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Post Info TOPIC: DM-Phobos & DM-Phobos-LG [RCF-D/L]


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RE: DM-Phobos & DM-Phobos-LG [RCF-D/L]
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Diesalot wrote:

Im just getting to this lol.

I dont know if i should feedback since you stole my fastest mapper crown you old fartdisbelief




LOL

You lost your crown because you are to much focussing on your shades instead of the editor biggrin

I understand why your smilling like that wink



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Diesalot wrote:

Im just getting to this lol.

I dont know if i should feedback since you stole my fastest mapper crown you old fartdisbelief




 lol....wtf ? are u secretly building our own map pack? not seen any beta from u since ages....i m aware of it because my ed havent crash since the last one....mwuhahaha ;)

feedback from u is always welcome bro....and btw what about hyperblast? u re the man to do it and the start was nice



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Drinker of too much beer

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ROFL

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Looking forward to the Diesalot map pack!

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Drinker of too much beer

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Just coz i let old fart look at stuff doesnt mean i have my own pack.
Unfinished map pack...ROFL

They are for the next pack.biggrinbiggrinbiggrin

-- Edited by Diesalot on Tuesday 4th of May 2010 09:49:59 PM

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hmmm....i can clearly see a nice pack in yer glasses !

....for the other packs ...i wonder who have drink em :p

-- Edited by Bl!tz on Tuesday 4th of May 2010 10:10:43 PM

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I too can see a nice rack in your glasses, diesalot ;)

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Played the map (low gravity!). Since you only wanted bugs and such here goes:

1. The holograph earth should not block weapons

2. I found the lifts to be way too slow (except the long one)

3. There's stuff you can get stuck on @ the long elevator, I remember in the original that if you used the elevator there was no way down other than taking lots of dmg. As it is now, I had no trouble getting down through the elevator shaft without taking any dmg at all.

4. The light cone to the big rotating orange light mesh is very badly scaled.

5. the ramp to the redeemer looks wierd (texture is oversized and does not match correctly).

that is all

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Drinker of too much beer

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I drank all the packs old fart...lol...Im old i can do what the hell i like

As for the remakes, i want a remake that is blitz. Not just a copy.

Like Bouncy map. I gave it a bit of me.

You asked for it and i gave it...so i want a blitz map...

MMMMUUUUhhhhaaaaahhhh.

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no way to push me to start another beta haha... ;)

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@thrallala: thx for ur feedback m8; we re gonna fix all that asap ;)

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Thrallala wrote:

1. The holograph earth should not block weapons

good catch, was fixed on normal grav and missed on this one :p

2. I found the lifts to be way too slow (except the long one)

they was slow in original too

3. There's stuff you can get stuck on @ the long elevator, I remember in the original that if you used the elevator there was no way down other than taking lots of dmg. As it is now, I had no trouble getting down through the elevator shaft without taking any dmg at all.

fixed with a bv and a hurting volume on the parabol outside; no way to escape without lift or damages ;)

4. The light cone to the big rotating orange light mesh is very badly scaled.

recentred and a little rescaled it but not a lot of settings to deal with on such large(x,y) and short(z) volume

5. the ramp to the redeemer looks wierd (texture is oversized and does not match correctly).

hmm.....discutable point :p


thx again for testing ;)

 



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@recentred and a little rescaled it but not a lot of settings to deal with on such large(x,y) and short(z) volume

I would actually delete the lightcone :P

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