Can you relax a bit, damn you make to much maps dude, come down a little lol :p
BTW, for your dwn link, I suggest you put the direct dwn link instead of redirecting us on other forums, it's better if everything is done from the same spot & not browse various forums for a dwn ;)
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
Sorry to say that the map crash with the error runtime.
To help you out ;
#1 attempt
load the map with all my mutators = crash
#2 attempt
load the map without no mutators = crash
#3 attempt
load the map with no mutators & change my custom character with a stock one = crash
#4 attempt
load the map with no mutators & choose another stock character = crash
I chack the log file everytime, some errors mention "flag something". It look like conversion from GRD to DM left some garbage somewhere ? Maybe it's not related but I never saw those errors in a regular DM map ?
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
If it's crashing with a runtime error the map may need to be recooked. Steve, recook the map yourself n test it. If it works let Diesalot know so he can 'officially' recook it. I'll test the map myself hopefully soon to see if I have the issue.
EDIT: Same crashing issue here. Tested on UT3 install containing only the latest patch and Titan pack. I'll recook it here and let ya know if it's OK afterwards.
EDIT 2: Recooking the map resolves the issue. Steve recook it, so you can test, or wait for Diesalot to do another release!
Diesalot once again excellent map! I'm not a big fan of 1vs1 so I'm liking the DM/Greed variants!
-- Edited by Lord_PorkSword on Thursday 5th of November 2009 11:46:34 PM
Yesterday, I was assigning proper sound on my materials, all of a sudden without any action from me, the material as been duplicated with a fallback feature ?????
UI really don't understand that odd behavior ?
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
Well aparantly duplicating entire packages and creating its own Enviroment folder is not beyond the living and breathing UnrealEd either. This may be the problem. How the hell can it make its own folders and copy stuff, it was a HU package and an LT. They shipped with the game.
quite happy to see that i m not alone to see that kind of ****s...i have crashed my hole UT several times because of thoses "ghosts" folders or more often because a bad "click" on some function and ...hop....stock package modified and crash :(
One way is that it seems that the stock packages will duplicate if you open a mesh and go into it's material properties. Syncing the generic browser on the material for a mesh causes duplication everytime...which is rather annoying...