Would be cool if i could make the bridge fall apart when it took damage, piece by piece.
It is doable if you convert the mesh in kactor. I know Zixxer as done that with his DM-Focus-PE. I know that because I did some private testing on his Focus map. Would be a good idea to check it out.
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
i like this one as much as the short version but not more haha^^probably because i m a pure DM player....btw a DM of this version had be a pure asskick too!
the part u have add is same class and is a nice add to the gameplay (harmony between original and new part)
about the falling bridge idea; it can be a nice visual add but it ll not add anything to the gameplay and i m scared that while falling on the skull collect point it annoy more than it improove....or perhaps on a DM version with no collect point....:p...hahaha...jk
the railway in central position is more logical but i wasnt killed by the train in many occasions it was just pushing me or explusing me in the air....lol....nice flys btw
the blocking volume that u have put in the tunnel is too brutal and as the textures/look is poor in this place i suggest you to add PP & killzvolume there (10 meters with pp and damage on health and than another killzvol set on damge 200/direct death....imo):
here i have note that the bot get stuck (here he s death because i killed him to show u but he get stuck in "1"; he was like "walking in the water" while trying to go in "2"
another excellent map from you my friend; you re really talentuous !
Nice feedback Blitz, I have a Beta near ready for DM version. I will check your faults first though of course. I thought of a jumppad on each side to the bridge with the RL. I would put them above where you killed that bot in your last pic. Whats your thought on that?