Edit: -on DM-UOF-Orbital Flux isnt the trigger volume the prob but the postprocess volume close to it. (effect type black and white) -in DM-UOF-Hibernate there are not really bug, but I am surprised to see some playerstart near the sniper rifle position.
Will update you or not, yours maps? (il fait 38 degré dehors, je suis cloué chez moi alors désolé pour les petites fautes de grammaires)
-- Edited by BloodK1nG on Friday 2nd of July 2010 04:37:18 PM
-- Edited by BloodK1nG on Friday 2nd of July 2010 04:38:04 PM
Still, it's all rather small things you discover. Some which didn't annoy us while playing / testing & others we didn't really see since they're aren't really bugs.
Some, like the sounds in Areo. We all have different PC specs with various hardware / drivers versions for gaming & none of us as any sound prob.
I dunno dude, the pack as been available only since ±14 hours & you give me the impression that your more in a "bug hunting mode" then just enjoy them
If we decide to make a pack # 2, you would be a great tester for sure
Only my 2 cents of course
__________________
Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
Still, it's all rather small things you discover. Some which didn't annoy us while playing / testing & others we didn't really see since they're aren't really bugs.
Some, like the sounds in Areo. We all have different PC specs with various hardware / drivers versions for gaming & none of us as any sound prob.
I dunno dude, the pack as been available only since ±14 hours & you give me the impression that your more in a "bug hunting mode" then just enjoy them
If we decide to make a pack # 2, you would be a great tester for sure
Only my 2 cents of course
REPLY IN FRENCH
C'est vrai, mais tout les trucs ce que j'ai souligné je les ai rencontré en jouant "normalement",
-sur DM-Orbital Flux j'ai lancé le redempteur et j'ai été poussé dans le vide: mon écran de victoire était noir,
-dans VCTF-UOF-Compound c'est en voulant détruire le tank avec l'auto-destruction du scorpion et en voulant atteindre les tourelles qui me tiraient dessus que je me suis cogné dans le ciel.
-sur CTF-UOF-Incinerate c'est en survolant la map avant le match que j'ai pu voir ca.
-DM-UOF-Hidrotrik: c'est en faisant un tours de la map pour repérer l'emplacement des armes.
-sur DM-UOF-Peak c'est un trai lumineux dans l'obscurité qui a attiré mon attention.
-dans WAR-UOF-Artica je monte la pente assez raide et je me retrouve face un darkwalker: je cherche un avril mais pas le temps de sauter que je meurs.
Bref je n'est pas cherché la petite bête.
Je pense que les détails ont leurs importances, je pense aussi que plutôt un bug est
annoncé plutôt il peut etre corrigé. Pour etre honnête je n'ai posté que ce que j'ai trouvé pertinant.
C'était uniquement pour aider et montrer que j'apprécie tout votre travail;
Quand tu publie tes map, steve, tu apprécie de ne pas voir des joueurs qui te balancent "il y a 3 accès
pour atteindre la base bleu , c'est correct, on se serait passé de tout ces staticmesh qui
font chuter les performences blabala.."
Il aussi vrai qu'en ce moment je corrige les bugs sur mes maps, du coup il y a des trucs qui me sautent aux yeux quand je joue. (même sur les maps officielles)
Si vous préférez fermer les yeux sur ce que j'ai montré je supprimerai le contenu de mon post.
Je rajoute que CTF-UOF-AndAction!_2K10 aurait été plus interressante avec de l'adrenaline (du style KillerBR) ou un remake de ctf-football plus fun.
Merci d'avoir pris le temps de me lire et bonne continuation pour la suite.
Edit: REPLY IN ENGLISH
True, but all the stuff I said I've met playing "normally"
On-DM-Orbital Flux I launched the Redeemer and I was pushed into the empty, my victory screen was black,
VCTF-in-UOF-Compound that by seeking to destroy the tank with self-destruction of the scorpion and wanting to reach the turrets shoot at me that I bumped into the sky.
On CTF-UOF-Incinerate is flying over the map before the match I saw it.
-DM-UOF-Hidrotrik: it is through a tour of the map to pinpoint the location of weapons.
On-DM-UOF-Peak is a treat of light in the darkness that has attracted my attention.
In WAR-UOF-Artica I climb the steep slope and I find myself facing a darkwalker: Looking for an April but not the time to jump I die.
Anyway, I tried not to nit. (french expression) I think the details have their importance, I also think that a bug is rather announced earlier it can be corrected. To be honest I have posted what I found relevant.
It was only to help and show that I appreciate all your work;
When you publish your map, steve, you appreciate not see players who you balance "there are 3 access to reach the blue base, this is correct, it would have happened to all those who staticmesh depress performance out blabala .. "
It is also true that I am now correcting bugs on my maps, so he is stuff that catches my eye when I play. (Even on official maps)
If you prefer to ignore what I've shown I will delete the contents of my post.
I add that CTF-UOF-AndAction! _2K10 would have been better with of adrenaline (KillerBR style) or a remake of ctf-football more fun.
Thank you for taking the time to read me and good luck for later.
-- Edited by BloodK1nG on Friday 2nd of July 2010 08:11:14 PM
Les commentaires positifs & constructifs sont toujours appréciés & bien entendu tout auteur apprécie avoir du feedback sur son oeuvre.
Je n'ai pas pris ton post "à la légère" & j'en suis désolé si c'est l'impression que j'ai pus laisser passer.
Lorsque nous avons testés les maps, dépendant du style de jeu de chacun de nous, l'ensemble des commentaires rapportés à l'auteur n'ont pas permis de démontrer ces situations comme étant problématiques ou enmerdantes. Ça n'a donc pas été vus ou perçus comme quelque chose à régler selon chacun des auteurs.
C'est pourquoi j'ai mentionné que tu ferais un excellent tester
Je vais voir avec l'équipe si un pack 1.1 ou 'SE' ou whatever sera publié.
En attendant, j'te remercie de ton attention & de nous rapporter ces situations, c'est très apprécié
Ah, & pas besoin de poster en Anglais dans ce cas, je vais leur traduire.
__________________
Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
Just had to drop in and congratulate you all on what i think is a standard setting map pack. I've only had a brief time to play but from what i can see its an outstanding effort all round. I know I shouldn't do this but I just want to say to Thrallala that your map is a real pleasure to look around. I realise it's all a matter of personal taste but you hit mine. I have no idea why I should warrent mentioning in any of the credits but thank you anyway. I'm around for a couple of days then off again so I doubt I'll "see" much of any of you for a bit. Seriously, I'm deeply impressed. :)
wow thx bloodking for taking the time to translate :) bout google translation tool; take a freench original text; translate it in english and u ll get an idea of the result...and a good laugh :p
@Diesalot No prob, for me the most important to fix is the blocking volume on VCTF-uof-compound (not onDM-UOF-Hidrotrik) and performance on WAR-UOF-Artica.
-- Edited by BloodK1nG on Tuesday 5th of October 2010 07:18:27 PM
Nice, it is finally done... Congratulation to all of you for this cool pack! Haven't tried it myself yet (will do so some time later), but I have read a lot of good comments about it.