I dont know if i should feedback since you stole my fastest mapper crown you old fart
lol....wtf ? are u secretly building our own map pack? not seen any beta from u since ages....i m aware of it because my ed havent crash since the last one....mwuhahaha ;)
feedback from u is always welcome bro....and btw what about hyperblast? u re the man to do it and the start was nice
Played the map (low gravity!). Since you only wanted bugs and such here goes:
1. The holograph earth should not block weapons
2. I found the lifts to be way too slow (except the long one)
3. There's stuff you can get stuck on @ the long elevator, I remember in the original that if you used the elevator there was no way down other than taking lots of dmg. As it is now, I had no trouble getting down through the elevator shaft without taking any dmg at all.
4. The light cone to the big rotating orange light mesh is very badly scaled.
5. the ramp to the redeemer looks wierd (texture is oversized and does not match correctly).
Thrallala wrote: 1. The holograph earth should not block weapons
good catch, was fixed on normal grav and missed on this one :p
2. I found the lifts to be way too slow (except the long one)
they was slow in original too
3. There's stuff you can get stuck on @ the long elevator, I remember in the original that if you used the elevator there was no way down other than taking lots of dmg. As it is now, I had no trouble getting down through the elevator shaft without taking any dmg at all.
fixed with a bv and a hurting volume on the parabol outside; no way to escape without lift or damages ;)
4. The light cone to the big rotating orange light mesh is very badly scaled.
recentred and a little rescaled it but not a lot of settings to deal with on such large(x,y) and short(z) volume
5. the ramp to the redeemer looks wierd (texture is oversized and does not match correctly).