EDIT: I got the same issue as Steve. Map crashes when run. Also it doesn't appear to have a level preview screen or that image is incorrectly referenced.(could be that it exists in the external package)
I look forward to trying it once ya fixed the issues!
-- Edited by Lord_PorkSword on Sunday 3rd of June 2012 05:38:18 AM
Only I should stop contrasting and shadowing my preview pictures haha. Because the actual map was much brighter then the pic you have seen :P But your comment did help though, I double brightened the lower level after.
Yeah, I never got the level preview picture working.. Its referenced to Images:DM-1on1-Intrepid.map-pic-DM-1on1-Intrepid without a group assigned but still not working. Its applied to a hidden CSG in my map so I don't know to what im doing wrong.
My UE3 and Frontend sucks.
I have 2 maps WITHOUT any External packages and both work fine on my own behalf plus the PS3 version which has been downloaded a few times.
-- Edited by Darkn3sSx on Sunday 3rd of June 2012 09:11:33 AM
Can that also be a static mesh? Or has this always something to do with materials? I have one static mesh coming from a stock package - LT_Floors i think.
Second, so your saying, if this will not work, can I distribute the map with the MyTexturePackage.upk included then?
-- Edited by Darkn3sSx on Sunday 3rd of June 2012 09:38:19 AM
Looking at ya comment on Epic, it appears that one texture is sitting in your other texturepackage upk located on your PC. You'll either need to give us that upk file or duplicate that texture into the map file(perferably) then change the references from the external to the local duplicated one. For your level preview just confirm that you are referencing the material properly(like correct name, path etc..)!