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Post Info TOPIC: question for Blender/3dsmax users


French cat under acid

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question for Blender/3dsmax users
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take a look :

testjq.jpg

(A) is the texture I want apply on the mesh (B)

Go back to 3ds max, so I have my Arch and I put the texture on it,
But after several tries with the uv'mapping options, I can't find a way to apply and deform a texture along an arc.

Do you know how make that with blender or Max ?

the result would be something like that (the texture follow the arc of the mesh) :

test1uw.jpg


-- Edited by NOVA on Saturday 30th of October 2010 06:11:03 PM

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Feedback-Master ..

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I never tried to UV map a mesh like this in Blender, but from what I understand... You would want make the side of the arch one UV "island" or group. Then adjust it so it isn't an arch, but a rectangular shape that matched the texture's shape.

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French cat under acid

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Odedge wrote:
I never tried to UV map a mesh like this in Blender, but from what I understand... You would want make the side of the arch one UV "island" or group. Then adjust it so it isn't an arch, but a rectangular shape that matched the texture's shape.


It make sence for me, I will try to make that, thx ;)

 



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Drinker of too much beer

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When i do anything like that. I would use a rusty metal material on the curved part and use the material you have on the part that can be aligned.

If i remember there is a metal in UT2k4. Abbadon pack that matches the one you are using.
For the rusty metal i mean.

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French cat under acid

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yes but it's not what I'm try to do !

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UT3, UT2k4 & Swat4 final maps : check my portfolio - Some music by me, it's here

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