it s fixed now and plz dont laugh while watching the fix to the bsp error u mentionned in yer feedback...haha^^

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Unreal Old Friend

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Bl!tz wrote:

plz dont laugh while watching the fix to the bsp error u mentionned in yer feedback...haha^^




I like it, fabulous deco solution lol....biggrin

 



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...

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I just played both versions & had some fun biggrin

Very athmospheric like the original smile

I was reading the comments on the final thread on Epic. Damn, I found it very sad Remus give his comment only on the final. I mean, he didn't post anything in the beta thread & posting only in the final when your finished with the map. That's suck imo no


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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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thx & ...lol i think i ve read two feedbacks from him since i visit epics forums and on finals only so... no big surprise wink.gif

-- Edited by Bl!tz on Monday 10th of May 2010 03:26:07 AM

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...

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Yeah,

BTW, don't forget to post the final link on 1xtreme thread here wink


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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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ooops...thx i was going to forget :p

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Old mate im DL final today and checking. I didnt have much to say as far as beta testing so should be good.

I love these old style maps. Wait till my Arcane is ready...MMMuuuHaaabiggrin

EDIT.
BTW did you mean footstep sounds between the two versions because the gravity volume will give one default sound all over your map.
This is the problem Odedge brought up once before.

-- Edited by Diesalot on Tuesday 11th of May 2010 03:46:45 PM

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i ll have to check that i know i have verify em on normal grav and it was ok
not sure that it s not right on LG too though :p...some kind of luck or rula s touch ...haha not sure ;)

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