Guess I'll eventually check these out as well. Did you know there's another DM-1on1-Dojo by BigDog? I guess there can be only one in my install because the map names are exactly the same. Most likely it will be your version.:) Haven't tried either one yet.
__________________
InsiteReviews: [url=http://web.archive.org/web/20110105142835/http://insite.beyondunreal.com/]right here in the web archive[/url]
No preview shot and also on a hill in central Japan….wait it’s actually a valley and it’s not the last dojo, apparently from the scene. It’s a greenish, foggy night with cool surrounding mountain scene and I like the main central building area (oriental lamps above, candles, columns, dragons and other statues, trim and ceiling), well-executed oriental theme, catacomb-like paths, architecture, two fighting samurai statues, vegetation, weapon/item placement, cricket sounds, hidden flak cannon location and small cauldrons. The gameplay is a good mix of tight, slightly open and wide-open areas, so watch out for the tricks and the tough “cheating” bots (esp. Kane and Geist). Not sure if 8 players is the right load for this map, I think 6 would be better. It can get spammy in the central area with the rocket launcher, the catacombs with all the spawning, and by the flak cannon pickup for some odd reason. Also, I had no time to run for the powerup in the outlier area; otherwise, I’d fall behind in the match….what was it?
This one is different (and better) than the one by BigDog (aka BiggerDog) and has replaced his because the ut2 file has the exact same name.
P.S. - nice t*ts in your avatar!
Also, this forum needs to allow typing standard simple emoticon codes as well as emoticon codes specific to this site. And, not deleting subject when editing.
One more thing: you have done other maps than the ones in your link in the first post. I thought maybe some for some packs for UT2003/UT2004 or UT3, but maybe not. What am I missing?
-- Edited by SkaarjMaster on Thursday 27th of February 2014 03:38:38 AM
-- Edited by SkaarjMaster on Thursday 27th of February 2014 04:26:22 AM
-- Edited by SkaarjMaster on Friday 28th of February 2014 03:17:14 AM
__________________
InsiteReviews: [url=http://web.archive.org/web/20110105142835/http://insite.beyondunreal.com/]right here in the web archive[/url]
Who’s Craig?;) This one needs the correct map name and a description in the preview shot as well as a text file. This map must be inspired by Hyperblast and I like the planet with rings and asteroids, Earth, moon, jet streams from spacecraft and exhaust, lighting coming from nowhere (or going to nowhere) above, tiled floors, circular arena, jumppads, center powerup spot and lowG top area of ship. You made me search for the flak cannon, you bastard.;) Wait a minute, how come the default player load is not two?
-- Edited by SkaarjMaster on Friday 28th of February 2014 03:26:43 AM
__________________
InsiteReviews: [url=http://web.archive.org/web/20110105142835/http://insite.beyondunreal.com/]right here in the web archive[/url]
There are also versions by Thorny and Myth (at least the same UT2004 map name anyway). This one needs description in the preview shot and a text file. It’s simple, spreadout and effective with good flow, connectivity, layout, steam, tiled floors, metal and pipes. Although, the pipes can get in the way (even though good cover also) and the lighting can be a bit blinding at times (more in the flyby or spectating). The weapon/item placement seems good, but the map is missing the flak cannon (yes, I’m a flak ho);) and the player load should only be two for a one-on-one map.
__________________
InsiteReviews: [url=http://web.archive.org/web/20110105142835/http://insite.beyondunreal.com/]right here in the web archive[/url]
This one also needs a text file, but I guess I should be lucky I have the ut2 file.;) I like the chains, lighting effects and sounds, fans, slime pits (including large central one), directional arrows, central area walkways, center “chandelier”, big center fans below, rising steam and banners. Bots are not too bad and the ones on my team can actually defend well. Good default player load of 10 and loads of adrenaline.
__________________
InsiteReviews: [url=http://web.archive.org/web/20110105142835/http://insite.beyondunreal.com/]right here in the web archive[/url]
what a nice pleasant forest environment for fragging and I like the trees, fallen trees, other vegetation, streaming sunlight, rain, banners, forest sounds, vines, cloudy skybox, spreadout weapon placement and redeemer location. The gameplay is wide-open and somewhat challenging with the bots swarming all the good running spots; although, the trees do provide cover sometimes. Flags are defendable, but watch out for hit scan weapons.
__________________
InsiteReviews: [url=http://web.archive.org/web/20110105142835/http://insite.beyondunreal.com/]right here in the web archive[/url]