I notice the same stuff on my rig (take more or less time depending to the map I have loaded), I presume it's the time to the graphic engine to render the LOD of each stuffs on the map.
edit
-- Edited by NOVA on Thursday 10th of December 2009 05:33:25 PM
never had this in game but the nebulaes looks like that on the editor window just after "build".... it dont change back alone...i have to click anywhere on one of the 4 editor windows and the texture looks detailed again...
It started when I change over to the full release of MapMixer 3.0 but that shouldn't be the problem.
I have alot of custom content settings at max and so fourth so it could be in that area.
But then again the characters have loaded in textures also I have had the demo guy on custom characters before yesterday as the game was trying to load but then they change to right characters.
This behavior seem to be related to textures mapping in the GPU memory.
I notice that a while ago & depending on your GPU & drivers version the results changes from maps to maps. You just have to be patient mate unless there is a tweak in the engine ini I'm not aware of ;)
__________________
Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.