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Post Info TOPIC: DM-Aly (RC1)


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DM-Aly (RC1)
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Name: Aly
Game type: DM / TDM
Version: Release Candidate 1
Players: 2 - 6
Requirements: UT3 + patch 2.1 + Titan Pack
Homepage

Story / Histoire:

Long ago, the inhabitants of this quiet & serene place mysteriously disappeared ? The subsequent population reconstruct through the remaining architectures. However, this population also disappeared leaving no clue, no message, no trace ? Nobody has any answer, it suggests that all these people were kidnapped by a unknown higher power, Aliens perhaps ? Welcome to Aly ...

Il y a très longtemps, les habitants de ce lieu tranquille & serein sont mystérieusement disparus ? La population subséquente a reconstruit au travers des architectures en place. Néanmoins, cette population à elle aussi disparue ne laissant aucun indice, aucun message, aucune trace ? Personne n'a de réponse, c'est à croire que toutes ces personnes ont été enlevées pas une force supérieure inconnue, par des Aliens peut-être ? Bienvenue à Aly...

Screenshots:

This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

Downloads:

PC
PS3

Installation:

PC

Extract the archive into :

"My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps" directory.

If this folder is not currently on your system, you can safely create it. The archive contains :

DM-Aly-RC1.ini
DM-Aly-RC1.txt
DM-Aly-RC1.ut3
DM-Aly-RC1_LOC_int.upk

PS3 is still at Beta 1 since NO PS3 PLAYERS as comment anything, shame

DM-Aly_PS3.wri
USERDATA.JAM

Copy the USERDATA.JAM file to a data card and insert that into the PS3 console.

Comments:

This is my third map. Since the 2 previous one as took me months to build, I wanted to make a simple & nice atmospheric map with just a bit of deco. I'm getting a minimum of 75 FPS playing against 3 bots with my rig in 1680x1050 everything set to max.

OCZ 600 Watt
Asus P5N-D (NF750i)
Intel Core 2 Duo E8400 (3.0 GHz/1333/6M)
4 GB OCZ Reaper (DDR2 800 Mhz CAS 3.4.4.15)
Saphire Radeon HD4870 1 GB with Catalyst 9.10
Segeate 500 GB 32 MB
WinXP SP3 with all latest updates
ill maybe make a night version after if there is interest ?
Credits:

Consult the included text file.


-- Edited by stevelois on Wednesday 10th of February 2010 08:18:58 PM

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RE: DM-Aly (Alpha 2)
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héhé DL immediatly; a 1 v 1 is a goooooood idea; we need more small maps on servers ;)

will post feedback later i m actually reinstalling ut3 for 455th time....was killed by unweel & DM-Assault install...rofl...whot a pain !....the game ,4cbp pack ,one patch , the titan pack + all the custom content....time to speak with my velociraptor :)

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LOLLLLLLL

Damn dude, your out of luck when your talking about installing UT3 !

Ho and someone as already comments on epic, look like he didn't read the first post at all :(

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rofl yes i saw that u have to work ur lighting...i m confident on that point hahaha^^

good to have some posts for feedback and that aussie bloke seem to be a friendly guy ....he ll reed the first post later ...we all miss sometimes to read it ...hm.....especially me :)

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srry steve i was buzy like the devil theses dayz ; but i ll try it today ;)

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It's fine blitz, there is so much hq content that as been released since last week + your own maps + stuff (server, etc), I can understand that your very busy.

Take your time dude :)

Tonton Steve va continuer à te parler lol :p T'es mon Éric "en ligne" préféré ;)

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hahaha......merci tonton :)

-- Edited by Bl!tz on Saturday 5th of September 2009 12:39:47 PM

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héhé finally some minute to try it

first i am a fan of that kind of layout and organisation; really fit to duels: lot of places facing each other and a nice flow on zaxis

thoses two places present no interrest for the player and i have never go there exept to land after some dodges; perhaps u can add some health or pickups there

Aly2.JPG

aly3.JPG

here i was frustrated to not be abble to jump without the "dodge jump " mutator:

aly1.JPG


on that kind of maps peeps learn a "way" and a timing to grab pickups & health and i have note that it was a "too easy way" : in some jumps i was abble to grab:

the helmet + 3 x5points vials + 2x25health + the shield belt + the UDamage + the thing pads...all that with nice weapons on the road haha...with a little luck on sychronisation....but in allways the shield belt and the udamage so close is not a good idea imho...i had put them the more far possible from each other

not to make u ill on the spended hours but to be honnest this one is for me your best level and the gameplay can be one of the best i ve seen so far ;same level as "katami ";"hydrobase" & "woodrun" from nova ....or "trainstation" from diesalot ...or odedge's "egitim"....that s good and that mean that for me it s as good as a good old "rankin" or "ironic"

same style and same zAxis mooves with lot of walldodging possibilities;

congratz bro on that fraqn good start and keep up the top work ;)

-- Edited by Bl!tz on Saturday 5th of September 2009 04:10:06 PM

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THX for playing it mate :D

To answer your first 2 pics :

- in pic 1, I intent to put meshe there but I don't know what it will look like, I don't know yet how the blocking volume will end up to block the player so I decide just to leave it like that for the moment.

- in pic 2, there is now a jumppad so you land on the upper platform between the shock & the vest.

- For the third pic, the medium health platform is a bit higher then the vest. But I don't understand why you use a mutator, I play plenty of match ingame & I'm able to grab the flak & the health by double jump normally. But anyway, I move the vest there instead of the health. It's the best spot I could find.

I made some small changes by placing ammos a bit more far away from each others on the lowest level. But in this layout you will collect a lot of things only by double jump so I don't wan to "cut" this or that because it won't be as much fun.

I'll surely release A3 today will all those little changes. I like it better. There is only spot that I'm not comfortable with & I'm working on it ATM.

Happy you like it mate :D

Later :)

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I wanted to post the new alpha 3 in my first post but when I try to save the changes, I receive a warning I can't save the changes ?????!!!!!!

Anyway Alpha 3 is available

http://www.mediafire.com/download.php?bizt2lhinlt

Enjoy biggrin


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rofl ...really weird...never had such a message

thx for update mate i ll try to fix your problem ;)


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Cool & you will enjoy A3 more I think...

Because I do lol :p

It's more balanced now.

& I redone the 3 lifts (the lowest one lead you to the second floor & if you do a jump while going up, you'll reach the third floor quicly) & start a bit of meshing, putting windows.

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link fixed in first post ;)

will try tonite that new version héhéhé

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THX for the link but I still can't save my changes ???

I want to change the tile to for Alpha 3 :)

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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you re the first to have such a problem; lol no luck
can u describe with accuracy what u did to save and what message u had plz

changed the topics name; if u want other change just ask but i m sure u ll be abble to do it yourself soon ;)

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Well, I can edit the first post, do what I want but when I try to save, the exact message is :

You do not have permission to edit this post.

Any idea ?

THX for updating the title ;)

BTW, I'm going to do a organic map this time like DM-Shrift :)

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with terrain and all the stuff?

for the "edit" thing try now mate i have add u specific privilege to edit any post in ut3 beta and final section ;)

-- Edited by Bl!tz on Sunday 6th of September 2009 04:41:25 AM

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Great, it works now :D I just edit / save the post. Your giving me some great privilege my dear Éric, but don't worry, I'll stay cool ;)

About the map, yep, I want a nice refreshing one.

BTW, there is already a terrain in A3 lol :)

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Exclusive pics. I made good progress recently biggrin

- The vertical meshes as been replaced with simple mesh work & I add some plants.

- The BSP walls floors & walls as been changed / replaced.

- The grass in now "alive" looking healthy & green.

- The Enforcer as been place in the lower floor in the small room (in pic 2 in front of the sniper spot). The lower floor was missing a close range weapon & since the Enforcer weapon was very close to the sniper / stinger / link, it was to much weaponry on the same level.

- I made good progress on the surrounding area. The area outside the playable area.

- All techy materials as been or will be replace with materials like bricks, stones, woods.

- I add sounds for water, it's nice to my ears smile There is 2 waterfall ATM & a tiny river, so water sound is a must hé hé, so relaxing wink

- The sky is now blue. It's not finished.

It's far from finish but at least I'm progressing. I'm also optimizing Nano so progress is still slow since I'm working on 2 maps at the same time. But I'm getting there... slowly but surely.

ScreenShot00001.JPG

From the sniper spot :


ScreenShot00002.JPG


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héhé cant wait to try that ;)

-- Edited by Bl!tz on Sunday 20th of September 2009 09:35:32 PM

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Lighting sucks but do you like the visuals changes (meshing, material used) ?

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haha it s funny that u said that ....my first refllexion was " ohhh lighting suxx!"...hoppefully i know you and i know how u work and yes i looks really nice meshing part....but only because i imagine how u ll enlight it haha^^

st1.JPG


-nice mix stone/wood and nice vegetation except on "a" :looks too flat and "faked"


-i like the mix black & red bricks here in "b" but it looks repetitive here on the wall...lol...6 times the same lol^^ stevie??!!!you using a lazy way??????rofl

-the blue sky is a good idea on such a map it ll give some fun to thoses sad bricks...they are always used in dark underlighted maps ...cant wait to see a good old sun reflect on thoses ones....i m a big fan of thoses bricks and i hope u ll not change them in too many places ;)

- all the other changes looks nice to me and a good water noises choice is essential and can give to a map 90 % of the athmosphere

good job cousin....




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lol

I forgot to mention that the building in front of the sniper (your "a" example) asn't been started yet lol so no...... I'm not lazy ha ha :p I'm gonna put some vines there and moist (moisissure) & maybe a pic of a great babe that look the sniper in the eye LOL.

I also love those bricks, they look awesome when lit :D All what you see in those pics (rock, bricks, wood) will stay for sure, so don't worry ;)

So I'm happy you like the progress dude :D

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Damn, I just realize that the "a" spots in the first pic is also referring to the spot near the medium health to the left. I thought it was "b"... those pics are so small we don't clearly see damn it !

I hope that when I'll start messing around with lighting, that spot will look better because I don't want to add to much meshe in the first place !

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stevelois wrote:

Damn, I just realize that the "a" spots in the first pic is also referring to the spot near the medium health to the left. I thought it was "b"... those pics are so small we don't clearly see damn it !

I hope that when I'll start messing around with lighting, that spot will look better because I don't want to add to much meshe in the first place !



haha...lol...agree & srry: it s too small ...i ll post larger picts next time ;)

 



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Yeah, next time, post larger pics, don't forget I'm getting old now ... lol

My eyes needsome rest mate :p

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Lots of work as been made to the sniper area. 90% of BSP as been change to meshes. I also started to add vines (vignes). Still I have to change the stock material because the default one is well, low poly.

I did progress a lot here & there but it's not worth posting more pics. Enjoy :



Lighting will play a major role about the look, well I hope so lol because it's soooooooo bland now !

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héhé looks like a good old ruin :)
good job again cousin

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Bl!tz wrote:

héhé looks like a good old ruin :)
good job again cousin



+1 to that!! smile

 



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THX dudes, happy you like it  biggrin

IM gonna take a break from my maps & will check the CBP3 Vol 4 version 2 this week.

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haha will do it too if i can find a way to unzipp thoses fraqn files....still have a "corrupt file" message with 50 % of the files :(

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Mmm... very odd, look like corrupted files ???

I didn't have any prob wile uncompressing... je fais une bonne vie MOI LOOLLLLL :p

To be a bit out of topic, I receive 2 PM's today from peoples I don't know.

On Epics forums, a guy from montreal, same town as me as offer me to join there server & play with fellow neighbor & possibly make maps for them. But I refuse, I'm to busy lol

Another guy from BU's forums (DrakeBD not to mention lol) as ask me to join there MOD team since he really like my work so far. All the info is here : http://hypergames2k8.webs.com

Again, I refuse, I don't have time for that !

It's surprising sometime what others think of you. I don't realize that my maps can be that much appreciated at this point lol I don't know what to say.

Now back on CBP3, I only had the time to test "Halcyon" yesterday. I'll test others tonight but I don't know how to "format" my feedback ? Like I think I'm gonna do a PDF files since I have a lot of pics to upload ?

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lol steve congratz for ur "propositions" and of course for your work

i got maps workin so i have begin the test too....and funny thing i have test the same map ! and 2nd funny thing ....i m like you :i dunno where and how to post my feedback so i ll do a section here and i ll publish my feedback there; feel free to do the same
... i have pmd spoondog to propose him to post feedback here could be more easy as you are on the forum too

lets ask him if he want it private or public ...lol....it can explain to you some of my previous questions haha^^

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Well, Spoon as post on Epic that he want the feedback in PM. I don't know what he will say but if he doesn't mind we post publicly are feedback, well it's fine with me :)

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Of ftopic from this thread but I get the same error as Bl!tz with corruption issues with the CBP packs. Unfortunately I have to wait until the packs are uploaded to fileplanet. For some reason the fileplanet downloading software keeps the archives intact otherwise I can only get roughly 30% of the pack contents as the rest of the archive has CRC errors. :(


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still have the problem too ; i have just succed to unzipp the first "packet" and to install all manually...all the ut3 files of the other parts gives me corrupt message when i try to moove them from the unzip program :(

...though this way i was abble to test the DM Maps...will see if the dom ones are ok too

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Dudes, you both have a bad karma LOL :p

Now, stay on topic damn it, I thought you have some stuff to post about MY map :(

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rofl...! send me a beta and i ll have a jump session on yer meshing....just to see thoses enormous surprised eyes u ll have ...muhahaha ;)


-- Edited by Bl!tz on Wednesday 30th of September 2009 05:17:14 PM

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LOLLL

Flying monkey, the return :p

I didn't do enough progress to publish a beta yet. & TBH, it sucks at this point.

And damn, your also slow dude, how about your next map ??? When do you plan to publish it ???

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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in fact like ...always...i have 3 maps on the fire and each time i open the ed i have a new map idea ...so i take a break and i ll test the cbp pack because i need to analyse some "details" (lol) like earthquake sessions or fire and variations on lighting & shadows generated by fires....bsp is finish & gameplay quite completed....but....hm!....u drived me of topic again lol

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LOL

Damn, you aiming of learning a lot of things my friend !

Off topic, lol, ok, it's my fault again !? :D

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...

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Some progress :



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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stevelois wrote:


To be a bit out of topic, I receive 2 PM's today from peoples I don't know.

...

Another guy from BU's forums (DrakeBD not to mention lol) as ask me to join there MOD team since he really like my work so far. All the info is here : http://hypergames2k8.webs.com

Again, I refuse, I don't have time for that !

....



lol i had my invite too today; was close to accept when i remebered this post....
do u think the message is send to all the epics blokes?

is it same as this one? i mean is it a copy/paste recruiting message:

"
Hello there

I was surfing the forum for talent and realy liked what you have been producing in the UT3 Engine

I would like to offer you a place in the Hypergames2K8 UT3 Division if you are interested

here is a link to our homepage to look at
http://hypergames2k8.webs.com/

Regards
DrakeBD
Lead Manager
                                "

back to topic...for me haha^^ nice pictures...and nice mountains in background ;)

 



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LOL

Yep, it's a template email. Look like we're popular my dear Blitz ;)

THX for the pic, it took me 5 hours to set them right lol & I'm just 50% done about the surrounding mountains.

Going to bed now, its 5:50 AM.

C'ya later mate & have a nice day :)

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Drinker of too much beer

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I got that email too...LOL

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II was wondering, I'm searching for lanterns, I found a few in the ASC package but there is only a few of them, is there others package where I can find lanterns ?

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Connoisseur of Bourbon!

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I have a feeling that they are the only ones! cry
Fortunately though you can make a material instace of the lantern's material and change the Vector Parameter  to any colour you like.  This way your lanterns aren't displaying the standard yellow colour.

Found this link as well;
http://utmapping.wikidot.com/static-mesh-catalog
According to it ASC_light2 is the only package with lanterns.

Next option is to download this;
http://download.beyondunreal.com/get.php/2/unwheel/misc/UT3%20Static%20Mesh%20Images.zip

It contains jpg's which show every static mesh in the game.

Hope it helps! smile 

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THX for the links Lord, they are very useful :D

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I manage to add some moss on materials after I duplicate them. I was able to enhance by much others materials like tiles on the floor. I really like the way it turn out & I wanted to share with ya. First pic is the lowest level (much moss), the second one is the highest level (cleaner). Hope you like it :








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Connoisseur of Bourbon!

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Looks good! biggrin
Can't wait to see it with proper lighting!

Just one suggestion.  Make a couple of patches of grass(on the floor in the first pic) taller or shorter than the others near it so it's not all one uniform height.

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