I agree with Ode, you should definitely publish on epic. It has perhaps the largest UT user base so most people will check there. I know Ode already commented on this but since you said "What do you think dudes ?", and that leads the idea of multiple people answering, I commented.
You are gonna blow the public away!
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"There is a fine line between Sanity and Insanity. Luckily I have White-Out."
I'm stuck on Citius so that is why I focus on Aly. It's better working on something else than nothing at all dear south neighbor :p
I realize that my brotha, yeah better indeed, now after being refreshed you should make some major break through on Citius - i have a feeling your going to make a break through now.
I also agree that you should release this on Epic.
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#uck the laser pointer .. I use a stinger mini-gun .......
I just got ideas today but it doesn't work with Citius. But anyway, don't think that I'm gonna do something good with the actual layout so I wait that ideas come from themselves as today.
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
The FPS will be released this week for UOF members. I'm almost done & testing the new gameplay because everything as been changed. It's interesting & Odedge will be happy
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
I forgot to post on ya beta thread that I have given your night edition a good run! I really like it. It's a nice change to the day version! Of the few maps which have a day and night version I reckon yours is the best of the bunch!
There was only one thing I didn't like and that was the fade to black when you went outside the map. I reckon a colour drain, to black n white, would have been a nicer effect. Next time I'll get off my butt and comment before you hit final...
Nice map man, always when i notice DM-Aly on our server i usually hop on for a few minutes, the map is bad-ass.. This map Night Edition is no exception :)
In fact I tried a black & white effect outside the map, like fade of grey but in all case, the blue colors was the nicest & is according to the sky / moon, so that is why I decide to go for it.
I'm happy you like it m8 & THX for posting ;)
@zunnie
THX dude & happy fraggin' :D
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
It will be available withing ±30 mins. I just don't understand how I miss those obvious things
Visually, it's the same. It's all about flow & to aggressive culling & missing collisions on some mesh.
This is what I've done (from the readme me) :
. Adjust all postprocessing effects outside the play area once again. It's more black & white than blueish . Adjust culling & collisions values on big rocks outside the play area . Add more blocking volume from the RL weapon base location to the helmet location . Tweak the torch material
BTW, the NE FPS is also almost done. It will be available this w-e for sure I made it specially for players with the kind of rig you have so I hope that I didn't made it for nothing !
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.