Name: WAR-Confluence Version: Alpha 0.45 Compatibility: PC patch 5 Download:Version 0.45 RAR (ZIP) (Feb 7, 2010) Description: After a fallingout within the city, two governmental factions attempt to take control of the power supply to the city to seize dominance. There are turbines under the waterfalls powering the cities two power nodes and only one faction will end up in control. Who will it be?
Original Post: Comments: This is really early still but I'm open to any advice or critiques you have. It should be playable but the bots still avoid using vehicles and also the Red base is non existent. There are no bases or anything for other nodes ether.. but I'd like to know what you think about node placement. Or what suggestions you have for vehicles. Hope you enjoy it :D Screenshots:
Everything counts :) By then I'll have a new version I hope!
If you have any ideas or comments just by looking at the picture I'd love to hear it. You don't really need to play to leave any feedback :D (saves you time also haha ;) )
Thanks guys
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Motivation is tangible.
Current Project:DM-Asahito - 25% Complete (thread) (Feb 25, 2012)
Description: After a fallingout within the city, two governmental factions attempt to take control of the power supply to the city to seize dominance. There are turbines under the waterfalls powering the cities two power nodes and only one faction will end up in control. Who will it be?
Changelist:
- Blocked in the bases.
- Added jump pads.
- Added bot pathing.
- Added vehicles.
- Added weapon lockers.
- Added bridges from the middle island.
This map should now be a little more functional. I think there might be TOO many vehicles though.
Let me know what you think (especially about vehicle location/choice and the bridges).
Also keep in mind that there will be more cover around the other nodes. Right now they have no cover. It won't stay like that.
Thanks!
__________________
Motivation is tangible.
Current Project:DM-Asahito - 25% Complete (thread) (Feb 25, 2012)