Members Login
Username 
 
Password 
    Remember Me  
Post Info TOPIC: DM-HIR4X (Beta 2)


Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
RE: DM-HIR4X (Beta 2)
Permalink  
 


Bl!tz,

I'll be happy to help you work on a warfare version! I'll setup all the path nodes, player spawns etc... but will get you to do any visual modifications.

With the vehicles n path nodes, tick "preferred vehicle path" on both the pathnodes (in space) and the vehicles.


__________________

I like playing with stuff!



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

thx for help proposition ;)

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop

«First  <  1 2 3 | Page of 3  sorted by
 
Quick Reply

Please log in to post quick replies.



Create your own FREE Forum
Report Abuse
Powered by ActiveBoard