Overall very nice job. I was impressed by the PP in Mythical Forest ^^
Some small things:
- If this really serves as your portfolio, the commercial banner of Fraps looks kinda strange.
- Steampunk Dystopia seems to have pitch black walls and objects in some parts. Nothing could be that black in a UDK Showcase ;)
Cheers "Dark" (hehe, it's funny... cus you said... nevermind.e all of your advice on board for my next project! Glad you liked the forest :) (Oh and Ill be using camtasia in the future)
Haha, Dark isnt Pitch Black my friend ^^
No object is ever really Pitch Black in a level except for the parts a level isnt supposed to render any lightning on.
So even those walls that arent supposd to be lighted need some kind of scene lightning of 0.1% for example.
Your projects look very promising furtheron. Keep up the good work!
Thanks a lot guys :) I've just had a pretty amazing week. I got my A-level results back and achieved better than I could have hoped for, receiving an offer to go and study at Bournemouth University which is a world renowned 3D animation center.
Not only that, Evilengine, who was a pretty big guy back in the glory days of UT, has invited me to work on his latest project, which is a game that he is creating with several other professionals, and a motion-capture studio have hired me to create a level for a demo of a game project they are working on.
I cannot believe my luck, and in no small part I put it down to a lot of you guys, who spurred me on years ago when I first got into level design.
In particular, Stevelois, you are amazing, and I have really appreciated the time that you have taken over the years to pick apart the work of fellow level designers and artists.
Hehe, thanks guys :D I'm currently working on a demo for an on-rails shooter with a twist, I'll be sure to ask for your guys feedback as it nears completion :)
Thanks a lot guys :) I've just had a pretty amazing week. I got my A-level results back and achieved better than I could have hoped for, receiving an offer to go and study at Bournemouth University which is a world renowned 3D animation center.
Not only that, Evilengine, who was a pretty big guy back in the glory days of UT, has invited me to work on his latest project, which is a game that he is creating with several other professionals, and a motion-capture studio have hired me to create a level for a demo of a game project they are working on.
I cannot believe my luck, and in no small part I put it down to a lot of you guys, who spurred me on years ago when I first got into level design.
In particular, Stevelois, you are amazing, and I have really appreciated the time that you have taken over the years to pick apart the work of fellow level designers and artists.
Well, this is a fabulous post m8 & I'm happy for you your professional career turn that way
I'm happy I could help out. I also like to map & I just hope the mapping will continue with the remaining mappers so we get new content over the time
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Stevie's corner A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.
EvilEngine made some superb models back in the day so it'll be very interesting to see what he's up to these days. Your artistic talent will be a very fine addition to the team I'm sure!
-- Edited by Lord_PorkSword on Monday 2nd of September 2013 04:43:48 AM
Thanks a lot guys! Here are a couple of early WIP screens from the work I am doing with the motion capture studio :D
Because this is only a demo product, we are using existing UDK assets to speed up the workflow, save money, and save time. Here is the website of the company I am working for! http://mocapgames.com/
-- Edited by Cupcake on Sunday 15th of September 2013 10:52:38 AM