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Post Info TOPIC: stock maps - mapping errors


French cat under acid

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stock maps - mapping errors
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I had notice some mapping issue from the titan pack some time ago, I never post that pics before, it's just to show you even pro make not perfect work lol

There are all from Eden, Inc. probably the level designers were a bit to drunk the day they have build this level lol, just take a look :

this big structure is "flying" :

stockissue01.jpg

this metal structure is bad aligned :

stockissue02.jpg

All that deco room is quick made and really don't make sence (plants are put on metal stuff etc...) :

stockissue03.jpg

this beam coming from nothing :

stockissue04.jpg



-- Edited by NOVA on Sunday 3rd of January 2010 06:06:46 PM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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héhé.....eagleeye on thoses ones....the plants through the grid dont make sence if you compare the holes and the "trees" ....and it look uggly... right!

and the first one......ooooooops......:p

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...

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LOL

Well, you will find many errors like that in all retail maps & even very polished custom maps.

I think they believe that most players won't notice those errors so they don't bother to make all things 100% aligned nor logic. It's obvious for us but not for the majority of players.

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French cat under acid

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yes of course, that was for the joke and to let pressure down for all of us lol

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...

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A good way to release pressure is by farting very loud, my solution :p

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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yaeh! levitation with green energy:p

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...

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Bl!tz wrote:

yaeh! levitation with green energy:p




ROFL !!!

The color depend of how much I want to "pressurize" lol



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its me .. i'm back

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I noticed this same thing in some of the UT2K4 maps as well, some grass blades floating in mid air in CTF-Maul, etc. I've flown around the map in game a lot during my rework on the map for UT3, i've really noticed the problems i had never thought to look for before, i think some game development companies need some guys like us working for them. ;)

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