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Post Info TOPIC: GRD-Terminal.


Drinker of too much beer

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GRD-Terminal.
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I gave Terminal map a makeover and converted to Greed gameplay.
Epic link...http://forums.epicgames.com/showthread.php?p=26941852#post26941852

And some screenies. I will probably release a DM version too.

T01.jpg

T02.jpg

T03.jpg

T04.jpg

T05.jpg

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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héhé nice idea ; this is one is in my 1v1 top three :)

will try it asap...it s raining maps ....kewl!

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I can see that this version as a good makeover over the "old" one I already test a long time ago.

It look much polished now :D

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Drinker of too much beer

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Yeah. I spent a lot of time on this map. Would be cool if i could make the bridge fall apart when it took damage, piece by piece.

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crocodile dundee

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Nice I can try this tomorrow on my win7! :)

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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Diesalot wrote:

Yeah. I spent a lot of time on this map. Would be cool if i could make the bridge fall apart when it took damage, piece by piece.



if u succed to give to the fall a natural look; that "anim" can be pure kill 



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Diesalot wrote:

Would be cool if i could make the bridge fall apart when it took damage, piece by piece.




It is doable if you convert the mesh in kactor. I know Zixxer as done that with his DM-Focus-PE. I know that because I did some private testing on his Focus map. Would be a good idea to check it out.



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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yoo mate

i like this one as much as the short version but not more haha^^probably because i m a pure DM player....btw a DM of this version had be a pure asskick too!

the part u have add  is same class and is a nice add to the gameplay (harmony between original and new part)

about the falling bridge idea; it can be a nice visual add but it ll not add anything to the gameplay and i m scared that while falling on the skull collect point it annoy more than it improove....or perhaps on a DM version with no collect point....:p...hahaha...jk

the railway in central position is more logical but i wasnt killed by the train in many occasions it was just pushing me or explusing me in the air....lol....nice flys btw

the blocking volume that u have put in the tunnel is too brutal and as the textures/look is poor in this place i suggest you to add PP & killzvolume there (10 meters with pp and damage on health and than another killzvol set on damge 200/direct death....imo):

tgd2.JPG

here i have note that the bot get stuck (here he s death because i killed him to show u but he get stuck in "1"; he was like "walking in the water" while trying to go in "2"

tgd1.JPG

another excellent map from you my friend; you re really talentuous !

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Drinker of too much beer

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Thanks for the info Steve. I will check it out.

Nice feedback Blitz, I have a Beta near ready for DM version. I will check your faults first though of course.
I thought of a jumppad on each side to the bridge with the RL. I would put them above where you killed that bot in your last pic. Whats your thought on that?

Thanks again guys, always appretiated.

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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the jumppad is nice idea and the place is the best...and in bonus the bot will be unstuck by the jumppad...nice dodge haha^^

when u hav dm ready...i ll be ready 2 ;)

-- Edited by Bl!tz on Wednesday 4th of November 2009 11:43:59 PM

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