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Post Info TOPIC: vehicle botpathing


...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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vehicle botpathing
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hey mates

i have add several pathnode volumes (orange with 2 little wings) but bots dont use them and just dont moove in their vehicles? (road & flying vehicles same way)

did i miss some setting? i tryed to watch in diesalot islandhoop vctf but i dont see any differences ...

other question if a vehicle must use a door should i use the same special pathnode as for door opening (with no vehicles) or should i just add a pathnode volume after the trigger ;) ? ...works this way for human player like a charm...but hoses bots are ....hm.....limited :p

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Connoisseur of Bourbon!

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Sorry I just noticed this post while looking for something else.

Regarding the volume pathnodes tick 'preferred vehicle path' then tick the same option on the vehicle(factory) that you want to use the vehicle path.

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