Members Login
Username 
 
Password 
    Remember Me  
Post Info TOPIC: WAR Confluence (Alpha v0.45)


Unreal Old Friend

Status: Offline
Posts: 90
Date:
WAR Confluence (Alpha v0.45)
Permalink  
 


Name: WAR-Confluence
Version: Alpha 0.45
Compatibility: PC patch 5
Download: Version 0.45 RAR (ZIP) (Feb 7, 2010)
Description: After a fallingout within the city, two governmental factions attempt to take control of the power supply to the city to seize dominance. There are turbines under the waterfalls powering the cities two power nodes and only one faction will end up in control. Who will it be?

Original Post:
Comments: This is really early still but I'm open to any advice or critiques you have. It should be playable but the bots still avoid using vehicles and also the Red base is non existent. There are no bases or anything for other nodes ether.. but I'd like to know what you think about node placement. Or what suggestions you have for vehicles. Hope you enjoy it :D
Screenshots:


feb5_2010_blockingv042.jpg
Feb5_2010_topographyv042.jpg
feb3_2010_paperdesign.jpg

haha (stole the unreal forum template ;D)

Let me know what you think :)

Archive:
(Version 0.42 RAR)(ZIP)


-- Edited by quaal on Saturday 6th of February 2010 04:13:38 AM

-- Edited by quaal on Saturday 6th of February 2010 05:01:49 AM


-- Edited by quaal on Monday 8th of February 2010 07:43:53 AM

__________________

Motivation is tangible.

Current Project:DM-Asahito - 25% Complete (thread) (Feb 25, 2012)

Old Project: WAR-Confluence - 45% Complete (thread) (Feb 5, 2010)
Recent Project: VCTF-Inlet Control - 90% Complete (thread) (Feb 1, 2010)


Monster Hunter

Status: Offline
Posts: 679
Date:
RE: WAR Confluence (Alpha v0.42)
Permalink  
 


Looks neat, I'll give it a shot in a little while.

__________________
"There is a fine line between Sanity and Insanity. Luckily I have White-Out."



Unreal Old Friend

Status: Offline
Posts: 90
Date:
Permalink  
 

Thanks :D

__________________

Motivation is tangible.

Current Project:DM-Asahito - 25% Complete (thread) (Feb 25, 2012)

Old Project: WAR-Confluence - 45% Complete (thread) (Feb 5, 2010)
Recent Project: VCTF-Inlet Control - 90% Complete (thread) (Feb 1, 2010)


Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

Yeah looks like quite a nice battlefield there M8! thumbsup.gif
I'll be busy this weekend but I'll give it a try when I can!

__________________

I like playing with stuff!



Unreal Old Friend

Status: Offline
Posts: 90
Date:
Permalink  
 

Everything counts :) By then I'll have a new version I hope!

If you have any ideas or comments just by looking at the picture I'd love to hear it. You don't really need to play to leave any feedback :D (saves you time also haha ;) )

Thanks guys

__________________

Motivation is tangible.

Current Project:DM-Asahito - 25% Complete (thread) (Feb 25, 2012)

Old Project: WAR-Confluence - 45% Complete (thread) (Feb 5, 2010)
Recent Project: VCTF-Inlet Control - 90% Complete (thread) (Feb 1, 2010)


Unreal Old Friend

Status: Offline
Posts: 90
Date:
Permalink  
 

LE CONFLUENT!!

__________________

Motivation is tangible.

Current Project:DM-Asahito - 25% Complete (thread) (Feb 25, 2012)

Old Project: WAR-Confluence - 45% Complete (thread) (Feb 5, 2010)
Recent Project: VCTF-Inlet Control - 90% Complete (thread) (Feb 1, 2010)


Unreal Old Friend

Status: Offline
Posts: 90
Date:
Permalink  
 

Update finally released.  Version 0.45 RAR (ZIP)

Description: After a fallingout within the city, two governmental factions attempt to take control of the power supply to the city to seize dominance. There are turbines under the waterfalls powering the cities two power nodes and only one faction will end up in control. Who will it be?

Changelist:
- Blocked in the bases.
- Added jump pads.
- Added bot pathing.
- Added vehicles.
- Added weapon lockers.
- Added bridges from the middle island.

This map should now be a little more functional. I think there might be TOO many vehicles though.

Let me know what you think (especially about vehicle location/choice and the bridges).

Also keep in mind that there will be more cover around the other nodes. Right now they have no cover. It won't stay like that.

Thanks!


__________________

Motivation is tangible.

Current Project:DM-Asahito - 25% Complete (thread) (Feb 25, 2012)

Old Project: WAR-Confluence - 45% Complete (thread) (Feb 5, 2010)
Recent Project: VCTF-Inlet Control - 90% Complete (thread) (Feb 1, 2010)


Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
RE: WAR Confluence (Alpha v0.45)
Permalink  
 


Sorry I hadn't tested this for ya sooner M8! cry
Is there a newer version out or should I play this one?

__________________

I like playing with stuff!

Page 1 of 1  sorted by
 
Quick Reply

Please log in to post quick replies.



Create your own FREE Forum
Report Abuse
Powered by ActiveBoard